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Found 124 results

  1. Johannes

    Grunt1914

    Grunt1914 is a World War 1 themed multiplayer shooter set in various stages across the war torn world. It is based on the conflicts between the Allies and the Central Powers. Game-play and content wise the experience is somewhere between hardcore and casual. The game-play is fast and flowing. The game has options for alternating weather for each round, which the match host can select. You can choose between snow, rain or clear conditions for each outdoor map. There are 8 maps each in a different region around the world. There are three game modes - Deathmatch, Team Deathmatch, Gungame. With more to come. The game features a massive arsenal of true to life guns and weapons to slay your foes with! The game also features bots to play against. You can upgrade your level and unlock more guns. Most importantly, its really fun! Follow this page for all the news regarding this title. Social : Discord : https://discord.gg/Tc5b7D9 Facebook : https://www.facebook.com/Grunt1914/ Twitter : https://twitter.com/grunt1914 IndieDB : https://www.indiedb.com/games/grunt1914 Website : https://aligned-games.myfreesites.net/ Concept Art : Screenshots :
  2. Hey all! I've finally been able to work on my multiplayer FPS Gunmetal again and it's coming along pretty well. I've been able to redo the menu and add a custom game launcher that is able to patch, add more weapons, and the ability to go prone. The map is also a new addition. Let me know what you think along with what I should add or remove. Thanks for the support and the feedback! Hopefully, I will be able to release a stable Alpha soon for testing.
  3. Version 1.0

    9 downloads

    From this project you can learn how to create/destroy and synchronize AI. PUN2 documentation: https://doc.photonengine.com/en-us/pun/v2/getting-started/pun-intro If you have any questions: https://armedunity.com/forum/27-need-help/ Requires: - unity 2018 or higher - PUN 2 v2.7 or higher How to open project: 1. Create new project 2. Import and setup "PUN 2" from unity Asset Store 3. Download, extract from archive and import AU_PUN_2_NPC 4. Add scenes in Build Settings IMPORTANT: You are not allowed to share project outside armedunity (upload on other sites)
  4. Version 1.0

    25 downloads

    From this project you can learn: * How to set/sync username * How to create room * How to retrieve information about rooms (room list) * How to change region * How to create and sync players * How to change map (also lock and hide room) * How to show username over head * How to get/show list of players in room * Chat (also shows when new player joined/left room) * How to use custom room properties (sync game mode, map name) * How to use custom player properties (sync player customization) * How to send RPC's PUN2 documentation: https://doc.photonengine.com/en-us/pun/v2/getting-started/pun-intro If you have any questions: https://armedunity.com/forum/27-need-help/ Requires: - unity 2018 or higher - PUN 2 v2.7 or higher How to open project: 1. Create new project 2. Import and setup "PUN 2" from unity Asset Store 3. Download, extract from archive and import AU_PUN_2 4. Add scenes in Build Settings Step-by-step tutorial: https://www.youtube.com/watch?v=LINYYNt5BmE IMPORTANT: You are not allowed to share project outside armedunity (upload on other sites)
  5. Version 1.1

    58 downloads

    This project was made for educational purposes. In this project i added only base functionality (what i think is the best for beginners) From this project you can learn: * How to set/sync username * How to create room * How to retrieve information about rooms (room list) * How to change region * How to create and sync players * How to change map (also lock and hide room) * How to show username over head * How to get/show list of players in room * Chat (also shows when new player joined/left room) * How to use custom room properties (sync game mode, map name) * How to use custom player properties (sync player customization) * How to send RPC's But before you will start to study this project, please read documentation, study official tutorial and demo scenes: https://doc.photonengine.com/en-us/pun/current/getting-started/pun-intro If you have any questions: https://armedunity.com/forum/27-need-help/ Requires: - unity 2017 or higher (in unity 5 you will have to re-bake lighting data) - PUN Classic v1.90 or higher How to open project: 1. Create new project 2. Import and setup "PUN Classic" from unity Asset Store 3. Download, extract from archive and import AU_PUN_Classic 4. Add scenes in Build Settings Step-by-step video tutorial: https://www.youtube.com/watch?v=L4TzEGGrWas IMPORTANT: You are not allowed to share project outside armedunity (upload on other sites)
  6. Hello guys today I came to bring an inspiration a project that maybe I put for download as a kit. I hope you enjoy Thaks! maybe he already come up with web site ready for play on web player. I Am A Programmer PHP HTML MYSQL C # Download: Download Mega Features: Photon Network Fur according to the nick Simple Movement 5 Skins Soon: Kill Enemy And Add More Mass ......::::::[Main Menu]::::::...... ......::::::[settings]::::::...... ......::::::[in Game]::::::......
  7. The SUGAR Game Jam only has 10 Days left. The brief is simple, just add SUGAR to any new or existing game and submit it to the game jam over at itch.io. We have created a wealth of documentation, quick start guides and tutorials to help you get started, we even have a Unity Asset that makes integration easy. SUGAR is our new unity asset that makes it easy to add a multiplayer layer on top of games, including achievements, clans, leaderboards and much more to take your games to the next level! Find out more here: http://bit.ly/2EjG0Ec In need of a little extra inspiration? Check out some of the submissions we have received already and see how they have used SUGAR.
  8. Welcome to the topic of TheDarkAge, Intro: TheDarkAge has been founded by Max and started at the eight of october 2018. Before that the idea has been making for a long time but hasn’t been anything serious. Thats has changed and now we’re looking for people to help! We’re looking for people who wants to give their hearts to the project and don’t look for money but to build something up! We don’t have a big budget at this moment but we’re looking for money options and making our budget bigger! Concept: It is the year 2213 and we are in the futuristic era. There are already many different colonies in many solar systems. There are no more countries and there is a world order called Troq. The Troq dominate the whole universe since 2200 2190 but since there is a large civil war rages. The civil war between rebels and the Troq. You are an commander, and must take care of your own space station. You can extend the ever more out and examines more technology and makes your own army. You have in the meantime also ensure the many people and can adopt and lay off people to make sure it's running well. In the meantime, you can also play together with friends to four friends. You can give permissions and who can help you. The rebels can attack you or your bases. In the meantime, you can also get missions of the Troq and you have to take care that your station has enough resources and your citizens can stay alive. With your army, you can attack, conquer or destroy bases. What are we looking for: We’re looking for many people, but most for people who can handle unity. What do you get: As you have read at the intro we can’t spend too much at our workers, but we give money when we can and reward you sometimes! Also we have sometimes a break where we just have fun with the team. We want to make a big and fun team where we can enjoy and make a great game! Last word: We hope we have inform you enough and you want to join our team! You can join our discord server if you want to know more or want to keep up to date! Links: Website: www.thedarkage.eu Discord server: https://discord.gg/WceCN2Y Apply: https://goo.gl/forms/hpvXFuXJ3zDZ3m0e2 Greetings, Max
  9. Version 1.0.0

    714 downloads

    The game has two main modes: single mode (game with bots) and multiplayer. Acquaintance with the game is best to begin with the passage of a single company, where you can experience physics, control mechanics and learn locations, and then move to the battlefield with real players. Multiplayer mode is the most attractive, since battles take place against real players and are much more interesting than running around alone and shooting with bots. Features: * Cross-platform first-person shooter; * 1 card; (at the moment) * 2 game modes; * 6 types of weapons; * Convenient control; * High speed of operation. * Change the state of the player after the damage Https://vk.com/club148776464
  10. I share the link of this project that I've found, is a good base for the creation of virtual worlds. Download link
  11. Hello guys! I am beginner to Unity3D and I am building a 3D FPS Multiplayer Game! My problem is... I want to create a shop that player can buy weapons! But next time that he plays the game weapon is gone! SO, HOW CAN I SAVE A PURCHASED WEAPON (i would prefer to tell me via PlayerPrefs) THANK YOU!
  12. I dont know whats happening? its very strange! I dont know how to explain my problem? Ive attached the video see it! You'll find my problem easily! Im using photon. link is below! yes im using onemanyarmy3d's model they're ripped from cod mw2 i will not use it in my game im using that only for testing purpose. I'll change it when I release my game. Dont offense me! https://youtu.be/OKYva8lJeB0
  13. Next, I bought the FPS Kit 3.0 and the FPS Kit 2.0 When I will import it to the Unity 5.5.0 F3 it pops up this error in photon, can someone help me? I don't know what to do!!!
  14. Hello! I`m back with another question regarding Photon. I made a multiplayer FPS game. All things are working good. Only problem is I can't see another player in JoinedRoom. You can see in screenshot: Next screenshot of fpsplayer and components attached to it. And server manager script and player manager script is as follow : using UnityEngine; using System.Collections; using UnityEngine.UI; public class PhotonManager : MonoBehaviour { GameObject spawn, cam; public Text connectText; public GameObject player; void Start (){ PhotonNetwork.ConnectUsingSettings("v1.0"); spawn = GameObject.Find("SpawnPoint"); cam = GameObject.Find("MatchCam"); } void OnJoinedLobby(){ Debug.Log("JoinedLobby!"); PhotonNetwork.JoinRandomRoom(); } void Update (){ connectText.text = PhotonNetwork.connectionStateDetailed.ToString (); } void OnPhotonRandomJoinFailed (){ Debug.Log("Failed to join Room!"); RoomOptions roomOptions = new RoomOptions (){ isVisible = true, maxPlayers = 8}; int randomNum = Random.Range(0, 1000000); PhotonNetwork.CreateRoom(randomNum.ToString(), roomOptions, TypedLobby.Default); } void OnJoinedRoom (){ Debug.Log("JoinedRoom!"); Spawn(); } void Spawn (){ GameObject myPlayer = PhotonNetwork.Instantiate(player.name, spawn.transform.position, spawn.transform.rotation, 0); myPlayer.transform.FindChild("PlayerRoot").gameObject.SetActive(true); myPlayer.GetComponent<MoveController>().enabled = true; myPlayer.GetComponent<MouseController>().enabled = true; cam.GetComponent<Camera>().enabled = false; } } using UnityEngine; using System.Collections; public class PlayerManager : Photon.MonoBehaviour { Vector3 realPosition; Quaternion realRotation; //public PhotonView photonView; void Update(){ if (photonView.isMine) { } else { transform.position = Vector3.Lerp (transform.position, realPosition, .1f); transform.rotation = Quaternion.Lerp (transform.rotation, realRotation, .1f); } } void OnPhotonSerializeView (PhotonStream stream, PhotonMessageInfo info){ if(stream.isWriting){ stream.SendNext(transform.position); stream.SendNext(transform.rotation); } else { realPosition = (Vector3)stream.ReceiveNext(); realRotation = (Quaternion)stream.ReceiveNext(); } //OBserver = Unreliable //Observe Compoennt = FpsPlayermanager drag into it } } Any help is appreciated here. Please help me! please!
  15. Hello, I`m building my new Multiplayer game using FPSE and Unity`s in-built netoworking . I hope you know that. I have just started to learn it from here. https://unity3d.com/learn/tutorials/s/multiplayer-networking The problem I`m facing is that I wanna give the damage from my Player`s gun to another player(client). I`ve setup the game till this turorial https://unity3d.com/learn/tutorials/temas/multiplayer-networking/shooting-single-player?playlist=29690 As you know that FPSE gun uses Raycasting to give damage to players. So how to give the damage from gun scripts to clients(players). Any idea? As Unity tutorial has used the collision to give damage to clients. I hope you know understand what I mean to say. If I see I`ll upload the weapon Code. Here is ScreenShot of my game. I`ve changed the codes of Player movements. https://unity3d.com/learn/tutorials/topics/multiplayer-networking/testing-multiplayer-movement?playlist=29690
  16. I have reworked most of the project and here is a video of the current state of the game: There is still a lot of work that needs to be done but im progressing. I might add a roadmap of the project soon to have a better overview of the project and where it is going. I feel like the old Updates are a little bit outdated but if you want to take a look. here they are:
  17. Vertigo - 6DOF Multiplayer FPS (Unity) We need your help to finally launch the Vertigo pre-release demo featuring a unique multiplayer 6DOF shooting experience! You’ll soon be able to receive your own copy and become a part of the Vertigo gaming community. Support is needed for testers, modelers and artists - programers aside. Email us to join our team at: unity3dvertigo@gmail.com Read more and follow about Vertigo on the official landing page: https://myisaak.itch.io/vertigo Please share this project to your family and friends on social media (Facebook, Twitter, etc…). You’ll be rewarded with limited-edition Vertigo content once you can refer someone to the pre-alpha. Email us at unity3dvertigo@gmail.com to subscribe for the latest updates including special offers and important updates.
  18. Hey guys! I made Update 1 video of project names Calister showdown. To Do list for a few upcoming updates: - Dynamic reloading anomation - Bug fixes - Ragdoll shoot force - Footstep sounds - Networking - Weapon aiming Please keep in mind that models, scenes and animations will definitely change and are just placeholders at the moment. Leave some feedback if you find it good https://www.youtube.com/watch?v=oMFsQIhZpRY
  19. I finished editing the Oma kit "Au kit FPS 2" whole, put new animations, put new weapons and sounds, new phases, weapons modifications, menu and everything. However I need help to let you multiplayer using the Photon, I found no tutorial, if anyone can help me I will be thankful for thanks.
  20. Gamerzin

    Fps kit Mobile

    is it possible to convert a fps mobile phone kit to a computer?
  21. Version 1.0.0

    278 downloads

    This is a demo version of the game. Other versions you can see here https://vk.com/club148776464.
  22. starting game on free version unity4.2.2 so graphics are not good some screenshots of level being created from scratch crane and containe and trees are not mine i will replace them later
  23. Hi, Our new game "War of Heroes: 2D Multiplayer Online Batte" is available on App Store now! Do you like old style games? If yes, don't miss this 1vs1 role playing game! There are two different game modes which are "Multiplayer mode" with real players or "Single player mode" with enemy AI. Whatever you choose, you will able to play and fight against another opponent. App Store Link; https://itunes.apple.com/app/id1235805268 Thank you!
  24. linta

    Paper.io

    hi, i want to create paper.io clone(just for educational purpose), can you help me out to understand the game logic. i am using unity game engine, should i use line rendrer or grid of cube and changing their color ontrigger. need your suggestion and guide line. TIA.
  25. linta

    Paper.io

    hi, i am looking for paper.io tutorial or helping material for educational purpose. i am using unity 3d as development tool.
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