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Found 3 results

  1. Attention to use it for online games Modify it so that there is problems. using UnityEngine; using System.Collections; using System.Collections.Generic; public class AntiCheat : MonoBehaviour { public float MaxSpeed = 7.0f; public List<GameObject>CheckObjects = new List<GameObject>(); void FixedUpdate () { for(int i = 0; i < CheckObjects.Count; i++){ if(CheckObjects[i] == null){ CheckObjects.RemoveAt(i); } } for(int i = 0; i < CheckObjects.Count; i++){ if(CheckObjects[i] != null){ if(CheckObjects[i].GetComponent<CharacterController>()){ if(CheckObjects[i].GetComponent<CharacterController>().velocity.x > MaxSpeed || CheckObjects[i].GetComponent<CharacterController>().velocity.y > MaxSpeed || CheckObjects[i].GetComponent<CharacterController>().velocity.z > MaxSpeed){ Debug.Log("Hack Detected"); } } } } } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }
  2. So, here is a plug-in i'm developing for preventing variables (which you will chose) to be edited from out side the game. Using this system, any (suspicious behavior)* of the chosen variables will be logged and do some of the following things. (Actually you can choose what features you want to have enabled). (Suspicious behavior)* : Modified variable without using the build-in methods, so for example if you modify the variables with Cheat Engine the VE AC System will be triggered. Freezing the variable. A well-known feature which will bypass the Auto-Restore value system of most offline games. Using this, the game is restoring the variable on each frame and the cheat engine (or any other software) setting the variable back to desired value on each frame. Features : Automatic Restore of all the modified/hacked variables. Display hacked message and shutdown the application. Memory Freeze Protection : Using this protection the game will immediately close when the security system is triggered. In that case you can get rid of the annoying memory freeze feature of Cheat Engine or other software. If Automatic Restore is checked then it would restore the variables and then exit. You can set the Security Check refresh rate (in seconds). So you can make the system check each second or each 5 seconds for example. In order to gain some performance you may set it up to check each 10 or even more seconds since it is an offline game so you don't really care. The system is using advanced encryption algorithm. You can set up the encryption hash, salt key and VI key or you can chose to randomize them on each start. Create a history file (log) and save it into the main directory of what variables where hacked/modified. You can download a very simple example game and try to hack it, it has a health value of 100, if you make it over 500 the cube will turn to Green, if you make it less than 50 it will turn Red. There is a button which increase the health +50 on each click. If you manage to hack it then please upload a video and send it to me. (If you manage to turn the cube at Red and let the application run for a couple of seconds then a message will be displayed.) Download Example : http://www.mediafire.com/download/bmzj9br83890p5m/VE_AntiCheat_System.zip
  3. UNHACKABLE Some Games are Hackable That You can Hack the mony of the game or Life float any Number. and when some one hack a game after some days he is going to Delet The Game Because He Does not Like it any more. So You Need To Do This. Simply Make The Real Float Some Number And Show To The Player An Other Number for Example. var realmony = 1000; var fakemony = 2618; function Update() { fakemony = realmony + 214; if(Input.GetKey(KeyCode.W)){ realmony -= 21; } } function OnGUI() { GUILayout.Lable(fakemony); } Very Easy.
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