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Found 9 results

  1. It was a cool script that I made, hope you like it! http://www.mediafire.com/file/6vwa6q33c3fxi3q/blockPlacerAsset.unitypackage
  2. I need help on making a script which allows you to build and destroy blocks, like as in minecraft, like the blocks snap to each other. If anyone could help it would be very much appreciated
  3. I'm considering creating a package for the Asset Store. It will probably be a 'complete project' as a minecraft-like building system package. Rather than creating a game with thousands of cubes, the visible cubes are just one mesh (with one mesh collider and render) which can be edited at runtime for building/destroying cubes which I believe is much better for performance. What other features do you think I should include? (but NOT networking as I hate it) e.g. inventory, water + breathing, or some kind of mission for the player to build cubes in a certain shape? How about a locally saving and loading feature? What price would you be willing to pay (if you were willing to buy it) ? Is $5 or $10 to cheap or expensive for a simple(ish) system? I have not started it yet but would really appreciate any ideas or opinions. Thanks
  4. Venture Vox v2.3 Venture Vox is a Minecraft-like Game made with Unity3D and Photon Unity Network. Venture Vox allows the player to create fantastic worlds ultilizing its infinite feature and sharing experiences with other players. Venture Vox features caves, slabs, biomes and more. See the full Features list in the Options menu. Some features are disabled in the webplayer. This was originally going to be for personal use, but I will like to see what others think. Also can anyone tell me their average fps. I have a old computer so I get around 30fps. WebPlayer: https://dl.dropboxusercontent.com/u/248557931/minecraft/Venture%20Vox%20Build%202.3%20Web%20Player/Venture%20Vox%20Build%202.3%20Web%20Player.html Cheers, Ohiyx4 Game Screens: Kit used:
  5. SCREENSHOTS ABOUT The clone of minecraft, ready for you to edit and perfect! Open and play! CREDITS MAKE by Schooczx (Russian) Models by Blender Assets by Unity3D Posted by hahahaioleaser and more... DOWNLOAD Mega.co.nz
  6. Hey Guys Im not good at scripting but I have a Minecraft Building Script with that my Character Controller can build and destroy primitive Cubes with no textures. So my question is if somebody could make that the blocks that I am building have textures and make a sound if I place or destroy them. Is that possible please help Thank you for all people who help me! Here is the Building Script: Code: var blockLayer : LayerMask = 1; var range : float = Mathf.Infinity; var hit : RaycastHit; function Update () { if (Input.GetMouseButtonDown(0)) Build(); if (Input.GetMouseButtonDown(1)) Erase(); } function Build() { if (HitBlock()) { var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = hit.transform.position + hit.normal; } } function Erase() { if (HitBlock()) Destroy(hit.transform.gameObject); } function HitBlock() : boolean { return Physics.Raycast(transform.position, transform.forward, hit, range, blockLayer); }
  7. Hey there guys! I don't think that to many people on the forums play minecraft but if any do please join me and goldengamez server... It's mini games but the main one is survival games (using the plugin) There is 50 slots lag free 24/7 and we would love for you to join! Ps: I'm going to post a showcase of the dead among us tomorrow Oh and I'm using OMA's fps kit but he's given me rights to use the code... Also everything else will change Server Ip: Warning! Server is in per alpha so there is only 8 arenas to play on
  8. Hello everyone! My team is looking for: Coders and modellers. Our game we are making is called: the dead among us It's an open world zombie game which is set in modern times and its also going to be a simulator so very realistic. It will take a long time to make this game so you have to be committed and not slack off though if you are busy at some point that is fine If your interested comment below or add me on Skype: samuel21103 Our team so far: Sam-Animator and CEO GoldenGamez-Coder Dylan-Map Designer We Need You! ~Sam Ideas Setting: Somewhere on an Island Year: 2012 Game Engine: Unity3D 4.x Pro Plot: A zombie virus has spread throughout the world, and you are a survivor trying to survive it. Game feature ideas: Inventory (Using backpacks) Multiplayer co-op (Using Photon Unity Networking) Drivable Vehicles Customizable Player Characters (Clothes, appearance) Faction Groups Buildable Group bases (with faction raiding) Buildable and upgradeable Houses Large open world Random Item spawns Radiation zones Local Voice Chat Faction group voice chat Raiding against factions (group vs. group) PVP (player vs. player) and PVE (player vs. Environment) Crafting (fixing broken vehicles, taking wood from trees, killing animal AI and taking meat, etc) Realistic Day/Night Cycle Realistic as possible (especially the terrain and shaders) Smart zombie AI using AI path finding Player starts with small rations of food, a flashlight, and a backpack Dead players turn to Zombies after some Time Hunger/Thirst system Blood system (Blood can be contaminated with radiation if player is bleeding or has a cut) More ideas are wanted! NEW IDEA: .Parkour!
  9. Hi guys, I'just wanted to show you my new youtube channel and my new website, whit as main topic obviously Unity 3D. go check them out and let me know what you think about them Site: http://fire95.altervista.org Channel: http://www.youtube.com/user/Fire95Channel thanks.
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