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Found 5 results

  1. Version 1.0


    This package will install everything you need to have a functional game start it does this by having 4 scenes that you edit (PDF instructions included for help), these being - Menu - Intro - Loading Screen - Wilderness (You replace with your main level) Menu is pretty simple but good, Play texture normal then a hover version same for exit Intro shows your logos (Default 3) with a fly in animation, found in the animation folder Loading Screen shows a circle rotating smoothly for 8 seconds before loading main level. Wilderness is a simple terrain that you will replace with your main level instead. MAKE SURE TO CHANGE LEVEL NAME IN LOADING SCREEN TO MATCH YOUR SCENE NAME. Video: Any further questions go to extragaming123@gmail.com Thank you for downloading / giving it some thought. LEGAL NOTES: I did not make the loading effect, it can be downloaded here: http://armedunity.com/files/file/41-loading-effect/ The loading screen is an effect and doesnt load anything you will have to make that happen yourself! This can be used in both commercial and non commercial games without any fuss! Please subscribe to my youtube channel here: ExtraGaming
  2. There is an any way to load mp3 audio from disk?
  3. Louis LCM

    Loading Screen

    Hi guys ! I'm trying to make a loading screen but I have a problem ... The script works fine, no errors ... but when I play the game it restarts without stopping ... What is the problem ? Here is my script that I found over here : using UnityEngine; using System.Collections; [System.Serializable] public class AutoLoad { public bool autoLoad; public string LevelToLoad; } public class LoadingScreen : MonoBehaviour { private bool loading; public AutoLoad autoLoad; public AsyncOperation async; public float progress; public bool isDone; public Texture2D loadingBar; void Start() { DontDestroyOnLoad(transform.gameObject); if (autoLoad.autoLoad) StartCoroutine("LoadLevel", autoLoad.LevelToLoad); } void Update() { if (loading) { progress = async.progress * 100; isDone = async.isDone; } } IEnumerator LoadLevel(string levelname) { loading = true; async = Application.LoadLevelAsync(levelname); yield return async; Debug.Log("Done loading level named: " + levelname); loading = false; } void OnGUI() { if(loading){ GUI.DrawTexture(new Rect(Screen.width/2 + -500, Screen.height-30, progress * 10, 20), loadingBar, ScaleMode.StretchToFill, true, 0); } } }
  4. I was recently tasked with creating Preloaders for a friends unity game. I began to think, and play around with the idea for a while, and wanted to incorporate mechanim into it as to make for easy animation editing and expanding. So here's what was asked of me... C# - Check (although not much code is even needed, and can easily be converted to js). Mechanim - Check (with mechanim these animations for the preloaders can be added to nearly anything for custom preloader designs). 2D/3D - Check (the animations can be applied to 3d objects with very small changes or stick with any 2d object). Minimalistic - Check (keep your project small and organized). Time: 1 Hour Preview: Here Download: Here Say thanks if you found this in any way helpful the source code and the entire project is open and free to do whatever you want with! The code is nicely commented for further explanation and includes 3 animations. Although you can expand upon it if you wish or ask and I will help anyway I can. Feel free to help contribute! You can use this project for learning or for whatever you want, I hope to see people contribute to this project and make it even more awesome! ALL UPDATES WILL BE ADDED TO BOTH THE PREVIEW AND DOWNLOAD AUTOMATICALLY
  5. Hi guys , so i have a little problem with my game , when i start the game all sounds and animations and all files load when im into the game , so who know how to load all this files with a loading page , a loading page or a script ... something to dont load into the game please help !
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