Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Search the Community

Showing results for tags 'lighting'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


    • Introduce yourself
    • Discussions
    • Showcase
    • Need help?
    • Seeking team members?
    • Offtopic
    • unity3D | Example Projects
    • unity3D | Scripts
    • unity3D | Shaders
    • unity3D | Tutorials
    • 3D models
    • Animated 3D Models
    • Graphic design
    • Textures
    • Sounds
    • Other
    • FPSKit Download
    • FPSKit Modifications/Tutorials
    • FPSKit WIP/Showcase
    • Discussions / Bug reports
    • Sell
    • Request
  • Busy People's Introductions
  • Mars' Modular Multiplayer Photon FPS Kit's Topics
  • Mars' Modular Multiplayer Photon FPS Kit's Reviews
  • Photon's Photon General
  • Photon's Showcase
  • Mars' Modular Multiplayer Photon FPS Kit's Updates


  • Free Projects
  • Free Assets
  • Game Demos
  • Photon's Files


  • Community Calendar

Facebook URL

Twitter URL

IndieGoGo URL

Kickstarter URL


GreenLight URL



Found 5 results

  1. INSIDE at GDC 2016

    Found this really awesome presentations from the makers of INSIDE , can be really useful. The Rendering of INSIDE A Game That Listens also this unite 2016 presentation - Technologies for Reaching Stutter Free 60 FPS in INSIDE comment and add if you guys find more things about this game .
  2. Hello, We're a small indie team made out of 2(hoping to be 3) members working on a small/medium sized game. We're looking for a person who can do textures and lighting in Unity3D 5(.3). The textures don't have to be realistic as they're mostly cartoony and simple. We also released a game on Steam named Pongo(http://store.steampowered.com/app/369000). We hope this will make you feel like you're working with professionals . The game is stealth based and you play as a guy who goes around stealing toys in museums and toy stores. You have time bombs which slow down/stop or speed up the time for you or the guards. It's a third person shooter, from a bird's eye point of view. Right now we want to work on the levels and start polishing the game up then release it! You can see the game here: http://www.indiedb.com/games/nick-o-time Contact us by sending an e-mail to team@drixygames.net with some basic information about yourself and your skype. Thank you for taking your time to read this.
  3. Mixed Lighting confusion...

    Does Mixed Lighting require that I enable 'Baked GI' in my Lighting>Scene settings? I'm using ONLY Precomputed Realtime GI and have Mixed Lighting enabled for most of my lights and they seem to work but in the editor I get a warning Enable Baked GI from Lighting Window to use Baked or Mixed
  4. lighting for weapons

    hai guys im working on a online fps and i've been playing with the lighting because my gun is really dark. right now i'm using a point light attachted to the main camera to make the surface brighter so you can see the details but you can see a big light all around the controler and i definitely don't want that if anyone can give me ideas on what to do it would help alot
  5. Volumetric Lighting

    Hi , guys just wanted to start a discussion maybe we could tackle this one with each other . From I understand the best way to do this is threw scripting shaders.... Now I have a close idea on how to do this... There are other methods like creating 3D planes to a point and scatter like 12 of them threw out a cone .... I herd there is a way to do this with particle rendering i'm just not sure how in the least bit .... let me know what information you guys think is correct I like to try to tackle this one .... and release it for free