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What I mean is you start up the game, there's your menu, and when you hit play it asks which difficulty you want. If you choose easy, there's barely any monsters in the game. But if you choose HARD then there's more then you can count. So, how do you choose things across scenes? I guess? Or another example, you choose where to spawn on a map before the map itself loads. I wouldn't want to load a different scene for each choice, so how would I do this? Thanks guys.
hey guys as the topic says what do you people think about me ..because i think that i am a newbie who post useless things and hadn't done any good job..for this forum do you guys really think that i am really doing something in level designing and lighting in unity..which is i am still learning... do you guys think i have really done something for this forum..i am happy to be member of this forum.. please suggest..me i need motivation to do something big on my next environment ...
This may sound like a weird topic, but what do you guys think is the most commonly used aspect radio? I only ask because I'm thinking of limiting the allowed aspects of my game, to make GUI look and fit better to the screen without having to over complicate things with matrices.