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Hey, iwanted to share something with you that you might find useful. Im working on a Terrain Generator for my game and had some problems due to a lack of documentation of the TerrainData methods so i decided to share a working WIP version of my Terrain Generator. Note that the scripts are early wip and do contain some bugs and has some poor coding style at some points. But i think they are a good reference if you want to build a Terrain Generator yourself or even build further on this one. First of all here is a small preview: So here is the Script for the Texture Data: Here is the main Terrain Generator Logic: Note: you can see its still wip and includes empty methods but i left everything as it is if you want to expand it. And finally here is the Custom Inspector for the Terrain Generator: I hope you like this one since it took me longer that expected to create Also please share any improvements that would be great (Y) Thanks for the read and let me know if there are any major flaws/bugs as well if there are any questions -> feel free to ask
Hello guys, I am going to showcase a game I am currently developing with a friend. It's a survival game in a prehistoric setting (no guns, no zombies, no vehicles). The game is in 3d and not in the voxel art style (like minecraft). The terrain is random generated and the main objective of the game is to survive (you can die due starvation, animals, fall damage, fire and later other players). All of the game is WIP ofcourse and there will need to be a lot of polishing. The game won't be free, you can buy it for a couple of dollars/euros/pounds. Here is our website link: http://nexus-productions.weebly.com/ (yes we know, weebly sites arent awesome). Feel free to donate and subscribe or give some suggestions on the site or below this post! Any questions, pm me. UPDATE 14: -New arms -Buildsystem (WIP) -New buildings -New vegetation -Lots more;! Screenshots: Cheers