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Found 120 results

  1. Johannes

    Grunt1914

    Introduction Hi, I'm Johannes Nienaber, the developer for Grunt1914. I have developed this title over the course of the last three years. In that time there has been a lot of changes and decisions toward the game and its development. At first the game was meant to have a faster development cycle but the project grew over time and became much larger than originally anticipated. Right now the game is using @themars2011's FPS MP kit for functionality but this is being heavily modified by one of our programmers. Gameplay Grunt1914 will be a very unique experience game-play wise. In some ways it features arcade style game-play themes, and in other ways it feels like a military simulation. The plan is to find the perfect balance between the two. I want the game to feel serious but fun. To show my point, there will be a mini-map and onscreen interface to add to the arcade themes yet there are also some strong simulation parts such as the weapons statistics and feel being based on their real life counterparts and a realistic movement system. These are examples of how the two styles are blended to get the feel that I want to apply. The main focus for me is fun. The game must be enjoyable to play and easily accessible. Progression The game will offer player progression in the form of military ranks based on the ranks that were used in between 1914 - 1918. As the player progresses through the ranks he/she will unlock new weapons and attachments at each new level. This gives the game a sense of achievement and will keep you coming back for more! Things that will be unlock-able will range from scopes, sights, muzzles, stands, silencers, handles, explosives, gas bombs, melee weapons and guns. Points are earned for each kill or objective that the player achieves. Nations The game will initially feature four factions. They are : - The Americans. - The British. - The Germans. - The Ottomans. These were all nations that played vital roles in the happening of the great war. Each round will have a Faction selection at the start. You can choose to either join the allies or the central powers, you will be granted a random character for the match from one of the four nations based on their faction association. Currently each nation has 2 characters that represent it. If you choose to play as the Allies for example you might get either an American or British soldier to play with for that round. As such there are eight playable characters currently. Maps Convoy District Fortitude Tutelage Turmoil Solitude Dugout Passage Conceptualization The title has had a lengthy conceptualization and prototyping phase, as such there have been many changes to various factors within the framework of the title. So far things that have changed completely from what was imagined at the inception are things like the style, theme, many of the maps, some weapons and even many attachments. Its natural for a game to change and evolve during the development cycle, Grunt1914 has seen a great deal of this. Below are some of the more recent concept art pieces created for the title. These show a clear and cohesive style and theme and were used within and for the development of the visual style of the game. Game Modes The game will feature numerous game modes. - Deathmatch - Team Deathmatch - Domination - Gungame - Capture the Flag Each game mode brings a unique feel and theme to Grunt1914. Depending on game modes rounds may last longer or shorter and the weather and time of day selection will also have vital effect on each game mode. Match Choices Grunt 1914 will not use matchmaking, it will instead revert to the old ways of finding a server and playing on it or simply setting up a server for you and your friends. The game uses cloud based server hosting through Photon and as such delivers high quality, low latency network connections. The game will have a feature that very few games have currently - in depth match choices. You will be able to set up a variety of filters for your server such as ping limits, afk limits, death timers and many more such choices. These all greatly impact the feel and style of the match you host. You will be able to select the weather and time of day for each map released in the initial version and to come in future updates. If you want the match to be on a big open map at night time with snow falling - i.e. a low visibility scenario, you can do that! If you want the map to be a small enclosed map with clear conditions and sunshine in the daytime, its up to you! This presents the host with a unique opportunity to host the match they want to play! Weapons A very important part of any shooter game is naturally the weapons. Grunt1914 aims to deliver a huge arsenal of very unique and impressive weapons to to their real life counterparts. Variety is vital! There will be a great selection of rifles, machine guns, semiautomatic machine guns, grenade launchers, shotguns, pistols, explosives, and even melee weapons! There will be over 30 weapons to use to great effect in the game! Each gun is designed to be physically and visually as close to its real life counterpart as possible. The real life statistics are recorded and implemented into game-play. These are things such as rounds per minute, velocity, muzzle flash size, range, damage, impact, recoil and so forth. Not all statistics are implemented 100% as some of them needs a bit of balancing and polishing to feel good and realistic in the game. Gunplay is naturally one the most important things in any first person shooter and Grunt1914 aims to get it right! Attachments The game will have a large variety of attachments available for the player to unlock and make use of. Things will range from scopes, sights, muzzles, stands, silencers, handles, magazine extensions, torches and many others! These will greatly enhance the game and the possibilities for each player in the match. Grunt1914 stands out in this department, its not the first game to make use of attachments but the way that it does is very unique and exiting! Many of the attachments that will be featured in the game have never featured in a video-game. This is because for many military tools and weapons WW1 was the inception of those assets. Some attachments will be marked "experimental", these were tested in WW1 and will be use-able in the game. Follow the game Facebook : https://www.facebook.com/Grunt1914/ Twitter : https://twitter.com/grunt1914 IndieDB : https://www.indiedb.com/games/grunt1914 Discord : https://discord.gg/Tc5b7D9 Youtube : https://www.youtube.com/channel/UCKfm34iEuHrFCduvV4OZpag Videos
  2. FelixPlayGen

    SUGAR Game Jam: Only 10 Days Left

    The SUGAR Game Jam only has 10 Days left. The brief is simple, just add SUGAR to any new or existing game and submit it to the game jam over at itch.io. We have created a wealth of documentation, quick start guides and tutorials to help you get started, we even have a Unity Asset that makes integration easy. SUGAR is our new unity asset that makes it easy to add a multiplayer layer on top of games, including achievements, clans, leaderboards and much more to take your games to the next level! Find out more here: http://bit.ly/2EjG0Ec In need of a little extra inspiration? Check out some of the submissions we have received already and see how they have used SUGAR.
  3. Welcome to the topic of TheDarkAge, Intro: TheDarkAge has been founded by Max and started at the eight of october 2018. Before that the idea has been making for a long time but hasn’t been anything serious. Thats has changed and now we’re looking for people to help! We’re looking for people who wants to give their hearts to the project and don’t look for money but to build something up! We don’t have a big budget at this moment but we’re looking for money options and making our budget bigger! Concept: It is the year 2213 and we are in the futuristic era. There are already many different colonies in many solar systems. There are no more countries and there is a world order called Troq. The Troq dominate the whole universe since 2200 2190 but since there is a large civil war rages. The civil war between rebels and the Troq. You are an commander, and must take care of your own space station. You can extend the ever more out and examines more technology and makes your own army. You have in the meantime also ensure the many people and can adopt and lay off people to make sure it's running well. In the meantime, you can also play together with friends to four friends. You can give permissions and who can help you. The rebels can attack you or your bases. In the meantime, you can also get missions of the Troq and you have to take care that your station has enough resources and your citizens can stay alive. With your army, you can attack, conquer or destroy bases. What are we looking for: We’re looking for many people, but most for people who can handle unity. What do you get: As you have read at the intro we can’t spend too much at our workers, but we give money when we can and reward you sometimes! Also we have sometimes a break where we just have fun with the team. We want to make a big and fun team where we can enjoy and make a great game! Last word: We hope we have inform you enough and you want to join our team! You can join our discord server if you want to know more or want to keep up to date! Links: Website: www.thedarkage.eu Discord server: https://discord.gg/WceCN2Y Apply: https://goo.gl/forms/hpvXFuXJ3zDZ3m0e2 Greetings, Max
  4. Azam03

    Multiplayer Shooter v1.0

    Version 1.0.0

    672 downloads

    The game has two main modes: single mode (game with bots) and multiplayer. Acquaintance with the game is best to begin with the passage of a single company, where you can experience physics, control mechanics and learn locations, and then move to the battlefield with real players. Multiplayer mode is the most attractive, since battles take place against real players and are much more interesting than running around alone and shooting with bots. Features: * Cross-platform first-person shooter; * 1 card; (at the moment) * 2 game modes; * 6 types of weapons; * Convenient control; * High speed of operation. * Change the state of the player after the damage Https://vk.com/club148776464
  5. bebo77

    virtual World

    I share the link of this project that I've found, is a good base for the creation of virtual worlds. Download link
  6. Hello guys today I came to bring an inspiration a project that maybe I put for download as a kit. I hope you enjoy Thaks! maybe he already come up with web site ready for play on web player. I Am A Programmer PHP HTML MYSQL C # Download: Download Mega Features: Photon Network Fur according to the nick Simple Movement 5 Skins Soon: Kill Enemy And Add More Mass ......::::::[Main Menu]::::::...... ......::::::[settings]::::::...... ......::::::[in Game]::::::......
  7. Hello guys! I am beginner to Unity3D and I am building a 3D FPS Multiplayer Game! My problem is... I want to create a shop that player can buy weapons! But next time that he plays the game weapon is gone! SO, HOW CAN I SAVE A PURCHASED WEAPON (i would prefer to tell me via PlayerPrefs) THANK YOU!
  8. I dont know whats happening? its very strange! I dont know how to explain my problem? Ive attached the video see it! You'll find my problem easily! Im using photon. link is below! yes im using onemanyarmy3d's model they're ripped from cod mw2 i will not use it in my game im using that only for testing purpose. I'll change it when I release my game. Dont offense me! https://youtu.be/OKYva8lJeB0
  9. Gamerzin

    Fps kit 3.0 (photon problem)

    Next, I bought the FPS Kit 3.0 and the FPS Kit 2.0 When I will import it to the Unity 5.5.0 F3 it pops up this error in photon, can someone help me? I don't know what to do!!!
  10. AshwinTheGammer

    [Photon] I coudn't see player.

    Hello! I`m back with another question regarding Photon. I made a multiplayer FPS game. All things are working good. Only problem is I can't see another player in JoinedRoom. You can see in screenshot: Next screenshot of fpsplayer and components attached to it. And server manager script and player manager script is as follow : using UnityEngine; using System.Collections; using UnityEngine.UI; public class PhotonManager : MonoBehaviour { GameObject spawn, cam; public Text connectText; public GameObject player; void Start (){ PhotonNetwork.ConnectUsingSettings("v1.0"); spawn = GameObject.Find("SpawnPoint"); cam = GameObject.Find("MatchCam"); } void OnJoinedLobby(){ Debug.Log("JoinedLobby!"); PhotonNetwork.JoinRandomRoom(); } void Update (){ connectText.text = PhotonNetwork.connectionStateDetailed.ToString (); } void OnPhotonRandomJoinFailed (){ Debug.Log("Failed to join Room!"); RoomOptions roomOptions = new RoomOptions (){ isVisible = true, maxPlayers = 8}; int randomNum = Random.Range(0, 1000000); PhotonNetwork.CreateRoom(randomNum.ToString(), roomOptions, TypedLobby.Default); } void OnJoinedRoom (){ Debug.Log("JoinedRoom!"); Spawn(); } void Spawn (){ GameObject myPlayer = PhotonNetwork.Instantiate(player.name, spawn.transform.position, spawn.transform.rotation, 0); myPlayer.transform.FindChild("PlayerRoot").gameObject.SetActive(true); myPlayer.GetComponent<MoveController>().enabled = true; myPlayer.GetComponent<MouseController>().enabled = true; cam.GetComponent<Camera>().enabled = false; } } using UnityEngine; using System.Collections; public class PlayerManager : Photon.MonoBehaviour { Vector3 realPosition; Quaternion realRotation; //public PhotonView photonView; void Update(){ if (photonView.isMine) { } else { transform.position = Vector3.Lerp (transform.position, realPosition, .1f); transform.rotation = Quaternion.Lerp (transform.rotation, realRotation, .1f); } } void OnPhotonSerializeView (PhotonStream stream, PhotonMessageInfo info){ if(stream.isWriting){ stream.SendNext(transform.position); stream.SendNext(transform.rotation); } else { realPosition = (Vector3)stream.ReceiveNext(); realRotation = (Quaternion)stream.ReceiveNext(); } //OBserver = Unreliable //Observe Compoennt = FpsPlayermanager drag into it } } Any help is appreciated here. Please help me! please!
  11. Hello, I`m building my new Multiplayer game using FPSE and Unity`s in-built netoworking . I hope you know that. I have just started to learn it from here. https://unity3d.com/learn/tutorials/s/multiplayer-networking The problem I`m facing is that I wanna give the damage from my Player`s gun to another player(client). I`ve setup the game till this turorial https://unity3d.com/learn/tutorials/temas/multiplayer-networking/shooting-single-player?playlist=29690 As you know that FPSE gun uses Raycasting to give damage to players. So how to give the damage from gun scripts to clients(players). Any idea? As Unity tutorial has used the collision to give damage to clients. I hope you know understand what I mean to say. If I see I`ll upload the weapon Code. Here is ScreenShot of my game. I`ve changed the codes of Player movements. https://unity3d.com/learn/tutorials/topics/multiplayer-networking/testing-multiplayer-movement?playlist=29690
  12. Erarnitox

    PlanB (FPS Project)

    I have reworked most of the project and here is a video of the current state of the game: There is still a lot of work that needs to be done but im progressing. I might add a roadmap of the project soon to have a better overview of the project and where it is going. I feel like the old Updates are a little bit outdated but if you want to take a look. here they are:
  13. MyIsaak

    Bring Vertigo back to life!

    Vertigo - 6DOF Multiplayer FPS (Unity) We need your help to finally launch the Vertigo pre-release demo featuring a unique multiplayer 6DOF shooting experience! You’ll soon be able to receive your own copy and become a part of the Vertigo gaming community. Support is needed for testers, modelers and artists - programers aside. Email us to join our team at: unity3dvertigo@gmail.com Read more and follow about Vertigo on the official landing page: https://myisaak.itch.io/vertigo Please share this project to your family and friends on social media (Facebook, Twitter, etc…). You’ll be rewarded with limited-edition Vertigo content once you can refer someone to the pre-alpha. Email us at unity3dvertigo@gmail.com to subscribe for the latest updates including special offers and important updates.
  14. Hey guys! I made Update 1 video of project names Calister showdown. To Do list for a few upcoming updates: - Dynamic reloading anomation - Bug fixes - Ragdoll shoot force - Footstep sounds - Networking - Weapon aiming Please keep in mind that models, scenes and animations will definitely change and are just placeholders at the moment. Leave some feedback if you find it good https://www.youtube.com/watch?v=oMFsQIhZpRY
  15. Gamerzin

    Fps kit ww2 (Help/Photon)

    I finished editing the Oma kit "Au kit FPS 2" whole, put new animations, put new weapons and sounds, new phases, weapons modifications, menu and everything. However I need help to let you multiplayer using the Photon, I found no tutorial, if anyone can help me I will be thankful for thanks.
  16. Gamerzin

    Fps kit Mobile

    is it possible to convert a fps mobile phone kit to a computer?
  17. Azam03

    Photon Multiplayer Shooter

    Version 1.0.0

    259 downloads

    This is a demo version of the game. Other versions you can see here https://vk.com/club148776464.
  18. shubham kumar

    alive level screenshots

    starting game on free version unity4.2.2 so graphics are not good some screenshots of level being created from scratch crane and containe and trees are not mine i will replace them later
  19. Hi, Our new game "War of Heroes: 2D Multiplayer Online Batte" is available on App Store now! Do you like old style games? If yes, don't miss this 1vs1 role playing game! There are two different game modes which are "Multiplayer mode" with real players or "Single player mode" with enemy AI. Whatever you choose, you will able to play and fight against another opponent. App Store Link; https://itunes.apple.com/app/id1235805268 Thank you!
  20. linta

    Paper.io

    hi, i want to create paper.io clone(just for educational purpose), can you help me out to understand the game logic. i am using unity game engine, should i use line rendrer or grid of cube and changing their color ontrigger. need your suggestion and guide line. TIA.
  21. linta

    Paper.io

    hi, i am looking for paper.io tutorial or helping material for educational purpose. i am using unity 3d as development tool.
  22. P4nda

    Operation Archer Realistic Fps

    Me and 6 other people are making a game called Operation Archer(An Operation Carried out in Afghanistan) All guns in the game will be similar to their real life counter parts and all guns will be guns that were actually in service from 2001-2010. There will be Vehicles from Helicopters to Tanks To Jeeps To Planes. The Maps will be real life locations in Afghanistan. The game will be multiplayer and will have 4 factions the PKK the Taliban the Russians and Last but certainly not least NATO.
  23. Hey Guys, This is a project I have been working on for a while now, Here I will release progress of it. Youtube: OwnLogic Special Thanks To: OneManArmy [Parkour Controller and Weapons] Update 1 Update 2 PS: Also hoping find a modeller/animator/texturer to work on the project! IF interested in joining please add me on skype at Skyter88
  24. ostermannjan

    [Game] Skylands

    Hello armedunity, Skylands is a survival sandbox game. You're lost on a small group of islands. With nothing more than a few items and tools you are forced to gather resources and build up your base to complete challenging quests and discover new islands. We are currently trying to get greenlit, if you like the game feel free to vote. Feedback is also very welcome http://steamcommunity.com/sharedfiles/filedetails/?id=856670014 Also we are looking for players to test the game, if you want to play Skylands add me on steam. http://steamcommunity.com/profiles/76561198188527495 Skylands includes: Build Mode: Build you own base. Crafting System: Merge items together and invent new tools. Quest: Complete quests and show that you are the best. Multiplayer: Play together with your friends Videos:
  25. crilind

    PLS HELP

    I have been sitting for 3 hours and trying to combine both. Would someone help me? Multiplayer: https://www.assetstore.unity3d.com/en/#!/content/14165 KIT: https://www.assetstore.unity3d.com/en/#!/content/14165 PLS HELP
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