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Found 19 results

  1. Johannes

    Grunt1914

    Introduction Hi, I'm Johannes Nienaber, the developer for Grunt1914. I have developed this title over the course of the last three years. In that time there has been a lot of changes and decisions toward the game and its development. At first the game was meant to have a faster development cycle but the project grew over time and became much larger than originally anticipated. Right now the game is using @themars2011's FPS MP kit for functionality but this is being heavily modified by one of our programmers. Gameplay Grunt1914 will be a very unique experience game-play wise. In some ways it features arcade style game-play themes, and in other ways it feels like a military simulation. The plan is to find the perfect balance between the two. I want the game to feel serious but fun. To show my point, there will be a mini-map and onscreen interface to add to the arcade themes yet there are also some strong simulation parts such as the weapons statistics and feel being based on their real life counterparts and a realistic movement system. These are examples of how the two styles are blended to get the feel that I want to apply. The main focus for me is fun. The game must be enjoyable to play and easily accessible. Progression The game will offer player progression in the form of military ranks based on the ranks that were used in between 1914 - 1918. As the player progresses through the ranks he/she will unlock new weapons and attachments at each new level. This gives the game a sense of achievement and will keep you coming back for more! Things that will be unlock-able will range from scopes, sights, muzzles, stands, silencers, handles, explosives, gas bombs, melee weapons and guns. Points are earned for each kill or objective that the player achieves. Nations The game will initially feature four factions. They are : - The Americans. - The British. - The Germans. - The Ottomans. These were all nations that played vital roles in the happening of the great war. Each round will have a Faction selection at the start. You can choose to either join the allies or the central powers, you will be granted a random character for the match from one of the four nations based on their faction association. Currently each nation has 2 characters that represent it. If you choose to play as the Allies for example you might get either an American or British soldier to play with for that round. As such there are eight playable characters currently. Maps Convoy District Fortitude Tutelage Turmoil Solitude Dugout Passage Conceptualization The title has had a lengthy conceptualization and prototyping phase, as such there have been many changes to various factors within the framework of the title. So far things that have changed completely from what was imagined at the inception are things like the style, theme, many of the maps, some weapons and even many attachments. Its natural for a game to change and evolve during the development cycle, Grunt1914 has seen a great deal of this. Below are some of the more recent concept art pieces created for the title. These show a clear and cohesive style and theme and were used within and for the development of the visual style of the game. Game Modes The game will feature numerous game modes. - Deathmatch - Team Deathmatch - Domination - Gungame - Capture the Flag Each game mode brings a unique feel and theme to Grunt1914. Depending on game modes rounds may last longer or shorter and the weather and time of day selection will also have vital effect on each game mode. Match Choices Grunt 1914 will not use matchmaking, it will instead revert to the old ways of finding a server and playing on it or simply setting up a server for you and your friends. The game uses cloud based server hosting through Photon and as such delivers high quality, low latency network connections. The game will have a feature that very few games have currently - in depth match choices. You will be able to set up a variety of filters for your server such as ping limits, afk limits, death timers and many more such choices. These all greatly impact the feel and style of the match you host. You will be able to select the weather and time of day for each map released in the initial version and to come in future updates. If you want the match to be on a big open map at night time with snow falling - i.e. a low visibility scenario, you can do that! If you want the map to be a small enclosed map with clear conditions and sunshine in the daytime, its up to you! This presents the host with a unique opportunity to host the match they want to play! Weapons A very important part of any shooter game is naturally the weapons. Grunt1914 aims to deliver a huge arsenal of very unique and impressive weapons to to their real life counterparts. Variety is vital! There will be a great selection of rifles, machine guns, semiautomatic machine guns, grenade launchers, shotguns, pistols, explosives, and even melee weapons! There will be over 30 weapons to use to great effect in the game! Each gun is designed to be physically and visually as close to its real life counterpart as possible. The real life statistics are recorded and implemented into game-play. These are things such as rounds per minute, velocity, muzzle flash size, range, damage, impact, recoil and so forth. Not all statistics are implemented 100% as some of them needs a bit of balancing and polishing to feel good and realistic in the game. Gunplay is naturally one the most important things in any first person shooter and Grunt1914 aims to get it right! Attachments The game will have a large variety of attachments available for the player to unlock and make use of. Things will range from scopes, sights, muzzles, stands, silencers, handles, magazine extensions, torches and many others! These will greatly enhance the game and the possibilities for each player in the match. Grunt1914 stands out in this department, its not the first game to make use of attachments but the way that it does is very unique and exiting! Many of the attachments that will be featured in the game have never featured in a video-game. This is because for many military tools and weapons WW1 was the inception of those assets. Some attachments will be marked "experimental", these were tested in WW1 and will be use-able in the game. Follow the game Facebook : https://www.facebook.com/Grunt1914/ Twitter : https://twitter.com/grunt1914 IndieDB : https://www.indiedb.com/games/grunt1914 Discord : https://discord.gg/Tc5b7D9 Youtube : https://www.youtube.com/channel/UCKfm34iEuHrFCduvV4OZpag Videos
  2. KrypTik_Sweller

    German HK433 Rifle

    German HK433 Military Rifle Same as my other 3d models, free to use non-commercially. so if it's a free game you're making Just give me credit somehow. DOWNLOAD HERE For the short mag version DOWNLOAD HERE Thanks for all the support guys!
  3. AshwinTheGammer

    How to add more guns in AU_FPS_KIT v1.5

    My question is simple. How can I add more guns in AU_FPS_KIT v1.5(Testmap.unity scene) with script like WeaponNew, WepaonIndex etc. It have reloading, firing, draw animation and I think I can increase the firing animation(like auto shooting recoil from script). Yes, it also have hand that is animated I wanna disable hand when it is on the ground but when the player picked it up then it will come as like this, you can see in image. I wanna change the first image which have gun to without hand and when the player pick it up pressing E button then it come just like image with hand. I hope u people will understand my question and help me a lot. Any comment and solution is welcome here.
  4. KrypTik_Sweller

    M1 Grand with optional textures

    Same as my other gun free to use except in commercial games. Don't say you made it just give me credit somehow. DOWNLOAD HERE
  5. EndangeredOX

    Low Poly Theme Weapons Pack

    So in a bit of a standstill funding my current low poly multiplayer game so i want to release a cheap weapons pack on the Unity Asset Store to hopefully raise some funds to help get unity pro or at least enough to get get a lvl designer on board. Im posting these pictures mostly for public opinion if i were to sell a pack of 10-15 weapons of the same type (for example a pack of snipers, a separate pack for assault rifles, SMGs, ect.) for 5$ would that seem fair ? INFO. ON THE ASSETS : while starting the low poly project i have now i made a attempt to make the weapon look good without going passed 2k triangles, i abandon this because i was able to achieve this goal under 1k triangles, all textures are also from a single texture that can be used for all of them to help with processing. and i think that's what makes them unique personally. What do you think of them? of course these are not all of them, just a few
  6. Tntcommando1

    Free Assets For Games (not mine though)

    These are not my assets, but they are handy and... FREE! Website: www.devassets.com
  7. andrijaalp

    Free 3d Models

    Hello everyone i want to tell you that if you need 3d models like weapons, attachments, .etc i think i can help you. I have an account on TurboSquid where i upload my 3d Models some of them are paid but i have free ones too. Also if you need any model for your game or project i will be glad to help you with my current models and i can make you specific models if you need. (only for serius games and projects that have future) The basic models (lowpoly) are free, the only paid models i do are complex ones, but most of them are free. Here is the link for Turbosquid : http://www.turbosquid.com/Search/Artists/AndrijaAlp And down you can see some free models that i'm offering.
  8. OKay So back with a new model ! I am practicing hard surface modeling and currently working on this sniper ! Model Info- Objects | Polycounts | Current Tex-res Rifle - _2482 tris 4k Scope - _1540 tris 2k Magazine - _400 tris 1k Muzzle Break - _492 tris 1k Suppressor - _192 tris 1k One question ! >>> Can I use this gun for a mobile game ? ( I know that current texture resolution is very high for a mobile game but I will reduce it ) Thanks for reading... UPDATE: Only Details left ( Scratches and stuff ) regards
  9. Hey guys and gals, it's Peta. If you know how to animate FPS arms to make various animations such as shoot, reload, run, aim, and other interacting actions, contact me at PetaAyeni@nitrolabstudios.com or leave your contact info and some of your work below. Payment is negotiable. Good Luck!
  10. Hello everyone!, here is a link to a video of a weapon system i am working on that is still a work in progress, i am looking for feedback mainly for the recoil and kick, i need your feedback to adjust it for maximum realism. Thanks in advance!, Kind Regards: Hamad Almannai Link to video: https://www.youtube.com/watch?v=CmmhNRT67Js&feature=youtu.be
  11. trollnonimo14

    3rd person FPS kit

    Here is a kit that i found, it looks like really intesting https://www.youtube.com/watch?v=tkQO0XawW2g
  12. Shaqs

    Auto loading Shotgun

    Hey Guys, This is an Auto loading Shotgun model. Just Finished textures... ( If you like this and want to use in your project ( Comm or Non Comm ) I would like to share it with you) Contact me if you want it... Some Screen Shots Unity 4 Renderer ( It looks alot better in unity 5 ) Model Info - Tris = 2068 Textures = 1 Normal Map, and Hand Painted Diffuse and Specualr Map ( 1024*1024 ) Contact Info - PM me on AU, or mail me @ Shaqs.Aki@gmail.com Thanks for your time... Regards
  13. Johannes

    Gun Mods : Sniper Scope

    Cancelled.
  14. I added new guns to FPS kit 2 so i was thinking of making a Loadout section in the menu so far i have no idea how to do it any help will greatly appreciated
  15. hello every one i have been thinking a long time i've made this revolutionary multiplayer fps game idea but i need help because I just have the idea so what i need is - Master coders ( knows multiplayer coding) - Master texture artists (I need HD textures) - sound fx - Master animators (I do some map design) (we now have a weapon modeler) if interested comment bellow and add me on skype skype - latinointheloft
  16. gabemax15

    revolutionary fps game

    hello every one i have been thinking a long time i've made this revolutionary multiplayer fps game idea but i need help because I just have the idea so what i need is - Master coders ( knows multiplayer codeing) - Master texture artists (I need HD textures) - sound fx - Master animators not paying NOW, this game will be sold and the revenue will be split evenly if interested comment bellow and add me on skype skype - latinointheloft
  17. MyIsaak

    I am a Game Developer

    Hi guys my name is Isaak Eriksson and I am a programmer in Backbone Games. We have released our alpha called Humanity Falling! We have happily been ably to use the fps kit. We would like to thank you for giving the fps kit to the community. We have modified the fps kit since we only use it as a small template for what's in store. We are going to add parkour, level creation, multiplayer, and much more. I originally started programming watching youtube tutorials like a year ago. Then I read the Unity's Essential Guide book and then I knew I was capable of much more. As I continue to develop my skills in unity game development, I am hoping to go study programming at a University! Here is the link to our game : http://www.mediafire.com/?1ojmra2dnmg1a3l
  18. therehere3

    How to change the starting guns?

    Holy crap... I have been doing this for hours and want to freaking throw my damn coffee cup............. How do I change the damn starting guns!? I goto my player prefab and look under the weapon manager and change some things: "Firstguns" AXE -> M4 Pistol -> Shotgun "Weapons In Use" AXE -> M4 Pistol -> Shotgun And I get errors saying: It couldn't draw the guns?? And I seriously changed the things back manually to: AXE and Pistol and it gives the same damn errors............. I seriously had to "undo" my actions by ctrl+z !? How the hell do I change the starting guns...............? Please help me..
  19. iphonemodzz

    Saving Weapons with PlayerPrefs?

    Hi there! I finally figured out on how to save with PlayerPrefs. But now I'm currently stuck with this WeaponIndex in OMA's FPS KIT... What I'm trying to do is to save what current weapon I was holding and then the script remembers what certain weapon I used and not bring back the old ones I have. I wrote in the WeaponIndex script, like this (and it didn't work...): function Start(){ PlayerPrefs.GetInt("playerWeapons"); } function Update(){ PlayerPrefs.SetInt("playerWeapons", setWeapon); } Is there a way in saving the weps I picked up? Help Please! Thanks!
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