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Hey, my name is Justin Smith, I'm 15 years old and the lead dev of our Project. This is merely an idea I wish to make a reality, we are currently searching for as many developers as we can get, if you are interested email me at: email@example.com or firstname.lastname@example.org Some info about Project Initiative ----------------------------------------- Project Initiative is a First Person, action packed shooter based in the Halo universe. Featuring the following main game-modes: -Firefight -War Games (Matchmaking) -Anvil (Forge) -Battle Sim My goal is to create the ultimate Halo PC experience, bringing the iconic Multiplayer, the original weaponry, and tons of new content and tweaks with the same old fun and fast paced action as the original. Project Initiative is built around the community and centered laregely on the Anvil (Forge) aspect of the game, enabling a file-share system, a custom games lobby, and even the ability to add your own modifications to the game and import your own meshes/textures into Anvil. Anvil will enable map creation, map modification, AI spawning, a custom scripting system, an in-game screencorder, and much more to come, stay tuned! Join me if you would like, but keep all nay-saying in PM's (NOT comments below )
Hey I'm back. (This is a new post, feel free to ignore [and to moderators] delete the previous topics as they are now inactive) So as previously stated in another post, this is about our indie Halo game (Originally called Project Anvil) and since then we have adopted the new name "Project Initiative". All the previously mentioned features are still planned to be incorporated. Project Initiative will be featuring the main four game-modes: -Wargames -Anvil -Firefight -Training Although, we are currently only a team of 3 and in need of more developers, anyone who is fluent in Unity, and feels like they can contribute something to our team can email us at: email@example.com We currently need: -Programmers(Js, C# [Networking, Player, etc.]) -3d Modelers -UI Design/Formalizing -Concept Artists -Something else useful to contribute I hope to work with some of you soon (Oh, and don't worry about our issue with I01 devs, that issue is resolved )
Hi! My name is Justin Smith, I'm 16 years old and the lead dev of Tymelapse Games. Right now, our main focus is titled "Project Anvil" What is Project Anvil? Project Anvil is a SciFi FPS based in the Halo universe. We currently only have 3 devs and are in serious need of more, we need: 3d modelers, C# Coders, js Coders, Network coders, Map Designers, Terrain Editors, Texture-ers, Voice Actors, Concept Artists, and whatever you think you can contribute. ---About Project Anvil--- Crucible (Like Forge) War Games (Matchmaking) Instant Action (Firefight) Training Grounds (Duh ) Project Anvil runs on Unity 5.31f1 personal, it is and will always be 100% free to play Project Anvil will support up to 4 players per team at launch (Matchmaking/Forge) Project Anvil will support modifications and custom maps. ----STORY---- The year is 2562, you are a Spartan V set aboard the UNSC Anvil Station, testing experimental technology and actively participating in War Games alongside the Sangheili. On Anvil Station, you have access to many experimental feautures not yet available to other soldiers, such as the Crucible, unrestricted access to experimental armour, new weapons testing, new and realistic AI combat situations, as well as the ability to enlist in service to protect Human colonies from what's left of the Covenant. ----The Crucible---- The Crucible is a deck aboard the Anvil Station available for virtual battlefield creation, while designed for War Games, The Crucible is also available for other permitted uses as well. ----War Games---- War Games are simulated battle events, and training for both Sangheili as well as Spartan users. War Games has a variety of different training methods, including popular modes such: Slayer, FFA, Headhunter, Capture The Flag, Grifball, and more. ----Instant Action---- Instant Action is available to all Spartans aboard the Anvil Station, enabling them to fight remaining Covenant forces in order to protect Human Colonies. ----Training Grounds---- The Training Grounds are a deck designed specifically for Spartan weaponry, Movement, and Vehicle testing. Target practice and AI simulation are also available in the Training Grounds deck. Any additional questions? Any concerns? Ideas? Feel free to email us at: firstname.lastname@example.org OR visit our website: www.project-anvil.weebly.com