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In order to understand how networking works, and how communicating between computers, it is useful to learn the sequence of connecting to a server. It is convenient to use one server version of each scene in a Unity project and one client version of each scene. This is useful for when you want to separate the server and client applications from each other. Connecting client and server Network Views RPC Details State Synchronization Details Authoritative Server Leave a like if you found this useful!
Hi guys, so i've looked at many AAA game studio's and i decided to make a small guide to make a good/big game/a project you wont quit so fast. Step one: Pre-production. Before you even try to make a game you'll need to do these things to get ready, 1. Make artwork, if you don't. You won't know what to make and you'll get stuck 2. Making the maps/layout on paper (2d and 3d) 2. Storyline, okay. This is Obvious, but without a storyline. You won't get anywhere. And a tip, re read/let others read the storyline and alter it if it doesn't seem right. 3. Making a team. Without one, you won't be able to get the best result because you simply cannot do everything on your own. And also, ask for pictures or a portofolio of the people who want to be in your team. (recommended 10+ teammembers) Step Two: Making a Demo and finding a publisher So now you have everything you need to make a game. Artwork (for every level and character!) ,a storyline and a team who can make it. You'd rather start with the controlsystems/scripts for the player etc. After that you can make the map and test those maps whenever you want. For this testing stage, just use a blank scene with the basic elements in it like the player and enemies. If you want to make a big game and you know you're going to finish it. You need a Publisher, so mail them, call them and arrange a meeting or something like that to demonstrate your game and your story. If it's good, they'll publish it, if not. You'll need to work harder and change the things they didn't like. (for this you'll need a gamestudio) Tasks: Modeling characters, setting up a character system, AI, HUD and gui, Startmenu is optional) Step Three: Starting for real After you've set this up you can start with the maps and details. Do not make multiple maps at the same time! this will slow you down. Get everyone on one map to get it done faster. Take into account that you need to spend around 2-6 months for every map to be perfect or to your likings. (scripting, modelling low and high res models, sound editing, cutscenes, texturing and shaders takes a long time if you want to do it perfect) Step Four: Finishing So if you think the game is ready you can publish it, a game is never finished so you'll have to work until the very last day you publish it. Publishing might be the hardest part, getting recognized by a big audience is hard to do. 1. Tell your friends about your game 2. Ask magazines to write something about your game 3. INTERNET! everything is possible on the web so spread the news! Notes: At all times you need to have everything organized. keep an eye out for inspiration. A lot changes during the development of the game, for example the maps or the storyline. This is a good thing tho. Not a single game doesn't change in the development stage. You only need to make sure everyone is okay with possible changes. So i hoped you liked it If i forgot something or need to change something, let me know in the comments