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Found 95 results

  1. Hey Guys, This is a project I have been working on for a while now, Here I will release progress of it. Youtube: OwnLogic Special Thanks To: OneManArmy [Parkour Controller and Weapons] Update 1 Update 2 PS: Also hoping find a modeller/animator/texturer to work on the project! IF interested in joining please add me on skype at Skyter88
  2. Hello armedunity, Skylands is a survival sandbox game. You're lost on a small group of islands. With nothing more than a few items and tools you are forced to gather resources and build up your base to complete challenging quests and discover new islands. We are currently trying to get greenlit, if you like the game feel free to vote. Feedback is also very welcome Also we are looking for players to test the game, if you want to play Skylands add me on steam. Skylands includes: Build Mode: Build you own base. Crafting System: Merge items together and invent new tools. Quest: Complete quests and show that you are the best. Multiplayer: Play together with your friends Videos:
  3. I have been sitting for 3 hours and trying to combine both. Would someone help me? Multiplayer:!/content/14165 KIT:!/content/14165 PLS HELP
  4. First of all, Thanx to TheMars2011, its he who instructing me how to add multiplayer, and thanx to pokeyoshi for his multiplayer scripts. --------- Features: -Buttons now auto resizable for any resolution! -New Menu music (created special for mp release) -Multilanguage -Map selecting -Many fun Download:
  5. Just thought I would start a thread on my progress with the online action RPG i'm working on. I still haven't really found a name - I'm thinking about one name in particular but I'll keep it to myself for now because the domain is expiring soon and I'm hoping to be able to grab it:) It's using an authoritative server like an MMO, but ambitions for player count are lower - I'll probably only be able to handle a few hundred players before employing scaling techniques. I'm being careful not to shoot myself in the foot as I'm structuring the code to prepare for scaling later. Right now I'm working on creating a more interesting starting zone and expect to be able to showcase it pretty soon. Assets are fromthe asset store and will continue to be so for quite a while. My latest video:
  6. PlanB(WIP) all changes/updates/informations are listed below: _____________________________________________________________________________________________________ Title: PlanB Developer: Erarnitox Genre: FPS Players:1-70 alpha-Release:to be defined current progress: 5% done Open the spoilers inside the "Quotes" to get more Information: ______________________________________________________________________________________________________ It seems like i am not able to use any more quotes in this topic so from now on there will just be basic spoilers: ►26.02.2016: ►20.12.2016:
  7. hi, I am doing a simple multiplayer game for my last year project in software engineering subject.- -o But I had some questions which I couldn't find the answer in google. so questions are listed under: 1- which part do I create first, the character + story then implement the multiplayer? 2- what tool is the best for multiplayer? photon or unity multiplayer tool? (or else?)
  8. Hello world. Im here to ask one question and hopefully people will write back and take their time to reed this. So my question to the programmers out there is, whats, where and how is the best way to learn Unity C# programming. When i say C# Programming i also mean Network Programming, it is completly okey and ill be really thankful if there isn't a really good unity3d network programming tutorial but only the other type of programming. Anything helps out! I have searched around a lot a lot of to learn programming networking, but don't find so much useful tutorials. I can program a little bit, i have made a basic FPS game by my self and it is really cool in my opinion, but it is boring to play a game where you can't do much but walk around and shoot Ai. So i really wanted to learn Network Programming. Then came this beautiful thing called Unet, or maybe it is old, i dont know, when i say Unet i mean all the new networking components. My experience with multiplayer : The only thing i have completed by using Unet, is making a player join by the NetworkManager / NetworkManagerHUD and walk around and look around in a FPS type of view. And it worked / works. That wasn't so advanced and hard to program, so i thought that it wouldn't be so hard to program in other things like shooting, switching weapons and so on. Oh God it was. So then i ran into this type of thing called [Command] //or Cmd This was new, and it will be new and never be understood by me. I am talking about a lot of other commands and words in Unet programming, but these are the first ones i ran into. So my question is, is there really any good and useful tutorials / streams / courses or whatever it can be, that will help you out in Unity3D C# Programming and Unity3D C# Network Programming ? Thanks in advance for reading all this, thank you for your time and i hope you have a good answer and i hope you have a wonderful day
  9. Hey again! So i've always liked legos since I was a kid and I noticed that nobody has ever tried to make a lego FPS before. So I decided to try my luck. For now, im using the help of the ezfps kit to have a base so I can see how everything looks. All the lego models are made by me so I just need to rescript some things. Stuff it has so far: - Photon - Weapon customization - Lego people explode instead of ragdollizing when dead - Moving avatar(profile pic) - Dank music - Map selection - Bots & Zombies - Rotating skyboxes - More stuff to come Here's a demo link if you want to play or test the game out. Feel free to give feedback or suggestions. - Screenshot
  10. Hello guys,can help me with script for voicechat MULTIPLAYER? Or tutorial? THX XD
  11. In order to understand how networking works, and how communicating between computers, it is useful to learn the sequence of connecting to a server. It is convenient to use one server version of each scene in a Unity project and one client version of each scene. This is useful for when you want to separate the server and client applications from each other. Connecting client and server Network Views RPC Details State Synchronization Details Authoritative Server Leave a like if you found this useful!
  12. Hey guys! I've been working on a project for the few past weeks, I've made it into a Unity Package (Sort of like an Asset). It's part of my freelancing work. Here's a showcase video on the my project: If you're interested in checking the full list of features the project has OR want to support my freelancing you can go to: Any comments are welcome. Thanks for stopping by.
  13. Hello guys today I came to bring an inspiration a project that maybe I put for download as a kit. I hope you enjoy Thaks! maybe he already come up with web site ready for play on web player. I Am A Programmer PHP HTML MYSQL C # Download: Download Mega Features: Photon Network Fur according to the nick Simple Movement 5 Skins Soon: Kill Enemy And Add More Mass ......::::::[Main Menu]::::::...... ......::::::[settings]::::::...... ......::::::[in Game]::::::......
  14. I'm trying to think of an elegant solution to this, and would like to know if you have any ideas The Requirement: First person view With a full body for multiplayer with animations I want the player to see their legs and arms etc. in first person. I want the player to be able to press a key and have "FreeLook" so that just their characters head moves, and they can use it to look back over their shoulder when something is chasing them. Nice to have's It would be nice to restrict head movement to natural limitations Some sort of Steady Cam, I've noticed when attaching cameras to head bones that the movement is too wobbly. So something to smooth out movement without intersecting with the character geometry when they jump for instance. My Ideas so far. I'm thinking that the head model should be separate but joined to the body at the neck, then I was thinking I could perhaps cul the head from the camera view and position it so it could never look down the neck hole. I was thinking of having an invisible sphere collider with the camera inside, that would prevent the camera intersecting with the body and then figure out some way of smoothing the camera movement within the sphere. Any ideas warmly welcomed, I really think that with the advent of VR headsets that "First Person" is going to be a hot subject.
  15. Hey I was wondering if anybody could re-upload/have a proper link to this Multiplayer FPS Kit: I really like it because it's pretty much FPS Kit 1.35 with Multiplayer Thanks,
  16. Hi All, First i would like to say Armed Unity is awesome community for every one who want to learn Unity and Thanks every one here and Armed Unity Team. I am making an Multiplayer Game, Using UnityPhoton. It is an FPS Game. When a player spawns in Game, I call Now when a player dies should i remove all RPC to this player and call the above method again or use the same old Spawned Object and Reset it. My Second Question is When user fires weapon from Weapon in Multiplayer Game i should use Ray Cast or Bullets to Kill Enemy ? It is my first game so can you guys please help here Regards SUresh
  17. War Heroes is a first person shooter that is still WIP. At this point I'm only making the basic things. But I hope I can add in the final game a new sort shooter. Last news update: Last normal update: The trailer of Industrail Maze and the soundtrack: And if you want the see the whole process fast, here is the overview from updates 1-6:
  18. hello , i have been using the unity engine for quite a while now but have never done any big scale project , im hoping to cooperate with individuals or a team to develop a full lengthened game i have made 3 games (more like mini games really) all being just to know my way around the engine : watch out from the trees (horror game) my first - block warfare (multiplayer fps voxel shooter) - zombiez must die (fps zombie survival) - i can program game play , UI , multiplayer(photon or UNET) ....etc sorry couldn't find out how to add images directly ps i don't mind working for free for now contact me at or in the forums ps i can do some modeling using cinema 4d and basic animations
  19. Hey guys here is a free multiplayer kit. People can host or connect to servers and can freely move around in the scene. Very basic...use as you like.
  20. I am trying to develop multiplayer games with Unity3D and I use a plugin "MultiLAN V3.0" and I must add the functionality of team and character choose , it is for my study project and I am very a hurry by time, I would be very grateful for your help .
  21. Here's a tutorial series I worked on for the past week or so I'm not really an experienced teacher, so you'll need to know some C# In the end, you should have a Deathmatch FPS game equipped with melee and ranged bots, all synced over Photon Preview: Click here for the PLAYLIST Download: HERE Art Sources: Map: Developer FPS Arena (Found here in ArmedUnity) Weapons: TF3DM (Most are Rips) Sounds:
  22. Hello, My name is Brad. I am 15 years old, yes, but dont let that put you off. I have created one or two simple games in the past, so there is no need to be untrustworthy of me. Now, to the point. Leap is a First person Sci-Fi multiplayer shooter, with heavily parkour and gadget based combat, you may use tons of abilities and weapons to navigate dangerous maps and destroy the enemy. Leap was inspired by many games like Quake, Unreal Tournament and Halo. I feel that this is game idea that might just profit, and, after asking and gaining feedback, 7/10 people would play this game. Here is a more detailed game concept- In Leap you will be able to perform awesome parkour moves and tricks, while the while the whole time integrating it into combat, you will be able to perform combos for cooler, longer, and more damaging moves, but the normal combat should not be lacking. The goal is for the game to have 3 main multiplayer gamemodes, DM, TDM, and a sort of juggernaut gamemode, but instead having more HP and faster/better Parkour-ing. Skillsets we need- We need an Animator/Modeler, Familiar with Blender, and Unity Animation. We also need someone good with Unity Networking/Pun, also with good knowledge of C# or JavaScript. And also a good modeler for level design. as for me? I want to use this a learning experience, and learn from the whole team. I will be doing a little bit of everything from Basic modelling, very basic programming and networking, and a bit of level design here and there. For some Worksamples, See these links: Worksamples Website: Thank You much for your consideration. -Gorum
  23. Hey, I'm using FPS Kit And I want to know how to sync my playr's plash lights That when I will turn my flashlight on, other players will be able to see the light, AND even see the flare that comes from the flashlight. How can I do that? This is something that I have: var light : Light; private var lightOn : boolean = false; function Update () { if(networkView.isMine){ if(Input.GetKeyDown(KeyCode.F)){ if(!lightOn){ networkView.RPC("TurnLightOn", RPCMode.All, true); //Turn on } else{ networkView.RPC("TurnLightOn", RPCMode.All, true); //Turn off } lightOn = !lightOn; } } } @RPC function TurnLightOn (on : boolean) { lightOn = on; if(on){ light.intensity = 1; } else{ light.intensity = 0; } } And I'm getting this error: Assets/Resources/OldScripts/Misc/FlashLight.js(25,9): BCE0004: Ambiguous reference 'light': FlashLight.light, UnityEngine.Component.light.
  24. Hello everybody I have come to bring another my project I'm developing is a survival game please send your request or sujestão everything in my power I will do. ------======[starting city]======------ ------======[Gás Station]======------ ------======[Modeling The Fence]======------ ------======[Modeling The Trash]======------ ------======[City PART-2]======------ ------======[Modeling The sink]======------ ------======[Modeled Text]======------ ------======[Modeled The Tower]======------ ------======[City Half Finished]======------
  25. Olá, todo mundo veio para mostrar o meu FPS Multiplayer espero que gostem Eu não dei um nome para o jogo como você pode me ajudar? Aguardo a sua opinião! ^ ^ VÍDEO: Warning do not confuse this game with some kit, actually it seems more is not! Thanks. Sorry for publishing this topic in the wrong area!