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Found 157 results

  1. Grunt1914

    Introduction I've decided to finally create a forum post for my game Grunt1914. I've been holding off for months because I dont feel like the game is quite ready for social media yet but I think I need to start putting it out there. We have been working on this game for about a year and a half now. Grunt1914 is a World War 1 themed multiplayer game set in various stages across the war torn world. It is based on the conflicts between the Allies and the Central Powers. You play as a foot-soldier fighting on a variety of maps from around the world at the time. You can play as an American, British, German or Ottoman soldier. You may use any weapon as any soldier meaning the weapons are not locked to their own countries soldiers. Weapons are customizable in that you may add attachments to them in the load-out. Gameplay and content wise the experience will be somewhere between hardcore and casual. The game will be rather realistic but it wont be a "simulator". The game will have alternating weather and time of day for each round, which the match host can select. If you want to play in the snow at night time, that's up to you. If you want to play in the rain at daytime, you can. These factors will have an impact on game-play. Right now the game is using @themars2011's FPS MP kit for functionality but this is being heavily modified by one of our programmers. Content in the game Maps(Finished) Convoy The map is themed as a fueling and repairing location for war trains and vehicles in an undisclosed location in the North of America. The map features lots of cover in that it is littered with inactive or broken vehicles and trains. The map contains many vantage points and naturally thick vegetated areas. The map will feature sunny, snowy and rainy conditions for both daytime and night time. District The map is themed as a small untouched village in an undisclosed location in the West of Germany. The map features lots of cover in that it features many enter-able buildings, walls, and structures. The map has an outlay designed for close quarters combat but also features rooftops for longer ranged weaponry. The map will feature sunny, rainy and snowy conditions for both daytime and night time. Turmoil The map is themed as a war-torn homestead in an undisclosed location in the East of Germany. The map features lots of cover in the shape of terrain deformation due to bombings, encampments, hilltop bunkers, bombed houses and naturally thick vegetated areas. The map will feature sunny, snowy and rainy conditions for both daytime and night time. Solitude The map is themed as a royal cemetery in an undisclosed location in the North of Egypt. The map is very tight in terms of space and will require quick thinking to excel in. The map features lots of cover in the shape of graves, tombs, and tight angles. The map has many hidden spots so keep an eye on those pesky campers! The map will feature only clear conditions for both daytime and night time. Dugout The map is themed as a war-torn battlefield with debris scattered about in an undisclosed location in North-Eastern France. The map features countless war-torn burnt trees, logs and bushes that make for good cover. There are also underground dugouts containing ammunition and supplies for the battles that are held there. Among these there are also makeshift buildings such as bunkers. The map will feature sunny, rainy and snowy conditions for both daytime and night time. Maps(Unfinished) Passage Weapons The weapon list is a work in progress and will continually be updated. Rifles - Lee Enfield Mk I - Mauser K98 - Mauser M1916 Semi-Automatics - MP40 - Sten MK5 - Thompson M1928A1 Automatics - M1918 Browning - MG 15 Shotguns - Remington M10 Pistols - Colt 1917 - Luger P08 Concept Art Here is some of the concept art that has been completed for Grunt1914. Turmoil Convoy District Dugout The game is continually being worked on and I will keep updating as progress is made. Follow the game Facebook Page Twitter and a website for the game will be online soon. There will also be a fundraiser at a later stage.
  2. check my first update for my game, thanks D: i am looking for a little team who can help me create the game, i need map designer 1 or 2 or 3, free time work only, pm me if interested
  3. Last Day Of War

    Hello My new Top down shooter game "Last Day Of War" is on google playWait for your review / bugs / Idea's https://play.google.com/store/apps/details?id=com.VitLabsMobile.LastDayOfWarVit Labs Mobile
  4. Horror map

    i can pay for a good and big map horror genere
  5. FPS game created with Unity 5 version 5.4.3, available in free download here: http://www.mediafire.com/file/d66l6ccd6jhh7at/juego.rar
  6. Hey ladies and gentleman, Me and my team recently changed engine we're using for the game, from Unity to Unreal Engine. The reason was the quality we wanted for the game was harder to archive in the unity than in unreal. Back at unity I had programmed most of the things, 70% of the game was ready, models were being designed and animated. Writers have had created a strong, solid story with some plot twist from here to there. But now in unreal engine, we started level design and programming from 0. But progressing fast. But with the team growth(22 people now) and hard work, I've seen that people are not being as motivated as when the first month they started. Since we all work for free I can not push them work more than they can. I've been lead developer and project manager in some projects in my work (not games. usually software, apps, websites), during that time I've come up with many ideas to keep people motivated, but they was also being paid so I could push them more if they was lacking behind. But now I cant, so I am looking for investor(s) to support us for the development of the game. We're planning to release a demo of the game in mid September, so I could approach to investors and make a crowdfunding post. But I am not finding a way how to approach to investors, what type of presentation should I make, a PDF? should I contact individuals or companies? Since the first level is being designed, there's not much game play I could show to them (for now, but will be ready by mid September). Here are some of the models that are designed by my Lead Modeler. Wish I would share more of the story and game play, but those are being kept in private till the first demo. -------------------------------------------------------------------------------------------------------------------------------------------- PS: if this is the wrong place to post this thread, please transfer it
  7. Anybody want to make a game?

    This is just a simple post asking if anyone wants to come together and make a game that costs some bucks. I have no luck posting in the looking for team members section because it seems as if 12 year-olds are molesting that section of the website looking for a minecraft/halo/call of duty clone STILL, providing no information about themselves whatsoever As for the game itself, there aren't any plans quite yet except that it will have a price (Unless the future 'team' doesn't approve of that idea). I won't dare consider myself a team leader, because that would be rushed and unfair. We, as a team, after enough members are acquired, will vote on decisions that we make throughout the team and within the game we make. It is fair to say that everything should go as a team effort. This brings up my next point. Our 'team' will have no room for people who want to just "tag along". We will need skilled individuals who take what they do seriously. No, this does not mean you will be in a crude rude environment working on the game, whatever that game may be. It simply means that you do your job/part correctly when it is required. This should be a decent filter to rid of the ones who think that making a game consists of painting the terrain green, using the rigidbody first person prefab and showing this final result your mother to prove how talented you are so she'll pat you on the head and call you "sweety". There will be room for jokes and/or chatting. As far as I am concerned, I'm pretty decent at environmental design, concept art, and music involving piano and/or guitar. Sadly, I have nothing to show as of now except for some of my pencil art. I've had nothing to put my talent toward or invest in. Since I have nothing to show on this forum, I'll have to replace that with some information regarding my talents. 1. I am very familiar with the Unity engine. I've messed with it since the very early stages of Unity 3. 2. I have been playing guitar since I was 9. (8 years) 3. I have played piano for just under 3 years. Mastered Bella's Lullaby and man, is it a chick magnet or WHAT? (Just felt like sharing that part ) 4. I've been drawing since I was 2. That's not much considering that half of the population has that history, but you'll have to look at the pictures I've included.
  8. First Andriod Game

    This game is currently on the PlayStore and was wondering if you could go and check it out! https://play.google.com/store/apps/details?id=com.darkscythe.SamuraiRun&hl=en_GB It is a free game and is under development, like coins and a shop for more characters. PS. please download and rate 5 I have recently made another game : https://play.google.com/store/apps/details?id=com.darkscythe.MathTrouble&hl=en_GB
  9. Hello friends I need serious programmer who has free time and wants to make money. I have game idea, arts, assets which have already liked by many people. all I want is good, sociable programmer who can build 2D co-op multiplayer shooter game. I'll give you 30% of the revenue from project. if yo're interested in and have questions about project please contact me on my email : giogedianidze@gmail.com I'll only reply on email Good luck to everyone
  10. STARBO Hi! Thought I'd create a topic for my (currently in dev) upcoming adventure horror game called Starbo. About: STARBO is a beautiful yet terrifying story-driven horror game based on the story of a man's journey beyond death. ▼ The new teaser ▼ ▼ The trailer ▼ INDIEDB: http://www.indiedb.com/games/starbo My Youtube channel: https://www.youtube.com/channel/UCPxHatDieBcnR1E9dtnNubA Release date is still tbd but hopefully really soon. Let me know if you got any feedback or questions you'd like to ask! Thanks for reading :)))
  11. alive level screenshots

    starting game on free version unity4.2.2 so graphics are not good some screenshots of level being created from scratch crane and containe and trees are not mine i will replace them later
  12. NEW PACKAGE! This one is a bit late but sure was worth the wait I guess. It's a new pair of FPS Arms which you can use without crediting anyone from this site! It was made by me, and can be used ROYALTY FREE! Feel free to use it in whatever project you like! Please read the text file in the package before proceeding after download! Thanks! Download! Image: ___________________________________________________________________________ Original Post here at my website: 7XFGAMES
  13. Pocket Rockets Traffic Racer Dash

    Hey guys! So , my studio (Aligned Games) has finally released its second mobile game , Pocket Rockets Traffic Racer Dash on the Play Store for android devices! The game is a traffic racer game but instead of dodging the cars you are encouraged to smash into them! You use your money earned from playing to buy new vehicles and upgrades. Please give the game a try if you have an android device and let me know what your thoughts are. Enjoy the game and please leave a comment and rating on the Play Store page if you enjoyed it! Download Here
  14. ToonUp

    Version 1.0.0

    40 downloads

    Game based on clicks, evolution and wealth. Beta version. Only 1 map, but several evolutionary features. Help in progress of the game to continue to be released.
  15. Hey guys, I made a little update of my FPS Project. I'll use this thread for the next updates as well. I hope you like it! Recently I'm also working on other projects, so check my channel, if you're interested;) Update: -Updated map -New weapons -New killstreaks (Helciopter, etc.) ...
  16. Hi guys and girl. I want to collaborate with someone or team. You know, Im artist. I can... but I don't want to make 3d model work now. Mostly Drawing, design, art direction... Pls. Only realistic and serious projects, not fan game works, copycat survival games or boring we want you type military fps games vs... Thank you. Especially in Stockholm / Sweden !
  17. Greeting! We (TIV Games) are currently in early stages of development of an original Steampunk FPS game demo. The setting is early 19th century London and realistic graphical theme. Our team is 90% complete, we just need a few more concept artists for the environment. The demo will be free to play so there isn't any financial compensation, unless we decide to crowdfund it, then all members will get a percentage from it. The estimated release date for the short demo is 10th August this year (2017), making it a total of 3 month long development. The story is written and levels designed. Here you can see a 2D game I (programmer/founder) have published previously: https://gamejolt.com/games/haunted-rescue/221410 And here you can see a portfolio of our 3D Artist/co-founder: https://twitter.com/IgorCGDesign/media Let me know here or by email if you are interested, (email: tivgamesofficial@gmail.com), -Vadim T.
  18. Passionate Unity C# programmer

    Hello everyone, I am Vadim. Do you not have the knowledge of C# or simply can't find the time to write scripts for your future game? Well, here I am offering to write any Unity C# script you need in no time for as low as 5$, and maximum 15$ for very complex scripts. If you are not be satisfied, you get all your money back guaranteed. So nothing to lose right. I am a Unity C# programmer with 2+ years of experience, very passionate about game development and have developed many different games 2D and 3D. SERVICE LINK: http://www.fiverr.com/technographicpc/write-you-a-unity3d-csharp-script You can also have a look at a small 2D game I have created alone a few months ago: http://gamejolt.com/games/haunted-rescue/221410 Thanks for reading!
  19. Endless Turns | Free Android game!

    Hey guys :3 This is my second game release on google play service! Check out ya ! https://play.google.com/store/apps/details?id=com.LogyexGames.EndlessTurns
  20. Check my 3d models ("u")

    hi guys i am new here , i just want to let you guys check my models you can get a good models with a small price ---- CLICK HERE ----
  21. ToonUp

    ToonUp View File Game based on clicks, evolution and wealth. Beta version. Only 1 map, but several evolutionary features. Help in progress of the game to continue to be released. Submitter NydoX Submitted 03/15/2017 Category Game Demos  
  22. PhysicsSolver | Android Game |Released!

    Hi everyone.. Finally i've developed this game within 10 days... PhysicsSolver My first game i've published.. you may notice bugs/glitches.. you can just leave a comment! PhysicsSolver |Android Game ----- My upcoming game will be better than this x20000 time.. they told me your idea has not been taken from anyone and Unique one!
  23. Vaijk Inventory System - Unity Package

    Hello everyone! I've created another package inside Unity called Vaijk Inventory System. This is an amazingly dynamic and flexible inventory system, it can be adpated to be used in any game you imagine an inventory system fit for. The Vaijk Inventory System comes with a set of utilities that can be used by beginners to get their project going or can be custumized to a whole new level, you determine how the inventory behaves and looks like. Feature Spotlight: - 8 clean and commented scripts; - Basic player system (movement, camera-rotation, health); - Interactable objects; - Item dropping; - Item stacking, crafting, swapping, seperating, usability, etc; - 100% custumizable inventory system; - And many other features... Price for the package: only $7.99 Feel like taking a better look at it? Check it out at Sellfy: https://sellfy.com/p/s23u/ Note: A showcase/tutorial video will be coming out as soon as time is available. Thanks!
  24. War Jeep

    Hey guys , I've released a free War Jeep desktop asset on my website for you guys. http://johannesnienaberdigitalartist.com/downloads There are both Unitypackage and Base files versions for if you aren't using unity , the file format is FBX. Screenshots : https://gyazo.com/6ceb5df8b4f092a9bf33e5e99cc4094b https://gyazo.com/65d21a837f27908371386f60c71756e3 The asset is released under CC BY licence so please do credit me if you use it.
  25. FP Dodgeball game(WIP)

    Hello everyone! I'm working on a dodgeball game, but it is still WIP(Work in Progress) There has been edits to the character code in v0.09, so you might have to delete the Saves folder to make it work 100%. It is in the directory where the exe is Standalone Version: v0.07, v0.08, v0.09 WebGL Version: v0.08 (The WebGL version has some issues. It only saves the character temporarily, and the main menu background is all pink, but it disappears when you start a level and quit it or the match is over. So to get the best experience, the standalone version is the best) AI's are pretty stupid sometimes (Don't know a lot about making AI) Controls Hold Left Mouse Button = Charge throw. Space = Jump. WASD = Walk Around. Mouse = Look Around. Left Shift = Sprint. To pick up the ball, just walk through it. Changelogs Plans for v0.10 [PARTIALLY DONE] Skill system - You can unlock skills by using points(the same points used for stats). You can only have 2 active skills at the same time. [NOT STARTED] Dodge improvements [DONE] Small visual improvements [DONE] Stat system rework [PARTIALLY DONE] AI rework - I want to make the AI work with different rules in each mode(normal, and classic), and now they will have a simple animation to show when they are about to throw. Then I can use it for future games I'm going to make, to make it easier to make complex AI's [PARTIALLY DONE] Classic mode - This is a new mode for those who love the good ol' classic Dodgeball To play classic mode you have to make a classic character. The classic character won't be able to buy or use skills, but you will still be able to increase stats ... Plans for v0.11 Shop - Spend in-game cash on new colors and other items for your character (I'll probably not make this, because you can't see yourself except for in the Character Creator/Selector. I guess it is kinda waste of time to make then) ... If you find a bug or if you have any ideas, please post them v0.08 Main Menu screenshot:
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