Search the Community
Showing results for tags 'network.instantiate'.
Found 1 result
So I'm making a 2D game, and I want to impement co-op. So far I understand networking, but while searching for a problem, I found this post: "You mention "Network.Istantiate". Don't use it, it's just a demo function for "hello world" projects. (It's a bit like "Invoke" which is good for beginners but normally you just use coroutines.)" (link : http://answers.unity3d.com/questions/326626/games-with-multiple-maps.html ) I tried to google this, and why I shouldn't use it, but only found posts about this from the same guy on unity answers, "Fattie". So my question is, should I use Network.Instantiate, and if not, why not? (Note: I know how to handle networkplayers from this : http://docs.unity3d.com/ScriptReference/Network.AllocateViewID.html , but Network.Instantiate would be faster to write)