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Found 7 results

  1. vitlabs

    Last Day Of War

    Hello My new Top down shooter game "Last Day Of War" is on google playWait for your review / bugs / Idea's https://play.google.com/store/apps/details?id=com.VitLabsMobile.LastDayOfWarVit Labs Mobile
  2. Hi everyone! Firstly, Eid Mubarak for all Muslims around the world! guys i have problem with looping google sign-in.. : first of all let me introduce to my new updated things: Unity -> 5.6.1f (previous 5.5.0f) GooglePlayGames -> 0.39.8a (no previous) --- before i switched to 5.6.1f i was have 5.5.0f and i wasn't getting any error and sign-in was successfully signed and showing leaderboard..etc.. and when i switched i get google signin looping! .. my question guys what do you suggest me to use googleplaygames plugin version for 5.6.1f ? --- sorry for my language guys i'm very lazy and crazy nowadays!
  3. Hi guys. I've a problem with rewarding player. Everything in the script are working / showing expect rewarding player (when a player watch a rewarded video till the end) reward videos are showing... banners are showing... Interstitial videos are showing. but rewarding player is not working -.- here's the script .. Scroll down till you find "HandlerOnAdRewarded" using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using GoogleMobileAds; using GoogleMobileAds.Api; public class Ad_Manager : MonoBehaviour { public enum Progression {gold, diamond, tryforfree}; public Progression progression; public string bannerid = "BANNER-ID"; public string videoid = "VIDEO_ID"; public string rewardedvideoid1 = "REWARD-VIDEO-ID-1"; public string rewardedvideoid2 = "REWARD-VIDEO-ID-2"; public string rewardedvideoid3 = "REWARD-VIDEO-ID-3"; public static Ad_Manager Instance{ set; get;} public string rewardedID1,rewardedID2,rewardedID3; public GameObject failOBJ; private BannerView bannerView; private RewardBasedVideoAd rewardView; public bool rewardedLoaded,adShowed; private InterstitialAd interstitial; private void Start() { Instance = this; DontDestroyOnLoad (gameObject); RequestInterstitial(); rewardView = RewardBasedVideoAd.Instance; rewardView.OnAdClosed += HandlerOnAdClosed; rewardView.OnAdFailedToLoad += HandlerOnAdFailedToLoad; rewardView.OnAdLoaded += HandlerOnAdLoaded; rewardView.OnAdRewarded += HandlerOnAdRewarded; Debug.Log ("Admanger in start"); LoadReward (); } private void LoadReward() { if (rewardView.IsLoaded ()==false) { rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID1); rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID2); rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID3); Debug.Log ("Loading ad.."); } } public void ShowRewardAd() { if (rewardView.IsLoaded ()) { Debug.Log ("playing ad"); rewardView.Show (); } else { rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID1); rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID2); rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID3); Debug.Log ("Loading ad.."); failOBJ.SetActive (true); } Debug.Log ("playing ad : "+ rewardView.IsLoaded ()); } public void HandlerOnAdLoaded(object sender,EventArgs args) { rewardedLoaded = true; Debug.Log ("ad loaded"); } public void HandlerOnAdFailedToLoad(object sender,AdFailedToLoadEventArgs args) { Debug.Log ("Filed Loading Ad : " + args.Message ); LoadReward (); } public void HandlerOnAdClosed(object sender,EventArgs args) { adShowed = false; } public void HandlerOnAdRewarded(object sender,Reward args) { if (progression == Progression.gold) { args.Amount = 10; UEncryptPrefs.SetInt ("COINS", args); } if (progression == Progression.diamond) { args.Amount = 1; UEncryptPrefs.SetInt ("DIAMONDS", args); } } private void RequestInterstitial() { #if UNITY_ANDROID string adUnitId1 = "ca-app-pub-9131922840133006/9021770373"; string adUnitId2 = "ca-app-pub-9131922840133006/7545037179"; #elif UNITY_IPHONE string adUnitId = "INSERT_IOS_INTERSTITIAL_AD_UNIT_ID_HERE"; #else string adUnitId = "unexpected_platform"; #endif // Initialize an InterstitialAd. interstitial = new InterstitialAd(adUnitId1); interstitial = new InterstitialAd(adUnitId2); // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the interstitial with the request. interstitial.LoadAd(request); } public void ShowIntersitital() { if (!UEncryptPrefs.HasKey ("NO_ADVERTISEMENTS")) { if (interstitial.IsLoaded()) { interstitial.Show(); } else { print ("Ad is not ready to show yet."); } } } }
  4. Yaze

    Guns that i made

    So guys Yaze here and well i did a bit of practicing on making some weapons and well these are the results ​ M1911 http://i.imgur.com/KJI0E7t.jpg Scar-l http://i.imgur.com/eh1w5tK.jpg http://i.imgur.com/15dtxoT.jpg http://i.imgur.com/W6xSNE6.jpg So these were the weapons that i made there a few mistake in these weapons in which i can add some more detail which i kinda wanted to do on the texturing meaning using normal maps and so on and forth also in the M1911 there was a few mistakes such as some of the normals were baked properly since i did it the lazy method by not using an envelope Problems: the sight on the scar wasnt the right one on the gun(mainly cause i wasnt lazy or couldnt do it but i just hate that sight sooo much its just like a square with a hole in the middle so i just made a plain sight and well yeah gimme the critism even though i pretty much know what to be said its just i wanted to fix some of the mistaks and all but i was just tooo lazy lol also the scaling ehh i found it a bit off on the scar
  5. Guest

    Android Exporting - GooglePlay

    Hello everyone, enjoying your Saturday afternoon/morning or wherever? Well I'm a little stuck and can't not find the solution and in need of some little help. Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Program Files (x86)\Android\android-sdk\build-tools\21.1.2\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Program Files (x86)/Android/android-sdk/platforms/android-18\android.jar" -F bin/resources.ap_ stderr[ AndroidManifest.xml:9: error: Error: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version'). ] stdout[ Configurations: (default) Files: drawable\app_icon.png Src: () res\drawable\app_icon.png values\strings.xml Src: () res\values\strings.xml AndroidManifest.xml Src: () AndroidManifest.xml Resource Dirs: Type drawable drawable\app_icon.png Src: () res\drawable\app_icon.png Type values values\strings.xml Src: () res\values\strings.xml Including resources from package: C:\Program Files (x86)\Android\android-sdk\platforms\android-18\android.jar applyFileOverlay for drawable applyFileOverlay for layout applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color applyFileOverlay for menu applyFileOverlay for mipmap Processing image: res\drawable\app_icon.png (processed image res\drawable\app_icon.png: 94% size of source) (new resource id app_icon from drawable\app_icon.png #generated) ] So I get this Error message when trying to Export using Android Thank you.
  6. I made some models in Google Sketchup and i want to convert them to FBX or any other file format accepted by Unity
  7. Hello everyone! We all know about Xbox 360 and PlayStation 3 but we don't know much about the next-gen consoles Xbox One and PlayStation 4 and the future of game industry. The two consoles are awesome, graphics, processors, controllers even user experience but what about the future of game industry with the development of technology? is it real that graphics will be more than realistic and what about real life & society? will Google create a real life games like find the easter eggs in your country using Google glasses? Please tell me your thoughts in replies.
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