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Found 19 results

  1. Johannes

    Grunt1914

    A Throwback to the roots of classic first person shooting Think back to a time when military shooters were so dominant and important in your gaming schedule, what made them so good? It's simple, They were fun! No boats, tanks or jets to do your work for you - keep those boots on the ground! You are a soldier, you have your guns, your body and most vitally your mettle! Head out, Grunt! With a distinctly historical arsenal made available to you, you can choose to play any way you want. A selection of the weaponry also contains attachments that were either in use on the field or being tested at the time, giving you lots of options! Unlock more guns as you progress through the ranks to become the ultimate foot-soldier! Come sun, rain or snow in darkness or light, war will rage on! What's the forecast? You choose! You can play in clear, rainy or snowy settings in Grunt1914. These selections have a distinct effect on the maps you choose to fight on, as the visibility and controls adapt to the weather cycle at play! As the fog fills the air and the snow piles will you be able to hold your nerve and take that perfect shot? Time will tell! The Axis vs the Allies, blood will flow! It's the classic story as we've heard it told many times before, the story of brutality and fear, yet also victory and brave hearts! You can play as either a soldier from the Axis alignment, or the Allies confederation. Take up arms in Deathmatch, Team Deathmatch and Gun-Game modes as you rush to be proclaimed the victor above all others! Bordered arenas with tons of tricks and turns Do not desert the battle soldier! Grunt1914 features eight distinct and robust maps to explore and seek triumph in! These are all based on real life locations from novel and peculiar theaters of war of that historical time. Each map features certain unique traits and areas to uncover and unravel, as you make your way through deserts, forests, tombs, military bases, underground hospitals, towns and many more rare areas! Skill above all else There are no power-ups or buffs to help you here, no powers or special treatments to be had. Only one thing matters in Grunt1914, your tactics! How you react and the way you play will decide your fate! There are no vehicles or mounts to save you! Your skill is all you have here! Are you a sniper that favorites long range kills, are you a run and gun heavy grunt or are you sneaky silencer type? You can be any class you want, as long as you can survive! The nostalgia of a classic interface Brave the harsh battlefields and arenas with a compass and map in hand, use those senses to locate enemies on the field! All of these are neatly laid out and visible to you at all times, exactly when and where you will need them! Use these tools to your advantage to turn the tide and become the victor when all seems lost! About the developer Aligned Games© was started by me, Johannes Christiaan Nienaber in 2013 as a video-game development studio. At that time I focused on the creation of smaller scale games, but have since moved into developing bigger and better games. I run the studio myself and as such all of its associated video-game are my sole creations. Grunt1914 is my first foray into the PC gaming market. Please contact me through the studio's website if you have any queries or questions, you can do so at - https://alignedgames.com/ Other social links : Steam : https://store.steampowered.com/app/1059040 Discord : https://discord.gg/Tc5b7D9 Facebook : https://www.facebook.com/Grunt1914/ Twitter : https://twitter.com/grunt1914 IndieDB : https://www.indiedb.com/games/grunt1914 Youtube : https://www.youtube.com/channel/UCKfm34iEuHrFCduvV4OZpag Concept art : Screenshots :
  2. German HK433 Military Rifle Same as my other 3d models, free to use non-commercially. so if it's a free game you're making Just give me credit somehow. DOWNLOAD HERE For the short mag version DOWNLOAD HERE Thanks for all the support guys!
  3. My question is simple. How can I add more guns in AU_FPS_KIT v1.5(Testmap.unity scene) with script like WeaponNew, WepaonIndex etc. It have reloading, firing, draw animation and I think I can increase the firing animation(like auto shooting recoil from script). Yes, it also have hand that is animated I wanna disable hand when it is on the ground but when the player picked it up then it will come as like this, you can see in image. I wanna change the first image which have gun to without hand and when the player pick it up pressing E button then it come just like image with hand. I hope u people will understand my question and help me a lot. Any comment and solution is welcome here.
  4. Same as my other gun free to use except in commercial games. Don't say you made it just give me credit somehow. DOWNLOAD HERE
  5. So in a bit of a standstill funding my current low poly multiplayer game so i want to release a cheap weapons pack on the Unity Asset Store to hopefully raise some funds to help get unity pro or at least enough to get get a lvl designer on board. Im posting these pictures mostly for public opinion if i were to sell a pack of 10-15 weapons of the same type (for example a pack of snipers, a separate pack for assault rifles, SMGs, ect.) for 5$ would that seem fair ? INFO. ON THE ASSETS : while starting the low poly project i have now i made a attempt to make the weapon look good without going passed 2k triangles, i abandon this because i was able to achieve this goal under 1k triangles, all textures are also from a single texture that can be used for all of them to help with processing. and i think that's what makes them unique personally. What do you think of them? of course these are not all of them, just a few
  6. These are not my assets, but they are handy and... FREE! Website: www.devassets.com
  7. Hello everyone i want to tell you that if you need 3d models like weapons, attachments, .etc i think i can help you. I have an account on TurboSquid where i upload my 3d Models some of them are paid but i have free ones too. Also if you need any model for your game or project i will be glad to help you with my current models and i can make you specific models if you need. (only for serius games and projects that have future) The basic models (lowpoly) are free, the only paid models i do are complex ones, but most of them are free. Here is the link for Turbosquid : http://www.turbosquid.com/Search/Artists/AndrijaAlp And down you can see some free models that i'm offering.
  8. OKay So back with a new model ! I am practicing hard surface modeling and currently working on this sniper ! Model Info- Objects | Polycounts | Current Tex-res Rifle - _2482 tris 4k Scope - _1540 tris 2k Magazine - _400 tris 1k Muzzle Break - _492 tris 1k Suppressor - _192 tris 1k One question ! >>> Can I use this gun for a mobile game ? ( I know that current texture resolution is very high for a mobile game but I will reduce it ) Thanks for reading... UPDATE: Only Details left ( Scratches and stuff ) regards
  9. Hey guys and gals, it's Peta. If you know how to animate FPS arms to make various animations such as shoot, reload, run, aim, and other interacting actions, contact me at PetaAyeni@nitrolabstudios.com or leave your contact info and some of your work below. Payment is negotiable. Good Luck!
  10. Hello everyone!, here is a link to a video of a weapon system i am working on that is still a work in progress, i am looking for feedback mainly for the recoil and kick, i need your feedback to adjust it for maximum realism. Thanks in advance!, Kind Regards: Hamad Almannai Link to video: https://www.youtube.com/watch?v=CmmhNRT67Js&feature=youtu.be
  11. Here is a kit that i found, it looks like really intesting https://www.youtube.com/watch?v=tkQO0XawW2g
  12. Hey Guys, This is an Auto loading Shotgun model. Just Finished textures... ( If you like this and want to use in your project ( Comm or Non Comm ) I would like to share it with you) Contact me if you want it... Some Screen Shots Unity 4 Renderer ( It looks alot better in unity 5 ) Model Info - Tris = 2068 Textures = 1 Normal Map, and Hand Painted Diffuse and Specualr Map ( 1024*1024 ) Contact Info - PM me on AU, or mail me @ Shaqs.Aki@gmail.com Thanks for your time... Regards
  13. I added new guns to FPS kit 2 so i was thinking of making a Loadout section in the menu so far i have no idea how to do it any help will greatly appreciated
  14. hello every one i have been thinking a long time i've made this revolutionary multiplayer fps game idea but i need help because I just have the idea so what i need is - Master coders ( knows multiplayer coding) - Master texture artists (I need HD textures) - sound fx - Master animators (I do some map design) (we now have a weapon modeler) if interested comment bellow and add me on skype skype - latinointheloft
  15. hello every one i have been thinking a long time i've made this revolutionary multiplayer fps game idea but i need help because I just have the idea so what i need is - Master coders ( knows multiplayer codeing) - Master texture artists (I need HD textures) - sound fx - Master animators not paying NOW, this game will be sold and the revenue will be split evenly if interested comment bellow and add me on skype skype - latinointheloft
  16. Hi guys my name is Isaak Eriksson and I am a programmer in Backbone Games. We have released our alpha called Humanity Falling! We have happily been ably to use the fps kit. We would like to thank you for giving the fps kit to the community. We have modified the fps kit since we only use it as a small template for what's in store. We are going to add parkour, level creation, multiplayer, and much more. I originally started programming watching youtube tutorials like a year ago. Then I read the Unity's Essential Guide book and then I knew I was capable of much more. As I continue to develop my skills in unity game development, I am hoping to go study programming at a University! Here is the link to our game : http://www.mediafire.com/?1ojmra2dnmg1a3l
  17. Holy crap... I have been doing this for hours and want to freaking throw my damn coffee cup............. How do I change the damn starting guns!? I goto my player prefab and look under the weapon manager and change some things: "Firstguns" AXE -> M4 Pistol -> Shotgun "Weapons In Use" AXE -> M4 Pistol -> Shotgun And I get errors saying: It couldn't draw the guns?? And I seriously changed the things back manually to: AXE and Pistol and it gives the same damn errors............. I seriously had to "undo" my actions by ctrl+z !? How the hell do I change the starting guns...............? Please help me..
  18. Hi there! I finally figured out on how to save with PlayerPrefs. But now I'm currently stuck with this WeaponIndex in OMA's FPS KIT... What I'm trying to do is to save what current weapon I was holding and then the script remembers what certain weapon I used and not bring back the old ones I have. I wrote in the WeaponIndex script, like this (and it didn't work...): function Start(){ PlayerPrefs.GetInt("playerWeapons"); } function Update(){ PlayerPrefs.SetInt("playerWeapons", setWeapon); } Is there a way in saving the weps I picked up? Help Please! Thanks!
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