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Found 6 results

  1. Hey guys! Today I'm releasing some of my World War 2 weapon models I made. All of them are untextured, but some of them already have a UVW map (you may need to redo some UVW maps). Note: You can't use them for commercial projects, because I'm using the student version of 3ds Max. Luger P08: Polys: 3056 Verts: 2774 Note: This is the only exeption, because I started texturing it (not in the screen, but in the .rar) Download: http://www.mediafire.com/download/kxtkj5qtxn420ye/Luger%20P08.rar Machinenpistole 40: Polys: 2433 Verts: 2856 Download: http://www.mediafire.com/download/g16w86q5g4g9ufo/MP%252040.rar Gewehr 41: Polys: 1834 Verts: 1925 Download: http://www.mediafire.com/download/rlhvpdv89idz5ln/Gewehr%252041.rar More models will follow later!
  2. how do re-position object to its original position in 3ds max like in blender we use alt+r or alt+g for example- i detach arms from character and moved it little-bit far now how can get it to previous position
  3. how do i mark seams in 3ds max 2012
  4. Hi guys, I want your help about something, I animate a weapon in 3D Studio Max and I export it to .FBX Format, then I import it to Unity 3D 4 Free. When I go to play or preview the animations the results are really weird, the hands are moving like crazy, the weapon is rotated randomly , and the mag is not even in the weapon. At first I believe it was just this file, so I search and download a fbx animated weapon , I import it but again the same problem! I Really need your help guys, please
  5. Hello guys, i want tell you that i need someone to animate some models for me.Note that i already have the rigged hands and the models so the only thing i need is to Animate them! I want to be in FBX format, please pm me for more info. Since the project i developing is free you will not get money, only credits !
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