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Found 6 results

  1. Greeting Guys i have a question. Any idea how to make something like in this Video ?
  2. GamezZz

    Ammo Hud

    function OnGUI() { if(beingHeld) { for(var i: int = 1; i <= currentClip; i++) { } GUI.Label(ammoCountRect, currentClip.ToString() + "/" + currentExtraAmmo.ToString()); } } Here is my Ammo HUD code.how large font size and font type in HUD.Thank You
  3. Hello To all who is viewing my topic i made a script For ammo Hud it works perfectly you must create a gui text called "ammo" then paste this script : var FullAmmo : int=120; var bulletsperclip : int=30; var bulletsLeft : int=30; var BulletEmpty : boolean; var bulletsleftinclip : int; var noammo : int=0; var Reloada : boolean; var shooter : GameObject; var FullAmmoMinused : int; function Start() { BulletEmpty = false; shooter.active = true; } function Update () { GameObject.Find("ammo").guiText.text = bulletsLeft+"/"+FullAmmo; if(Input.GetButton("Fire1")){ if(FullAmmo < 30 && bulletsLeft == 0){ FullAmmoMinused --; } if(bulletsLeft > 0 ){ bulletsLeft -- ; BulletEmpty = true; bulletsleftinclip ++; } if(FullAmmo == 0){ BulletEmpty = false; shooter.active = false; } if(bulletsleftinclip < 0){ bulletsleftinclip = 30; } if(bulletsLeft == 0){ bulletsleftinclip = 30; shooter.active = false; } } if(Input.GetKeyDown("r") && BulletEmpty == true) { Reload(); } } function Reload() { shooter.active = true; if(FullAmmo >= 30){ bulletsLeft = bulletsperclip; FullAmmo -= bulletsleftinclip; BulletEmpty = false; } if(FullAmmo == 0){ BulletEmpty = false; shooter.active = false; } if(FullAmmo < 30){ bulletsLeft = bulletsperclip; FullAmmo -= bulletsleftinclip; BulletEmpty = false; } bulletsleftinclip = 0; if(FullAmmo < 0 ){ FullAmmo = 0; } } Sorry For My English
  4. I've made a simple sprint script and bar, a health script and bar, and a special power script and bar. But they're all 2D textures on screen. So my question is: How would I use NGUI to give it a good 3D make over? Here is how it look at the moment... Thanks in advance guys!
  5. So... I have been working on a HUD for a project im working on... Here's a screenshot Give me your opinions Using NGUI, Sliders With Labels.. All Function 100% Update #1 New Health/Shield. Update #2 Health-Shield.
  6. I'm using a slightly modified OMA Kit and I want to put the stats on-screen, for example you have to press 'TAB' to see your health, headshots, cash, rank. But I want all that on that on screen as a HUD. ALSO: - Every time I get xp, how can I get a pop-up to say I've earned '10xp' or whatever and to have a big pop-up saying i've unlocked something or levelled up? Damn, I'm sneezing everywhere... Any useful answers are greatly appreciated.
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