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Found 19 results

  1. Johannes

    Grunt1914

    Grunt1914 is a World War 1 themed multiplayer shooter set in various stages across the war torn world. It is based on the conflicts between the Allies and the Central Powers. Game-play and content wise the experience is somewhere between hardcore and casual. The game-play is fast and flowing. The game has options for alternating weather for each round, which the match host can select. You can choose between snow, rain or clear conditions for each outdoor map. There are 8 maps each in a different region around the world. There are three game modes - Deathmatch, Team Deathmatch, Gungame. With more to come. The game features a massive arsenal of true to life guns and weapons to slay your foes with! The game also features bots to play against. You can upgrade your level and unlock more guns. Most importantly, its really fun! Follow this page for all the news regarding this title. Social : Discord : https://discord.gg/Tc5b7D9 Facebook : https://www.facebook.com/Grunt1914/ Twitter : https://twitter.com/grunt1914 IndieDB : https://www.indiedb.com/games/grunt1914 Website : https://aligned-games.myfreesites.net/ Concept Art : Screenshots :
  2. German HK433 Military Rifle Same as my other 3d models, free to use non-commercially. so if it's a free game you're making Just give me credit somehow. DOWNLOAD HERE For the short mag version DOWNLOAD HERE Thanks for all the support guys!
  3. My question is simple. How can I add more guns in AU_FPS_KIT v1.5(Testmap.unity scene) with script like WeaponNew, WepaonIndex etc. It have reloading, firing, draw animation and I think I can increase the firing animation(like auto shooting recoil from script). Yes, it also have hand that is animated I wanna disable hand when it is on the ground but when the player picked it up then it will come as like this, you can see in image. I wanna change the first image which have gun to without hand and when the player pick it up pressing E button then it come just like image with hand. I hope u people will understand my question and help me a lot. Any comment and solution is welcome here.
  4. Same as my other gun free to use except in commercial games. Don't say you made it just give me credit somehow. DOWNLOAD HERE
  5. So in a bit of a standstill funding my current low poly multiplayer game so i want to release a cheap weapons pack on the Unity Asset Store to hopefully raise some funds to help get unity pro or at least enough to get get a lvl designer on board. Im posting these pictures mostly for public opinion if i were to sell a pack of 10-15 weapons of the same type (for example a pack of snipers, a separate pack for assault rifles, SMGs, ect.) for 5$ would that seem fair ? INFO. ON THE ASSETS : while starting the low poly project i have now i made a attempt to make the weapon look good without going passed 2k triangles, i abandon this because i was able to achieve this goal under 1k triangles, all textures are also from a single texture that can be used for all of them to help with processing. and i think that's what makes them unique personally. What do you think of them? of course these are not all of them, just a few
  6. These are not my assets, but they are handy and... FREE! Website: www.devassets.com
  7. Hello everyone i want to tell you that if you need 3d models like weapons, attachments, .etc i think i can help you. I have an account on TurboSquid where i upload my 3d Models some of them are paid but i have free ones too. Also if you need any model for your game or project i will be glad to help you with my current models and i can make you specific models if you need. (only for serius games and projects that have future) The basic models (lowpoly) are free, the only paid models i do are complex ones, but most of them are free. Here is the link for Turbosquid : http://www.turbosquid.com/Search/Artists/AndrijaAlp And down you can see some free models that i'm offering.
  8. OKay So back with a new model ! I am practicing hard surface modeling and currently working on this sniper ! Model Info- Objects | Polycounts | Current Tex-res Rifle - _2482 tris 4k Scope - _1540 tris 2k Magazine - _400 tris 1k Muzzle Break - _492 tris 1k Suppressor - _192 tris 1k One question ! >>> Can I use this gun for a mobile game ? ( I know that current texture resolution is very high for a mobile game but I will reduce it ) Thanks for reading... UPDATE: Only Details left ( Scratches and stuff ) regards
  9. Hey guys and gals, it's Peta. If you know how to animate FPS arms to make various animations such as shoot, reload, run, aim, and other interacting actions, contact me at PetaAyeni@nitrolabstudios.com or leave your contact info and some of your work below. Payment is negotiable. Good Luck!
  10. Hello everyone!, here is a link to a video of a weapon system i am working on that is still a work in progress, i am looking for feedback mainly for the recoil and kick, i need your feedback to adjust it for maximum realism. Thanks in advance!, Kind Regards: Hamad Almannai Link to video: https://www.youtube.com/watch?v=CmmhNRT67Js&feature=youtu.be
  11. Here is a kit that i found, it looks like really intesting https://www.youtube.com/watch?v=tkQO0XawW2g
  12. Hey Guys, This is an Auto loading Shotgun model. Just Finished textures... ( If you like this and want to use in your project ( Comm or Non Comm ) I would like to share it with you) Contact me if you want it... Some Screen Shots Unity 4 Renderer ( It looks alot better in unity 5 ) Model Info - Tris = 2068 Textures = 1 Normal Map, and Hand Painted Diffuse and Specualr Map ( 1024*1024 ) Contact Info - PM me on AU, or mail me @ Shaqs.Aki@gmail.com Thanks for your time... Regards
  13. I added new guns to FPS kit 2 so i was thinking of making a Loadout section in the menu so far i have no idea how to do it any help will greatly appreciated
  14. hello every one i have been thinking a long time i've made this revolutionary multiplayer fps game idea but i need help because I just have the idea so what i need is - Master coders ( knows multiplayer coding) - Master texture artists (I need HD textures) - sound fx - Master animators (I do some map design) (we now have a weapon modeler) if interested comment bellow and add me on skype skype - latinointheloft
  15. hello every one i have been thinking a long time i've made this revolutionary multiplayer fps game idea but i need help because I just have the idea so what i need is - Master coders ( knows multiplayer codeing) - Master texture artists (I need HD textures) - sound fx - Master animators not paying NOW, this game will be sold and the revenue will be split evenly if interested comment bellow and add me on skype skype - latinointheloft
  16. Hi guys my name is Isaak Eriksson and I am a programmer in Backbone Games. We have released our alpha called Humanity Falling! We have happily been ably to use the fps kit. We would like to thank you for giving the fps kit to the community. We have modified the fps kit since we only use it as a small template for what's in store. We are going to add parkour, level creation, multiplayer, and much more. I originally started programming watching youtube tutorials like a year ago. Then I read the Unity's Essential Guide book and then I knew I was capable of much more. As I continue to develop my skills in unity game development, I am hoping to go study programming at a University! Here is the link to our game : http://www.mediafire.com/?1ojmra2dnmg1a3l
  17. Holy crap... I have been doing this for hours and want to freaking throw my damn coffee cup............. How do I change the damn starting guns!? I goto my player prefab and look under the weapon manager and change some things: "Firstguns" AXE -> M4 Pistol -> Shotgun "Weapons In Use" AXE -> M4 Pistol -> Shotgun And I get errors saying: It couldn't draw the guns?? And I seriously changed the things back manually to: AXE and Pistol and it gives the same damn errors............. I seriously had to "undo" my actions by ctrl+z !? How the hell do I change the starting guns...............? Please help me..
  18. Hi there! I finally figured out on how to save with PlayerPrefs. But now I'm currently stuck with this WeaponIndex in OMA's FPS KIT... What I'm trying to do is to save what current weapon I was holding and then the script remembers what certain weapon I used and not bring back the old ones I have. I wrote in the WeaponIndex script, like this (and it didn't work...): function Start(){ PlayerPrefs.GetInt("playerWeapons"); } function Update(){ PlayerPrefs.SetInt("playerWeapons", setWeapon); } Is there a way in saving the weps I picked up? Help Please! Thanks!
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