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Found 12 results

  1. Hey my name is Chris and im 18 years old. Im not a really good programmer so im looking 4 a guy that could do some scripts for me so I can recreate an old game that I enjoyed in the past very much. I know many people can´t really explain what the game is about so here is a link to the Trailer: I could do all animation work and texturing for the game. I could also pay you in Paysafecard for the scripts if you are interested. I would really appreciate it if somebody wants to help me
  2. Salutations forum goers. I’m Don, I’ve been a part of the forum for about 3 years now. I’ve worked with Zhavier on Bullet Blackout and few other projects that were never released Anywho I’m working on a fighting game. I’m going to call it Project Lexicon for the time being. In terms of progress a few character models are done and a few tracks of music are done. Right now I really need someone who’s good at C# and can work part time. This would be a paid job. I can pay per assignment, hourly, a combination of any of the two plus rev share, whatever works for you. If you’re interested, send me some of your prior work, or a link to it, and a little bit about yourself. My email: 3dindustriesincorperated@gmail.com
  3. Hello, I'm Scythuz and I am a professional freelancer who specialises in music and sound effects and ambience design. I have been working as one for roughly 3 to 4 years and have worked on games in various engines from RPG Maker & Gamemaker to Unity & the Unreal Engine. I've worked on everything from small game jam entries to fully fledged steam releases with over 100k copies sold. If you want to bring your game's audio to life, I'm your guy. I will take on pretty much any type of reasonable work within the above fields and you can hear some of my work right here! Music Portfolio: Sound Design Portfolio: Past commissions/projects: Please check out my soundcloud sets page to see the projects that I am currently allowed to share work for, feel free to ask for examples in specific styles. Soundcloud sets. If you like what you hear, please consider hiring me! My prices are as follows: $10 per hour for all music, sound design and audio related work. Example pricings: Most simple pieces of 2 minutes long music will usually take 3 to 5 hours, that's just $30 to $50 per track. More complex themes, or themes longer than 2 minutes will cost more due to taking longer to create. Sound design work takes a lot less time, it's not unusual to see me do 5-15 sounds in an hour. Menu sounds are even quicker than this. Budgeting, inquiries and free sample tracks: If you're not sure whether you can afford me or not, or simply want to compare my prices to other people more easily, please feel free to approach me with a budget, track list and specific style in mind (youtube links are great for this). I will happily help with any inquiries you might have and I may even have time to give you a short sample track snippet. Be aware that this would be an incomplete track of a short length (less than a minute) and only serves to give you a taste of what it's like to work with me, how good a fit I will be for your game and a way to gauge pricing more accurately if there is uncertainty. Thanks for checking me out, I look forward to working with you!
  4. Hello guys! Im searching for a project like the game "Superhot". Doesnt matter if its paid or free, but i prefer to be free. I just want to see the mechanics behind this. Thanks!
  5. We are looking for an artist who is capable of designing mobile game assets 2D and 3D. The 2D will be full game UI's, ranging from icons to ingame ui. The 3D will be designing new levels and maps for mobile games. If you think you are the person we are looking for please send me a message with your portfolio and pricing. Regards
  6. Hello everyone! We (Luton Studios) are interested in search for new 3D artists to assist us with the development of Paxitium, a multiplayer survival game set in the late 19th century. Our latest update video of the game can be found here: Here are some more up-to-date screenshots of the game: Who we are searching for (prioritized from top to bottom): Environmental Artist (foliage, buildings, other props, etc) [up to $100 per asset] Also accepting other 3D artists (items, animals) [up to $100 per asset] We are willing to pay for a reasonable price based on a per-model basis. However, since we are extremely tight on budget as we are high school/college students, we are unable to surpass $100 in payment. We do not need AAA perfection, but it should be pleasing enough to the eye (probably about 8-10 hours spent on it). Prices will be negotiated to a reasonable amount. Payment will be issued upon completion of each model. Models are expected to come with at least diffuse, normal and specular maps at 2K/4K resolution. We also accept new members interested in joining the development team, however we do not pay team members. If the game is publicized, all team members will obtain equal revenue share. Steam Greenlight of the game is planned for summer of this year. If you are interested, please contact us by email. In the email, please include images of previous work and the price range you intend to have for your work. Email: lutonstudios@gmail.com Thanks for reading, Kevin and William, Luton Studios
  7. Like the title says I'm looking few people to create couple of projects, mainly i need Programmers ( C# or uJS ), but i might need 2D artists as well so if you're capable, send me a private massage including Your prices ( hourly or project wise ) Way to contact you ( Skype or .... ) Your previous works if you have any
  8. Hey, I have a C# inventory script that is integrated with the Realistic FPS Prefab, I was just wondering if anyone would be willing to make some modifications for me. Job will be paid of course. The hierarchy is: Player Parent --->Camera Parent (with cameras as children) --->Effects --->Player --->Weapons ------>AK47 ------>Sniper etc. An item is "picked up", and the PICKUP prefab (different to the weapons under "Weapons", is placed as a child of the player and its mesh renderer hidden. It is then used to display the icon in the inventory screen. Player Parent --->Camera Parent (with cameras as children) --->Effects --->Player ------>pickup_AK47 --->Weapons ----------------------------- This is providing some problems when it comes to using a weapon spawner script, as the pickup is never actually destroyed, just moved onto the player, so it won't respawn the pickup. So what I need is for it, perhaps, to destroy the pickup and place a new one on the player rather than just move it. A second issue is with consumable items. The way it is supposed to work, is that if you "consume" an item, it will add whatever effect it's supposed to (apple add's a defined amount to hunger, ammo to a weapon, etc) and destroys the pickup object under Player. If your hunger or weapon is full, it won't consume the item. What actually happens is, if your hunger is full, it will remove the item icon from the inventory, but will not remove it from the player (because it hasn't actually been used). So what I need here is for it to check that the item is still on the player and keep the icon displayed in the inventory. If anyone is interested, let me know. Thank you.
  9. Hi Guys, I'm working on a new FPS Samurai game built in unity and require a samurai for the enemy. Currently I've been searching different asset marketplaces however the good assets are super high poly counts. I need a rigged samurai that will work with mecanim animations and that is optimised for mobile performance. I've added a link to a picture of the style I'm after, this is one of the models that is too high res/poly count for my mobile project (found on turbosquid.) LINK to turbosquid asset So that you can visualise what I'm talking about in terms of the gameplay, here is a little WIP video of the game so far DROPBOX link to video Paid work, please comment for inbox me to discuss further. Thanks guys, Regards, Tim
  10. I am interested in an ai script for controlling an ai air hockey opponent. I already made a simple one and it works really well which is avaialbe as a template. However, I would like a better AI script where the AI player has a little more personality and moves in different ways, etc.
  11. We are looking for a texture artist that can provide textures for the environment and texture the props. This is a non-paid job, i am sorry. This is a horror game: A kid was brought in this mental asylum after killing his father and his mother using his father's tomahawk. The doctor diagnosed the kid with chronic insanity. When the kid was asked why did he killed his parents, he said that his parents were actually murdered and he hid under his bed until the murderer left. After being in this asylum, his mind started to develope a monster which eventually became real. Every night at 3:10AM the monster exits the kid's room and starts killing one person per night. In order to stop the monster the kid had to die, so he hanged himself up. The monster didn't disappear, but he stopped killing patients. There are a few people still alive in the asylum, but they are all insane. However, the monster killed every stranger that entered the asylum. If you are interested send an email at hivgames@gmail.com
  12. Hi everyone, I'm looking to recruit a couple of Unity developers, preferably with Photon experience. About us: We're tinyBuild - a small publisher in the Netherlands, released 2 games on Steam. Have 4 games in the pipeline that need a lot of work. More info about us - http://tinybuild.com About the projects: Most are multiplayer, all are in Unity. We're not developing generic first person shooters. Some examples: Multiplayer horror game (PC/Mac) Multiplayer flying shooter (PC/Mac) Motorcycle racing game (for Oculus Rift / PC/Mac) Who we're looking for: You've been doing Unity for a while. You know how scripts work, you're fluent in C#. You understand what a good game feels like, and can hack stuff together that will play really well. You're looking for a paid job, and aren't afraid of learning new things on the way. You're comfortable doing animations, level design, engine design, etc. You're comfortable working with design documents. If this sounds like you - send me a PM or e-mail contact@tinybuildgames.com with your portfolio.
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