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  • Mars' Modular Multiplayer Photon FPS Kit's Topics
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Found 4 results

  1. Mateus2583

    Lost in the world

    Version 1.2.1_beta

    15 downloads

    Name: Lost in the world (LITW) Genre: FPS Platform: PC / Windows Lost in the world is an independent game in development. Grades: Multiplayer Level Editor New Weapons New animations Thank you in advance for your opinion!
  2. KurtindoRetro

    AU FPS KIT

    queria ajuda peguei o projeto AU FPS KIT e queria saber como adicionar multplayer e bots,tenho muito interesse em aprender é quero fazer um jogo pra poder jogar com um amigo e pra isso preciso do multplayer e vi que o photon da unity foi descontinuado, alguém por favor me ajude ============================================================================================================= I wanted help I got the AU FPS KIT project and wanted to know how to add multplayer and bots, I have a lot of interest in learning I want to make a game to play with a friend and for that I need the multplayer and I saw that the photon of unity was discontinued, someone Please help me
  3. matheus_henrique1

    Drone script dor Photon Cloud

    Hello, I came to bring a Drone script for you hope you like it Credits: Higor-Klein Matheus-Henrique im sorry this correct name is Drone script for Photon Cloud using UnityEngine; using System.Collections; [RequireComponent(typeof(PhotonView))] public class Drone : Photon.MonoBehaviour { public float speed; private float Time; public GameObject[] Helice; public Camera camera; private bool FirstUpdate = false; private Vector3 correctPlayerPos = Vector3.zero; private Quaternion correctPlayerRot = Quaternion.identity; void Start() { if(!photonView.isMine)Destroy(camera); } void Update() { foreach(GameObject Helicee in Helice) { Helicee.transform.Rotate(0,Time.deltaTime*900,0); } if (!photonView.isMine) { if (!FirstUpdate) { FirstUpdate = true; transform.position = correctPlayerPos; transform.rotation = correctPlayerRot; } else { transform.position = Vector3.Lerp(this.transform.position, correctPlayerPos, Time.deltaTime * 5); transform.rotation = Quaternion.Lerp(transform.rotation, correctPlayerRot, Time.deltaTime * 5); } }else{ Time += Time.deltaTime; if(Time >2) { rigidbody.isKinematic = true; if(Time >2.2) { rigidbody.isKinematic = false; Time = 0; } } if(transform.rotation.z != 0 || transform.rotation.z != 0) { transform.Rotate(0,0,-Time.deltaTime*10); } transform.Rotate(Input.GetAxis("Mouse Y")*10,0,-Input.GetAxis("Mouse X")*10); if(Input.GetKey(KeyCode.W)) { if(Input.GetKey(KeyCode.LeftShift)) { transform.Translate(0,0,Time.deltaTime*speed); }else{ transform.Translate(0,0,Time.deltaTime); } } if(Input.GetKey(KeyCode.S)) { transform.Translate(0,0,0-Time.deltaTime); } if(Input.GetKey(KeyCode.A)) { transform.Translate(0-Time.deltaTime,0,0); } if(Input.GetKey(KeyCode.D)) { transform.Translate(0+Time.deltaTime,0,0); } } } public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { if (stream.isWriting) { stream.SendNext(transform.position); stream.SendNext(transform.rotation); } else { correctPlayerPos = (Vector3)stream.ReceiveNext(); correctPlayerRot = (Quaternion)stream.ReceiveNext(); } } }
  4. XxJPNASTYxX

    FPS Multiplayer Start

    Start project of a multiplayer game... I´m using the unity 3d, 3ds max, C#. I know this isn't the best but its a work in progress. Seeking Team members cause i need help with networking and Scripting. My speciality is Modeling but im not that best im still learning. Thanks to OfficialRemixGames for the TUT.
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