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Found 116 results

  1. Hello guys! I am beginner to Unity3D and I am building a 3D FPS Multiplayer Game! My problem is... I want to create a shop that player can buy weapons! But next time that he plays the game weapon is gone! SO, HOW CAN I SAVE A PURCHASED WEAPON (i would prefer to tell me via PlayerPrefs) THANK YOU!
  2. I dont know whats happening? its very strange! I dont know how to explain my problem? Ive attached the video see it! You'll find my problem easily! Im using photon. link is below! yes im using onemanyarmy3d's model they're ripped from cod mw2 i will not use it in my game im using that only for testing purpose. I'll change it when I release my game. Dont offense me! https://youtu.be/OKYva8lJeB0
  3. Fps kit 3.0 (photon problem)

    Next, I bought the FPS Kit 3.0 and the FPS Kit 2.0 When I will import it to the Unity 5.5.0 F3 it pops up this error in photon, can someone help me? I don't know what to do!!!
  4. [Photon] I coudn't see player.

    Hello! I`m back with another question regarding Photon. I made a multiplayer FPS game. All things are working good. Only problem is I can't see another player in JoinedRoom. You can see in screenshot: Next screenshot of fpsplayer and components attached to it. And server manager script and player manager script is as follow : using UnityEngine; using System.Collections; using UnityEngine.UI; public class PhotonManager : MonoBehaviour { GameObject spawn, cam; public Text connectText; public GameObject player; void Start (){ PhotonNetwork.ConnectUsingSettings("v1.0"); spawn = GameObject.Find("SpawnPoint"); cam = GameObject.Find("MatchCam"); } void OnJoinedLobby(){ Debug.Log("JoinedLobby!"); PhotonNetwork.JoinRandomRoom(); } void Update (){ connectText.text = PhotonNetwork.connectionStateDetailed.ToString (); } void OnPhotonRandomJoinFailed (){ Debug.Log("Failed to join Room!"); RoomOptions roomOptions = new RoomOptions (){ isVisible = true, maxPlayers = 8}; int randomNum = Random.Range(0, 1000000); PhotonNetwork.CreateRoom(randomNum.ToString(), roomOptions, TypedLobby.Default); } void OnJoinedRoom (){ Debug.Log("JoinedRoom!"); Spawn(); } void Spawn (){ GameObject myPlayer = PhotonNetwork.Instantiate(player.name, spawn.transform.position, spawn.transform.rotation, 0); myPlayer.transform.FindChild("PlayerRoot").gameObject.SetActive(true); myPlayer.GetComponent<MoveController>().enabled = true; myPlayer.GetComponent<MouseController>().enabled = true; cam.GetComponent<Camera>().enabled = false; } } using UnityEngine; using System.Collections; public class PlayerManager : Photon.MonoBehaviour { Vector3 realPosition; Quaternion realRotation; //public PhotonView photonView; void Update(){ if (photonView.isMine) { } else { transform.position = Vector3.Lerp (transform.position, realPosition, .1f); transform.rotation = Quaternion.Lerp (transform.rotation, realRotation, .1f); } } void OnPhotonSerializeView (PhotonStream stream, PhotonMessageInfo info){ if(stream.isWriting){ stream.SendNext(transform.position); stream.SendNext(transform.rotation); } else { realPosition = (Vector3)stream.ReceiveNext(); realRotation = (Quaternion)stream.ReceiveNext(); } //OBserver = Unreliable //Observe Compoennt = FpsPlayermanager drag into it } } Any help is appreciated here. Please help me! please!
  5. Hello, I`m building my new Multiplayer game using FPSE and Unity`s in-built netoworking . I hope you know that. I have just started to learn it from here. https://unity3d.com/learn/tutorials/s/multiplayer-networking The problem I`m facing is that I wanna give the damage from my Player`s gun to another player(client). I`ve setup the game till this turorial https://unity3d.com/learn/tutorials/temas/multiplayer-networking/shooting-single-player?playlist=29690 As you know that FPSE gun uses Raycasting to give damage to players. So how to give the damage from gun scripts to clients(players). Any idea? As Unity tutorial has used the collision to give damage to clients. I hope you know understand what I mean to say. If I see I`ll upload the weapon Code. Here is ScreenShot of my game. I`ve changed the codes of Player movements. https://unity3d.com/learn/tutorials/topics/multiplayer-networking/testing-multiplayer-movement?playlist=29690
  6. Bring Vertigo back to life!

    Vertigo - 6DOF Multiplayer FPS (Unity) We need your help to finally launch the Vertigo pre-release demo featuring a unique multiplayer 6DOF shooting experience! You’ll soon be able to receive your own copy and become a part of the Vertigo gaming community. Support is needed for testers, modelers and artists - programers aside. Email us to join our team at: unity3dvertigo@gmail.com Read more and follow about Vertigo on the official landing page: https://myisaak.itch.io/vertigo Please share this project to your family and friends on social media (Facebook, Twitter, etc…). You’ll be rewarded with limited-edition Vertigo content once you can refer someone to the pre-alpha. Email us at unity3dvertigo@gmail.com to subscribe for the latest updates including special offers and important updates.
  7. Hey guys! I made Update 1 video of project names Calister showdown. To Do list for a few upcoming updates: - Dynamic reloading anomation - Bug fixes - Ragdoll shoot force - Footstep sounds - Networking - Weapon aiming Please keep in mind that models, scenes and animations will definitely change and are just placeholders at the moment. Leave some feedback if you find it good https://www.youtube.com/watch?v=oMFsQIhZpRY
  8. Fps kit ww2 (Help/Photon)

    I finished editing the Oma kit "Au kit FPS 2" whole, put new animations, put new weapons and sounds, new phases, weapons modifications, menu and everything. However I need help to let you multiplayer using the Photon, I found no tutorial, if anyone can help me I will be thankful for thanks.
  9. Fps kit Mobile

    is it possible to convert a fps mobile phone kit to a computer?
  10. Grunt1914

    Introduction I've decided to finally create a forum post for my game Grunt1914. I've been holding off for months because I dont feel like the game is quite ready for social media yet but I think I need to start putting it out there. We have been working on this game for about a year and a half now. Grunt1914 is a World War 1 themed multiplayer game set in various stages across the war torn world. It is based on the conflicts between the Allies and the Central Powers. You play as a foot-soldier fighting on a variety of maps from around the world at the time. You can play as an American, British, German or Ottoman soldier. You may use any weapon as any soldier meaning the weapons are not locked to their own countries's soldiers. Weapons are customizable in that you may add attachments to them in the load-out. Gameplay and content wise the experience will be somewhere between hardcore and casual. The game will be rather realistic but it wont be a "simulator". The game will have alternating weather and time of day for each round, which the match host can select. If you want to play in the snow at night time, that's up to you. If you want to play in the rain at daytime, you can. These factors will have an impact on game-play. Right now the game is using @themars2011's FPS MP kit for functionality but this is being heavily modified by one of our programmers. Content in the game Maps(Finished) Convoy The map is themed as a fueling and repairing location for war trains and vehicles in an undisclosed location in the North of America. The map features lots of cover in that it is littered with inactive or broken vehicles and trains. The map contains many vantage points and naturally thick vegetated areas. The map will feature sunny, snowy and rainy conditions for both daytime and night time. District The map is themed as a small untouched village in an undisclosed location in the West of Germany. The map features lots of cover in that it features many enter-able buildings, walls, and structures. The map has an outlay designed for close quarters combat but also features rooftops for longer ranged weaponry. The map will feature sunny, rainy and snowy conditions for both daytime and night time. Turmoil The map is themed as a war-torn homestead in an undisclosed location in the East of Germany. The map features lots of cover in the shape of terrain deformation due to bombings, encampments, hilltop bunkers, bombed houses and naturally thick vegetated areas. The map will feature sunny, snowy and rainy conditions for both daytime and night time. Solitude The map is themed as a royal cemetery in an undisclosed location in the North of Egypt. The map is very tight in terms of space and will require quick thinking to excel in. The map features lots of cover in the shape of graves, tombs, and tight angles. The map has many hidden spots so keep an eye on those pesky campers! The map will feature only clear conditions for both daytime and night time. Dugout The map is themed as a war-torn battlefield with debris scattered about in an undisclosed location in North-Eastern France. The map features countless war-torn burnt trees, logs and bushes that make for good cover. There are also underground dugouts containing ammunition and supplies for the battles that are held there. Among these there are also makeshift buildings such as bunkers. The map will feature sunny, rainy and snowy conditions for both daytime and night time. Maps(Unfinished) Passage Weapons The weapon list is a work in progress and will continually be updated. Rifles - Lee Enfield Mk I - Mauser K98 - Mauser M1916 - Lebel Model 1886 Semi-Automatics - MP40 - Sten MK5 - Thompson M1928A1 Automatics - M1918 Browning - MG 15 Shotguns - Remington M10 Pistols - Colt 1917 - Luger P08 Concept Art Here is some of the concept art that has been completed for Grunt1914. Maps Turmoil Convoy District Dugout Characters German infantry The game is continually being worked on and I will keep updating as progress is made. Follow the game Facebook Page Twitter and a website for the game will be online soon. There will also be a fundraiser at a later stage.
  11. Multiplayer Shooter v1.0

    Version 1.0.0

    469 downloads

    The game has two main modes: single mode (game with bots) and multiplayer. Acquaintance with the game is best to begin with the passage of a single company, where you can experience physics, control mechanics and learn locations, and then move to the battlefield with real players. Multiplayer mode is the most attractive, since battles take place against real players and are much more interesting than running around alone and shooting with bots. Features: * Cross-platform first-person shooter; * 1 card; (at the moment) * 2 game modes; * 6 types of weapons; * Convenient control; * High speed of operation. * Change the state of the player after the damage Https://vk.com/club148776464
  12. Photon Multiplayer Shooter

    Version 1.0.0

    186 downloads

    This is a demo version of the game. Other versions you can see here https://vk.com/club148776464.
  13. Hi, Our new game "War of Heroes: 2D Multiplayer Online Batte" is available on App Store now! Do you like old style games? If yes, don't miss this 1vs1 role playing game! There are two different game modes which are "Multiplayer mode" with real players or "Single player mode" with enemy AI. Whatever you choose, you will able to play and fight against another opponent. App Store Link; https://itunes.apple.com/app/id1235805268 Thank you!
  14. Paper.io

    hi, i am looking for paper.io tutorial or helping material for educational purpose. i am using unity 3d as development tool.
  15. Paper.io

    hi, i want to create paper.io clone(just for educational purpose), can you help me out to understand the game logic. i am using unity game engine, should i use line rendrer or grid of cube and changing their color ontrigger. need your suggestion and guide line. TIA.
  16. Operation Archer Realistic Fps

    Me and 6 other people are making a game called Operation Archer(An Operation Carried out in Afghanistan) All guns in the game will be similar to their real life counter parts and all guns will be guns that were actually in service from 2001-2010. There will be Vehicles from Helicopters to Tanks To Jeeps To Planes. The Maps will be real life locations in Afghanistan. The game will be multiplayer and will have 4 factions the PKK the Taliban the Russians and Last but certainly not least NATO.
  17. [WIP] Online Action RPG

    Just thought I would start a thread on my progress with the online action RPG i'm working on. I still haven't really found a name - I'm thinking about one name in particular but I'll keep it to myself for now because the domain is expiring soon and I'm hoping to be able to grab it:) It's using an authoritative server like an MMO, but ambitions for player count are lower - I'll probably only be able to handle a few hundred players before employing scaling techniques. I'm being careful not to shoot myself in the foot as I'm structuring the code to prepare for scaling later. Right now I'm working on creating a more interesting starting zone and expect to be able to showcase it pretty soon. Assets are fromthe asset store and will continue to be so for quite a while. My latest video:
  18. hi, I am doing a simple multiplayer game for my last year project in software engineering subject.- -o But I had some questions which I couldn't find the answer in google. so questions are listed under: 1- which part do I create first, the character + story then implement the multiplayer? 2- what tool is the best for multiplayer? photon or unity multiplayer tool? (or else?)
  19. C# Help

    Hello world. Im here to ask one question and hopefully people will write back and take their time to reed this. So my question to the programmers out there is, whats, where and how is the best way to learn Unity C# programming. When i say C# Programming i also mean Network Programming, it is completly okey and ill be really thankful if there isn't a really good unity3d network programming tutorial but only the other type of programming. Anything helps out! I have searched around a lot a lot of to learn programming networking, but don't find so much useful tutorials. I can program a little bit, i have made a basic FPS game by my self and it is really cool in my opinion, but it is boring to play a game where you can't do much but walk around and shoot Ai. So i really wanted to learn Network Programming. Then came this beautiful thing called Unet, or maybe it is old, i dont know, when i say Unet i mean all the new networking components. My experience with multiplayer : The only thing i have completed by using Unet, is making a player join by the NetworkManager / NetworkManagerHUD and walk around and look around in a FPS type of view. And it worked / works. That wasn't so advanced and hard to program, so i thought that it wouldn't be so hard to program in other things like shooting, switching weapons and so on. Oh God it was. So then i ran into this type of thing called [Command] //or Cmd This was new, and it will be new and never be understood by me. I am talking about a lot of other commands and words in Unet programming, but these are the first ones i ran into. So my question is, is there really any good and useful tutorials / streams / courses or whatever it can be, that will help you out in Unity3D C# Programming and Unity3D C# Network Programming ? Thanks in advance for reading all this, thank you for your time and i hope you have a good answer and i hope you have a wonderful day
  20. VoiceChat multiplayer?

    Hello guys,can help me with script for voicechat MULTIPLAYER? Or tutorial? THX XD
  21. Lego FPS Project - Battle of the Bricks

    Hey again! So i've always liked legos since I was a kid and I noticed that nobody has ever tried to make a lego FPS before. So I decided to try my luck. For now, im using the help of the ezfps kit to have a base so I can see how everything looks. All the lego models are made by me so I just need to rescript some things. Stuff it has so far: - Photon - Weapon customization - Lego people explode instead of ragdollizing when dead - Moving avatar(profile pic) - Dank music - Map selection - Bots & Zombies - Rotating skyboxes - More stuff to come Here's a demo link if you want to play or test the game out. Feel free to give feedback or suggestions. - https://www.mediafire.com/?r9qbxzl4itnky1d Screenshot
  22. So for the past month I've been Trying to add multiplayer to OMA's FPSKIT 1.5, What i'm trying to do is get the players control independently of each other, I have tried and followed many tutorials and so homemade scripts but none have worked, so i thought i would come on here and see if anyone has any knowledge with networking and free up the characters.
  23. Hello guys today I came to bring an inspiration a project that maybe I put for download as a kit. I hope you enjoy Thaks! maybe he already come up with web site ready for play on web player. I Am A Programmer PHP HTML MYSQL C # Download: Download Mega Features: Photon Network Fur according to the nick Simple Movement 5 Skins Soon: Kill Enemy And Add More Mass ......::::::[Main Menu]::::::...... ......::::::[settings]::::::...... ......::::::[in Game]::::::......
  24. Multiplayer Tutorial

    Hey everyone, iv'e been looking for this type of answer for a long time, but i never got it, i don't know if i'm going to get it here either but i'll try Okey, so my question is, can anyone however make a long series on youtube on Multiplayer Tutorials for Unity3D? in C# please I have some things i wan't to cover up Guns: -A list of guns with it's own fire rate, sight position, and so on -Somewhere where you can customize your weapon -Then save the gun with the attachments -Different categories with guns and melees Others -Sniper rifle sight like in Call Of Duty -Host server (choose map, max players, gamemode, server password, server name) -Different gamemodes like Team Deathmatch, Free For All, Demolition, Domination and so on -Game money, get 100 points for each kill. -Save game money, buy guns with game money -In-game store, where you can buy money -Run server untill host puts it down, not if he turns of he's computer, but when he clicks on Pause Server or Stop Server -Custom server plugins. -Chat -Leaderboards -Killfeed -Login/Register with a Mysql database -save all player prefs to players account, then to the dataabse -save player cash to database, and altså receive cash from the database -Grenades, flashbangs and bomb planting -claymore -bazooka auto lock -sell items/weapons and receive game cash -level up , save level to database, and receive level from the database -When you come into e certain level, then a weapon will get unlocked, then you can BUY the weapon, not get it for free. -Firend list, Join Friends game, delete friend, give friends cash, search for players and add. -kill streaks. -create a squad/team/crew -Invite, accept and kick players out from your team if your the leader. Yeah, there are some more things, but i think this is it for now ?
  25. Hello guys i want to create a survival game but i need a bigger team if u intrested replay on the post and tell me what u can do !
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