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gameObj = PhotonNetwork.Instantiate(availableObjects[i], gameObject.transform.position, Quaternion.identity, 0); The codes up above ^ Hey, i am currently trying to make a level editor in my game, and i have got stuck on some code. Heres the error: No appropriate version of 'PhotonNetwork.Instantisate' for the argument list '(UnityEngine.GameObject, UnityEngine.Vector3, UnityEngine.Quaternion, int)' was found. Any help is greatly appreciated