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Showing results for tags 'multiplayer fps'.
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Hello guys, i just started uploading tutorials on how to make you're own Mulitplayer FPS co-op zombie game! So if you're interested in making something like that be sure to check it out. I think the series will be awesome and hope you like the videos! Have a nice one, Max. First tutorial, introduction :
Your time is valuable so ill be brief. I need to test some multiplayer maps and single player maps for a fps. and i need some dedicated testers. This is a test for the basic map design and mechanics of the individual maps as opposed to the game as a whole. Basic mechanics have been settled on (running, shooting, iron sights, etc.) we wanted to lock these down before commuting to any major additions. Right now i need to make sure that these maps play well on a level that can be expanded upon down the line. in the mean time we’re using ufps and its easy out of the box multiplayer. Ill need 15 multiplayer testers. They'll need to submit their age,Skype/email, favorite game,availability,(in pacific time please) and they will need to agree to an Non Disclosure Agreement Testing will include sessions of team death match with a survey afterward. These can go on for up to 2 hours. to apply pm or email at this address. email@example.com (its my personal email. I'm not a corporate entity....yet....mwahahahahhaha) I have more information available to those who are interested. we don't want too much floating out there cause you can only make one first impression.
Hey! Thanks for checking out this project, we're in need of any 3D artists or graphic designers. What is War Force? War Force is a multiplayer first person shooter that is currently under development. We will be posting updates to this game on our YouTube channel, as well as our Twitter page and other social media outlets. How Far Along is the Project? War Force currently includes: - Almost finished multiplayer, including ability to login/register - Currency system - Premium Activation - WIP Loadout Customization - Different weapons with unique damages and shooting styles What do We Need? With the upcoming loadout/character customization system, we are looking for animated weapon models. Also, we're looking for a graphic designer to create GUI textures and such. The rest of the scripting and networking will be completed, all we need are animated models and better GUI. The current budget we're working with won't allow us to pay team members, but you will be given plenty of credit for the work you put in. What it Looks Like so Far Current login/register system. WIP main menu, with a scroll view for update news. Screenshot of in-game multiplayer. The picture is slightly offset. Time Period Due to busyness, the game is being produced in our free time. There is no current schedule for when we plan to get things done. Contacting Us Reply to this topic and we'll find a way to get in touch. Preferrably Skype. Game Platform Althought it isn't certain, we plan to release this to Mac, PC, and Web Browser platforms. The game is being developed on a Mac computer.
Hi! My name is Justin Smith, I'm 16 years old and the lead dev of Tymelapse Games. Right now, our main focus is titled "Project Anvil" What is Project Anvil? Project Anvil is a SciFi FPS based in the Halo universe. We currently only have 3 devs and are in serious need of more, we need: 3d modelers, C# Coders, js Coders, Network coders, Map Designers, Terrain Editors, Texture-ers, Voice Actors, Concept Artists, and whatever you think you can contribute. ---About Project Anvil--- Crucible (Like Forge) War Games (Matchmaking) Instant Action (Firefight) Training Grounds (Duh ) Project Anvil runs on Unity 5.31f1 personal, it is and will always be 100% free to play Project Anvil will support up to 4 players per team at launch (Matchmaking/Forge) Project Anvil will support modifications and custom maps. ----STORY---- The year is 2562, you are a Spartan V set aboard the UNSC Anvil Station, testing experimental technology and actively participating in War Games alongside the Sangheili. On Anvil Station, you have access to many experimental feautures not yet available to other soldiers, such as the Crucible, unrestricted access to experimental armour, new weapons testing, new and realistic AI combat situations, as well as the ability to enlist in service to protect Human colonies from what's left of the Covenant. ----The Crucible---- The Crucible is a deck aboard the Anvil Station available for virtual battlefield creation, while designed for War Games, The Crucible is also available for other permitted uses as well. ----War Games---- War Games are simulated battle events, and training for both Sangheili as well as Spartan users. War Games has a variety of different training methods, including popular modes such: Slayer, FFA, Headhunter, Capture The Flag, Grifball, and more. ----Instant Action---- Instant Action is available to all Spartans aboard the Anvil Station, enabling them to fight remaining Covenant forces in order to protect Human Colonies. ----Training Grounds---- The Training Grounds are a deck designed specifically for Spartan weaponry, Movement, and Vehicle testing. Target practice and AI simulation are also available in the Training Grounds deck. Any additional questions? Any concerns? Ideas? Feel free to email us at: firstname.lastname@example.org OR visit our website: www.project-anvil.weebly.com