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Hello there! Paxitium is a work-in-progress survival game set in the early 1900s. Facing obstacles ranging from natural needs such as hunger and thirst to dangerous wildlife and unfriendly human NPCs, the player must choose a role and survive in the wilderness. Eventually through venturing multiple neighboring islands, the player is able to discover numerous clues related to the background of the world they are in. Basic gameplay will include construction of structures for protection from enemies, looting items from abandoned towns, and more. Cooperation between players is highly encouraged, and the servers will offer extensive customization to settings such as PvP/PvE, day cycle length, difficulty of AI, and much more, to create a fresh experience for players. Everything that you see within these update videos are highly work-in-progress unless stated otherwise. Constructive criticism will also be highly appreciated. Update #4: Update #3: More info: IndieDB: http://www.indiedb.com/games/paxitium Discord: https://discord.gg/wFRbT4G Facebook: https://www.facebook.com/LutonStudiosDev Twitter: https://www.twitter.com/LutonStudiosDev
RedCrusaderGames posted a topic in Seeking team members?Hello everyone! We (Luton Studios) are interested in search for new 3D artists to assist us with the development of Paxitium, a multiplayer survival game set in the late 19th century. Our latest update video of the game can be found here: Here are some more up-to-date screenshots of the game: Who we are searching for (prioritized from top to bottom): Environmental Artist (foliage, buildings, other props, etc) [up to $100 per asset] Also accepting other 3D artists (items, animals) [up to $100 per asset] We are willing to pay for a reasonable price based on a per-model basis. However, since we are extremely tight on budget as we are high school/college students, we are unable to surpass $100 in payment. We do not need AAA perfection, but it should be pleasing enough to the eye (probably about 8-10 hours spent on it). Prices will be negotiated to a reasonable amount. Payment will be issued upon completion of each model. Models are expected to come with at least diffuse, normal and specular maps at 2K/4K resolution. We also accept new members interested in joining the development team, however we do not pay team members. If the game is publicized, all team members will obtain equal revenue share. Steam Greenlight of the game is planned for summer of this year. If you are interested, please contact us by email. In the email, please include images of previous work and the price range you intend to have for your work. Email: email@example.com Thanks for reading, Kevin and William, Luton Studios