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Unity car game using Unity 2018.2. I have decided to step away from the realistic fps genre and try something new. Racing!11!11!1! The game is something I would like to be a mix of Forza, Grid Autosport, and Need for Speed. In the game, you will have the choice to either participate in legal or illegal races. Legal races will have designated cars to be used in the race. Illegal races will let you use whatever car you want, unmodified or modified. Would also like to add death race mode and derby mode. My hopes would be to later add special car packs consisting of cars and planes from famous tv shows (Airwolf, Ghost Busters, Night Rider, Scooby Doo) and sell them as DLC. An example of my wishes would be something like the car packs for rocket league but also added modes (death race derby etc.). Anyways without further ado, here are screenies. https://imgur.com/a/BOs0zQT
[ 7 Models Total ] [ Axe ] [ Bow and Arrows ] [ Chain Sword ] [ Dagger ] [ Long Sword ] [ Mace ] [ Semi Sword ] Feedback is apreciated. Tnx Axe Bow and Arrows Chain Sword Dagger Long Sword Mace Semi Sword [ Off Topic ] I need a person to help me with the texturing for this pack and more, I`m giving profit share for every sale of the models. Tnx and have a nice day
Hey guys. I've tried a few things to fix this but nothing seems to work. I added it so you can switch the players view from first person to 3rd person. but the problem is that the 3rd person camera goes through walls. Any way to fix that? thanks -Stuart
This video demonstrates in my game the zombies. Zombies are randomly generated on each spawn (each piece of clothes, limb, etc), and are spawned based on Hordes. A round has X Hordes. You can battle other players as you fight zombies off. You are able to work together, or work against each other. Zombies will be spawning in waves, so you may not see many zombies in the certain section of the city you are in. Zombies are randomly selected as a runner or a walker, nothing predefined. Source code will not be released. Code will not be released. Describing how everything was coded may be released. No promises.