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Found 3 results

  1. Hi, I am a newby in developing using unity (and all round newby in programming as well), just learned it a month ago. I have been making this VR and it has always shown the error android adb debug not found. Today, I installed it and that error is no longer there but there is this error showing: Failed to setup port forwarding. Exit code 1 returned by process: CMD.exe /k adb forward tcp:7003 tcp:7003 & exit error: unknown host service at Gvr.Internal.EmulatorClientSocket.setupPortForwarding (Int32 port) [0x0011d] in D:\New Project\Assets\GoogleVR\Scripts\Controller\Internal\Emulator\EmulatorClientSocket.cs:159 at Gvr.Internal.EmulatorClientSocket.phoneConnect () [0x00039] in D:\New Project\Assets\GoogleVR\Scripts\Controller\Internal\Emulator\EmulatorClientSocket.cs:97 at Gvr.Internal.EmulatorClientSocket.phoneEventSocketLoop () [0x00017] in D:\New Project\Assets\GoogleVR\Scripts\Controller\Internal\Emulator\EmulatorClientSocket.cs:73 UnityEngine.Debug:LogWarningFormat(String, Object[]) Gvr.Internal.EmulatorClientSocket:phoneEventSocketLoop() (at Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs:76) After setting up adb debug, GVRControllerPointer does not work. The GVREditorEmulator does work though. can anyone help me?
  2. Hi, I am a newby in developing using unity (and all round newby in programming as well), just learned it a month ago. I have been making this VR and it has always shown the error android adb debug not found. Today, I installed it and that error is no longer there but there is this error showing: Failed to setup port forwarding. Exit code 1 returned by process: CMD.exe /k adb forward tcp:7003 tcp:7003 & exit error: unknown host service at Gvr.Internal.EmulatorClientSocket.setupPortForwarding (Int32 port) [0x0011d] in D:\New Project\Assets\GoogleVR\Scripts\Controller\Internal\Emulator\EmulatorClientSocket.cs:159 at Gvr.Internal.EmulatorClientSocket.phoneConnect () [0x00039] in D:\New Project\Assets\GoogleVR\Scripts\Controller\Internal\Emulator\EmulatorClientSocket.cs:97 at Gvr.Internal.EmulatorClientSocket.phoneEventSocketLoop () [0x00017] in D:\New Project\Assets\GoogleVR\Scripts\Controller\Internal\Emulator\EmulatorClientSocket.cs:73 UnityEngine.Debug:LogWarningFormat(String, Object[]) Gvr.Internal.EmulatorClientSocket:phoneEventSocketLoop() (at Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs:76) After setting up adb debug, GVRControllerPointer does not work. The GVREditorEmulator does work though. can anyone help me?
  3. Hello, I am a noob to Unity and I'm having trouble making a simple change to a script. Hopefully someone can help! I've recently had success using the "FPSKit 1.3.5 JS" with "Google VR", using the "GvrViewerMain" Prefab. I had to make some simple changes to the scripts to allow the player to move and raycast in the "Camera Direction". I'm attempting the same method now, with the FPSKit 1.5 C# Before, when I was using the Unity "Standard Assets - FPS Controller" I could just attach the "GvrViewerMain" to the "MainCamera" and then "hold Alt for head movement simulation" worked perfectly. This time, (in the FPS 1.5 C#) I attach the "GvrViewerMain" to the MainCamera and, pressing the Alt key causes the camera rotation to be very strange. (rotating and tilting) Anyone have any ideas? Thanks in advance!
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