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Found 9 results

  1. Hey, my name is Justin Smith, I'm 15 years old and the lead dev of our Project. This is merely an idea I wish to make a reality, we are currently searching for as many developers as we can get, if you are interested email me at: crux.cyanide@gmail.com or tymelapse.studios@gmail.com Some info about Project Initiative ----------------------------------------- Project Initiative is a First Person, action packed shooter based in the Halo universe. Featuring the following main game-modes: -Firefight -War Games (Matchmaking) -Anvil (Forge) -Battle Sim My goal is to create the ultimate Halo PC experience, bringing the iconic Multiplayer, the original weaponry, and tons of new content and tweaks with the same old fun and fast paced action as the original. Project Initiative is built around the community and centered laregely on the Anvil (Forge) aspect of the game, enabling a file-share system, a custom games lobby, and even the ability to add your own modifications to the game and import your own meshes/textures into Anvil. Anvil will enable map creation, map modification, AI spawning, a custom scripting system, an in-game screencorder, and much more to come, stay tuned! Join me if you would like, but keep all nay-saying in PM's (NOT comments below )
  2. Hi all,I've improved the AI in the kit, did the patrol around obstacles, etc . I Made conditions to attack other objects with life or destructible, but my method only works if I insert target for attack in inspector , how do I make the AI pick out your own target, place it in the target variable? The trigger is not suitable, because it will affect optimization! Raycast, also do not go, you need something spherical! I just need to insert into a variable, the object(with the specified for the interaction of the tag) for this purpose and update it if someone came into the area. Or is there a way to do this using vectors? If someone knows a way to write! Write if you know something for example. Thanks in advance! All the best .
  3. nati1189

    GUI Error

    hello i have a problem with my script heres my OnGUI function and my window functions: void OnGUI() { GUI.skin = GUISkinToUse; Rect windowRect = new Rect(Screen.width/3.5f, Screen.height/15, Screen.width/2, Screen.height/1.2f); Rect windowRect2 = new Rect(Screen.width/1.27f, Screen.height/15, Screen.width/5, Screen.height/1.2f); if(Network.peerType == NetworkPeerType.Disconnected) { windowRect = GUI.Window (1, windowRect, DrawServersWindow, ""); windowRect2 = GUI.Window (2, windowRect2, DrawHostServerWindow, ""); } } void DrawServersWindow(int windowID) { GUILayout.BeginHorizontal(""); GUILayout.Label(" server name", GUILayout.Width(Screen.width / 2.5f), GUILayout.Height(Screen.height / 25)); GUILayout.Label("players", GUILayout.Width(Screen.width / 20), GUILayout.Height(Screen.height / 25)); GUILayout.EndHorizontal(); scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(Screen.width/2.04f), GUILayout.Height(Screen.height/1.2f)); for(int i = 0; i < hostData.Length; i++) { GUILayout.BeginHorizontal(""); if(GUILayout.Button(hostData.gameName, GUILayout.Width(Screen.width / 2.5f), GUILayout.Height(Screen.height / 25))) { connectedServerIP = hostData.ip; Network.Connect(hostData); } GUILayout.Box(hostData.connectedPlayers + "/" + hostData.playerLimit, GUILayout.Width(Screen.width / 20), GUILayout.Height(Screen.height / 25)); GUILayout.EndHorizontal(); } GUILayout.EndScrollView(); if(GUILayout.Button("Refresh", GUILayout.Height(Screen.height / 26))) { refreshHostList(); } } everying is OK i get no errors but when when i hit play i get this 3 errors: 1 NullReferenceException: Object reference not set to an instance of an object ServersMenu.DrawServersWindow (Int32 windowID) (at Assets/Network/ServersMenu.cs:100) 2 GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) 3 ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint Aborting can someone help me fix this thanks
  4. lael9913

    Need help Premium

    do someone know if they are any tutorial on youtube or on fourms i have found nothing at all. when iam make it so i think it works it doesnt. it would be awsome if some off you help me with this
  5. OK goyz, iv com up with the best idear evah for a first purson shotter game. amayzing plot: u pley as sargent gun shooter guy, a formur retyred wounded verteran of the mareen courps. The leeder of the terurist groop al-kebab is called anne tagonist. she wants to get u bak for u killin the bad guize in the midel west, so she brutaliy merderz ur wyfe with a rusty, bed spoon. sargent gun shooter then findz her ded on the grownd and cri evri tym. thet day he swor to kil all the bad guize he can, a. nd get ravange on anne tagonist and al-kebab for the bad guy stuff they did and killen hiz luvly beaotyfil wyfe. sori 4 mi pour inglesh i am 12 yeers I need about: - 500+ scripters(needz to hav at leest 20 yeers expeeriyense in unity and no how to script in unityscript, C# and Boo, if any errurs, den u kikd out) - 67 modelrz(hav to hav expiryenz workn on the movy aviter(the 1 with bloo alienz not the ghey arebenda 1). awso yoo must git bettur poly in modils so gaem look god) - 85 texcherurs guyz(must be able to make textures in ms paint) - 12 compyootr teknishunz(so u cen bild compyootr'ses to pley and bild gaem) - 19 musishyanz to make de musik - 123 sound teknishuns (4 cod sowndz) - 44 motivaturs (so den ppl dont quit teem) - 1 adult(becuz im 12 and i ned a adult) funding: wii r lukin 4 abot 14,000,000 franks. plz donat on hour kekstarta so we cn maek best gem evr de gem wil b releesd on xbox 360, xbox one, xbox 1, PS4, PS3, gamecube, PC, Mac, loonix(Gentoo), PS vita, WII U, ouya, android, IOS, and sega mega drive 2 for $97.99 USD original idea DONUT steal plox, thanks
  6. LukaSRB1

    Performance tips

    Are there any good performance tips, what ones do you use? Yes, i am using occlusion culling and a script which will remove mesh render if the player is not in a radius of 50m or more... Any other ones which will increase fps?
  7. So what I was wondering was how exactly would you be able to make the score add up, by a certain number in the fps kit. I mean once you kill the zombie/beast or something it adds to your score. If someone help me with this, it'd be appreciated.
  8. So I wanted to know if there's a way with Oma's fps kit (1.3.5) to instead of having the "Lock Cursor" script, if there's a way just to lock the cursor when the scene is loaded. But i'd like it to still work with the Mouse Look scripts, does anyone know how I might be able to make this?
  9. I am making a main menu with NGUI and I need help making a script for the graphics resolution. I used the dropdown list of the NGUI sprites and i have all the resolutions listed but i am finding it difficult to make a script that will change the resolution when you select for example 720x640 then it change to that resolution. Can someone help me please?
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