Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Search the Community

Showing results for tags 'guns'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GENERAL
    • Introduce yourself
    • Discussions
    • Showcase
    • Need help?
    • Seeking team members?
    • Offtopic
  • RESOURCES
    • unity3D | Example Projects
    • unity3D | Scripts
    • unity3D | Shaders
    • unity3D | Tutorials
    • 3D models
    • Animated 3D Models
    • Graphic design
    • Textures
    • Sounds
    • Other
  • FREE FPS PROJECT
    • FPSKit Download
    • FPSKit Modifications/Tutorials
    • FPSKit WIP/Showcase
    • Discussions / Bug reports
  • SELL | REQUEST
    • Sell
    • Request
  • Busy People's Introductions
  • Mars' Modular Multiplayer Photon FPS Kit's Topics
  • Mars' Modular Multiplayer Photon FPS Kit's Reviews
  • Photon's Photon General
  • Photon's Showcase
  • Mars' Modular Multiplayer Photon FPS Kit's Updates

Categories

  • Free Projects
  • Free Assets
  • Game Demos
  • Photon's Files

Calendars

  • Community Calendar

Facebook URL


Twitter URL


IndieGoGo URL


Kickstarter URL


IndieDB URL


GreenLight URL


Location:


Interests

Found 16 results

  1. German HK433 Rifle

    German HK433 Military Rifle Same as my other 3d models, free to use non-commercially. so if it's a free game you're making Just give me credit somehow. DOWNLOAD HERE For the short mag version DOWNLOAD HERE Thanks for all the support guys!
  2. M1 Grand with optional textures

    Same as my other gun free to use except in commercial games. Don't say you made it just give me credit somehow. DOWNLOAD HERE
  3. Grunt1914

    Introduction I've decided to finally create a forum post for my game Grunt1914. I've been holding off for months because I dont feel like the game is quite ready for social media yet but I think I need to start putting it out there. We have been working on this game for about a year and a half now. Grunt1914 is a World War 1 themed multiplayer game set in various stages across the war torn world. It is based on the conflicts between the Allies and the Central Powers. You play as a foot-soldier fighting on a variety of maps from around the world at the time. You can play as an American, British, German or Ottoman soldier. You may use any weapon as any soldier meaning the weapons are not locked to their own countries soldiers. Weapons are customizable in that you may add attachments to them in the load-out. Gameplay and content wise the experience will be somewhere between hardcore and casual. The game will be rather realistic but it wont be a "simulator". The game will have alternating weather and time of day for each round, which the match host can select. If you want to play in the snow at night time, that's up to you. If you want to play in the rain at daytime, you can. These factors will have an impact on game-play. Right now the game is using @themars2011's FPS MP kit for functionality but this is being heavily modified by one of our programmers. Content in the game Maps(Finished) Convoy The map is themed as a fueling and repairing location for war trains and vehicles in an undisclosed location in the North of America. The map features lots of cover in that it is littered with inactive or broken vehicles and trains. The map contains many vantage points and naturally thick vegetated areas. The map will feature sunny, snowy and rainy conditions for both daytime and night time. District The map is themed as a small untouched village in an undisclosed location in the West of Germany. The map features lots of cover in that it features many enter-able buildings, walls, and structures. The map has an outlay designed for close quarters combat but also features rooftops for longer ranged weaponry. The map will feature sunny, rainy and snowy conditions for both daytime and night time. Turmoil The map is themed as a war-torn homestead in an undisclosed location in the East of Germany. The map features lots of cover in the shape of terrain deformation due to bombings, encampments, hilltop bunkers, bombed houses and naturally thick vegetated areas. The map will feature sunny, snowy and rainy conditions for both daytime and night time. Solitude The map is themed as a royal cemetery in an undisclosed location in the North of Egypt. The map is very tight in terms of space and will require quick thinking to excel in. The map features lots of cover in the shape of graves, tombs, and tight angles. The map has many hidden spots so keep an eye on those pesky campers! The map will feature only clear conditions for both daytime and night time. Dugout The map is themed as a war-torn battlefield with debris scattered about in an undisclosed location in North-Eastern France. The map features countless war-torn burnt trees, logs and bushes that make for good cover. There are also underground dugouts containing ammunition and supplies for the battles that are held there. Among these there are also makeshift buildings such as bunkers. The map will feature sunny, rainy and snowy conditions for both daytime and night time. Maps(Unfinished) Passage Weapons The weapon list is a work in progress and will continually be updated. Rifles - Lee Enfield Mk I - Mauser K98 - Mauser M1916 Semi-Automatics - MP40 - Sten MK5 - Thompson M1928A1 Automatics - M1918 Browning - MG 15 Shotguns - Remington M10 Pistols - Colt 1917 - Luger P08 Concept Art Here is some of the concept art that has been completed for Grunt1914. Turmoil Convoy District Dugout The game is continually being worked on and I will keep updating as progress is made. Follow the game Facebook Page Twitter and a website for the game will be online soon. There will also be a fundraiser at a later stage.
  4. Low Poly Theme Weapons Pack

    So in a bit of a standstill funding my current low poly multiplayer game so i want to release a cheap weapons pack on the Unity Asset Store to hopefully raise some funds to help get unity pro or at least enough to get get a lvl designer on board. Im posting these pictures mostly for public opinion if i were to sell a pack of 10-15 weapons of the same type (for example a pack of snipers, a separate pack for assault rifles, SMGs, ect.) for 5$ would that seem fair ? INFO. ON THE ASSETS : while starting the low poly project i have now i made a attempt to make the weapon look good without going passed 2k triangles, i abandon this because i was able to achieve this goal under 1k triangles, all textures are also from a single texture that can be used for all of them to help with processing. and i think that's what makes them unique personally. What do you think of them? of course these are not all of them, just a few
  5. Free Assets For Games (not mine though)

    These are not my assets, but they are handy and... FREE! Website: www.devassets.com
  6. Hey guys and gals, it's Peta. If you know how to animate FPS arms to make various animations such as shoot, reload, run, aim, and other interacting actions, contact me at PetaAyeni@nitrolabstudios.com or leave your contact info and some of your work below. Payment is negotiable. Good Luck!
  7. Hello everyone!, here is a link to a video of a weapon system i am working on that is still a work in progress, i am looking for feedback mainly for the recoil and kick, i need your feedback to adjust it for maximum realism. Thanks in advance!, Kind Regards: Hamad Almannai Link to video: https://www.youtube.com/watch?v=CmmhNRT67Js&feature=youtu.be
  8. 3rd person FPS kit

    Here is a kit that i found, it looks like really intesting https://www.youtube.com/watch?v=tkQO0XawW2g
  9. OKay So back with a new model ! I am practicing hard surface modeling and currently working on this sniper ! Model Info- Objects | Polycounts | Current Tex-res Rifle - _2482 tris 4k Scope - _1540 tris 2k Magazine - _400 tris 1k Muzzle Break - _492 tris 1k Suppressor - _192 tris 1k One question ! >>> Can I use this gun for a mobile game ? ( I know that current texture resolution is very high for a mobile game but I will reduce it ) Thanks for reading... UPDATE: Only Details left ( Scratches and stuff ) regards
  10. Gun Mods : Sniper Scope

    Cancelled.
  11. I added new guns to FPS kit 2 so i was thinking of making a Loadout section in the menu so far i have no idea how to do it any help will greatly appreciated
  12. hello every one i have been thinking a long time i've made this revolutionary multiplayer fps game idea but i need help because I just have the idea so what i need is - Master coders ( knows multiplayer coding) - Master texture artists (I need HD textures) - sound fx - Master animators (I do some map design) (we now have a weapon modeler) if interested comment bellow and add me on skype skype - latinointheloft
  13. revolutionary fps game

    hello every one i have been thinking a long time i've made this revolutionary multiplayer fps game idea but i need help because I just have the idea so what i need is - Master coders ( knows multiplayer codeing) - Master texture artists (I need HD textures) - sound fx - Master animators not paying NOW, this game will be sold and the revenue will be split evenly if interested comment bellow and add me on skype skype - latinointheloft
  14. I am a Game Developer

    Hi guys my name is Isaak Eriksson and I am a programmer in Backbone Games. We have released our alpha called Humanity Falling! We have happily been ably to use the fps kit. We would like to thank you for giving the fps kit to the community. We have modified the fps kit since we only use it as a small template for what's in store. We are going to add parkour, level creation, multiplayer, and much more. I originally started programming watching youtube tutorials like a year ago. Then I read the Unity's Essential Guide book and then I knew I was capable of much more. As I continue to develop my skills in unity game development, I am hoping to go study programming at a University! Here is the link to our game : http://www.mediafire.com/?1ojmra2dnmg1a3l
  15. How to change the starting guns?

    Holy crap... I have been doing this for hours and want to freaking throw my damn coffee cup............. How do I change the damn starting guns!? I goto my player prefab and look under the weapon manager and change some things: "Firstguns" AXE -> M4 Pistol -> Shotgun "Weapons In Use" AXE -> M4 Pistol -> Shotgun And I get errors saying: It couldn't draw the guns?? And I seriously changed the things back manually to: AXE and Pistol and it gives the same damn errors............. I seriously had to "undo" my actions by ctrl+z !? How the hell do I change the starting guns...............? Please help me..
  16. Saving Weapons with PlayerPrefs?

    Hi there! I finally figured out on how to save with PlayerPrefs. But now I'm currently stuck with this WeaponIndex in OMA's FPS KIT... What I'm trying to do is to save what current weapon I was holding and then the script remembers what certain weapon I used and not bring back the old ones I have. I wrote in the WeaponIndex script, like this (and it didn't work...): function Start(){ PlayerPrefs.GetInt("playerWeapons"); } function Update(){ PlayerPrefs.SetInt("playerWeapons", setWeapon); } Is there a way in saving the weps I picked up? Help Please! Thanks!
×