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Found 166 results

  1. Johannes

    Grunt1914

    A Throwback to the roots of classic first person shooting Think back to a time when military shooters were so dominant and important in your gaming schedule, what made them so good? It's simple, They were fun! No boats, tanks or jets to do your work for you - keep those boots on the ground! You are a soldier, you have your guns, your body and most vitally your mettle! Head out, Grunt! With a distinctly historical arsenal made available to you, you can choose to play any way you want. A selection of the weaponry also contains attachments that were either in use on the field or being tested at the time, giving you lots of options! Unlock more guns as you progress through the ranks to become the ultimate foot-soldier! Come sun, rain or snow in darkness or light, war will rage on! What's the forecast? You choose! You can play in clear, rainy or snowy settings in Grunt1914. These selections have a distinct effect on the maps you choose to fight on, as the visibility and controls adapt to the weather cycle at play! As the fog fills the air and the snow piles will you be able to hold your nerve and take that perfect shot? Time will tell! The Axis vs the Allies, blood will flow! It's the classic story as we've heard it told many times before, the story of brutality and fear, yet also victory and brave hearts! You can play as either a soldier from the Axis alignment, or the Allies confederation. Take up arms in Deathmatch, Team Deathmatch and Gun-Game modes as you rush to be proclaimed the victor above all others! Bordered arenas with tons of tricks and turns Do not desert the battle soldier! Grunt1914 features eight distinct and robust maps to explore and seek triumph in! These are all based on real life locations from novel and peculiar theaters of war of that historical time. Each map features certain unique traits and areas to uncover and unravel, as you make your way through deserts, forests, tombs, military bases, underground hospitals, towns and many more rare areas! Skill above all else There are no power-ups or buffs to help you here, no powers or special treatments to be had. Only one thing matters in Grunt1914, your tactics! How you react and the way you play will decide your fate! There are no vehicles or mounts to save you! Your skill is all you have here! Are you a sniper that favorites long range kills, are you a run and gun heavy grunt or are you sneaky silencer type? You can be any class you want, as long as you can survive! The nostalgia of a classic interface Brave the harsh battlefields and arenas with a compass and map in hand, use those senses to locate enemies on the field! All of these are neatly laid out and visible to you at all times, exactly when and where you will need them! Use these tools to your advantage to turn the tide and become the victor when all seems lost! About the developer Aligned Games© was started by me, Johannes Christiaan Nienaber in 2013 as a video-game development studio. At that time I focused on the creation of smaller scale games, but have since moved into developing bigger and better games. I run the studio myself and as such all of its associated video-game are my sole creations. Grunt1914 is my first foray into the PC gaming market. Please contact me through the studio's website if you have any queries or questions, you can do so at - https://alignedgames.com/ Other social links : Steam : https://store.steampowered.com/app/1059040 Discord : https://discord.gg/Tc5b7D9 Facebook : https://www.facebook.com/Grunt1914/ Twitter : https://twitter.com/grunt1914 IndieDB : https://www.indiedb.com/games/grunt1914 Youtube : https://www.youtube.com/channel/UCKfm34iEuHrFCduvV4OZpag Concept art : Screenshots :
  2. Imported an asset from the store. The import didn't finish. Errors. Deleted asset. Error in every folder in my project. Unity recognizes none of my scripts. Reimported whole project. Still same problem now every texture is white with black dots. Help.
  3. Third update with major improvements including sound, environment, speedometer, and more! This post includes screenshots and video. Enjoy! https://imgur.com/a/r9XJVjS
  4. var zoom : int = 20; //determines amount of zoom capable. Larger number means further zoomed in var normal : int = 60; //determines the default view of the camera when not zoomed in var smooth : float = 5; //smooth determines speed of transition between zoomed in and default state private var zoomedIn = false; //boolean that determines whether we are in zoomed in state or not function Update () { if(Input.GetKeyDown("z")){ //This function toggles zoom capabilities with the Z key. If it's zoomed in, it will zoom out zoomedIn = !zoomedIn; } if(zoomedIn == true){ //If "zoomedIn" is true, then it will not zoom in, but if it's false (not zoomed in) then it will zoom in. camera.fieldOfView = Mathf.Lerp(camera.fieldOfView,zoom,Time.deltaTime*smooth); } else{ camera.fieldOfView = Mathf.Lerp(camera.fieldOfView,normal,Time.deltaTime*smooth); } } This is my zoom effect made in JavaScript. Hope you like it PS: you have to put the script on the camera.
  5. So, you may have seen my crappy fps before, but now I made an even better one! I deleted a whole bunch of random things on my drive to make space, and that old fps was one of them. Not much to look at for right now, I have been trying to get the basics down. There is crouching, better jumping, good footstep sounds, fully working AKM, attachment system ( I don't have any models yet), etc. So here are some screenshots! Probably going to replace the arms, and there is no Post-Processing yet. I don't know how to work blender to well, but the arms are mine! Still, I think it looks ok so far
  6. Hey everyone! Its been a little bit since I've posted and that's because I've been working on a cartoonish/low-poly shipyards asset. It finally got approved and released on the asset store so I would be honored if you wanted to check it out! Store Page - https://assetstore.unity.com/packages/3d/environments/urban/cartoon-shipyards-124154 Showcase Video - -Features-Buildings- 2 Storage houses- 1 Loading house- 1 Bridge- 1 WarehouseVehicles- 1 Aircraft carrier- 1 Jet- 2 Trucks- 1 Forklift- 1 Trailer- 1 Barge- 1 TrainProps- 1 Barrel- 1 Cardboard box- 1 Chain link fence- 1 Crane- 6 different shipping containers- 1 Dirt pile- 1 Rock debris- 1 Electrical Box- 2 fence types- 1 Radio tower- 1 Road block- 1 Sand crate- 2 signsEvironment- 1 Tree- 1 Bush - Slap Chicken Games 2018
  7. Hello armedunity forum, I have one short question to you. Have one of you the android obb file from the free android game: "Star Wars™: Galaxy of Heroes "? (I'm asking this, because my android phone is broken and my Iphone can't extract the .obb file from this game. And no page offers it, only the .apk) If one of you have the obb file, or would download and extract the obb file from this game, and then upload it, would it be very awesome it would help me a lot. Thanks
  8. One of the first Weapon models I have ever made so please be a bit thoughtful that would be awesome and btw please give me some feedback, have a good day/night Textures: 2k PBR (4k, 8k coming soon) Tris: 15.902 Twitter: https://twitter.com/cottbus99 Artstation: https://www.artstation.com/justin_miersch (FREE-DOWNLOAD)https://www.turbosquid.com/3d-models/3d-weapon-pbr-1275971
  9. check my first update for my game, thanks D: i am looking for a little team who can help me create the game, i need map designer 1 or 2 or 3, free time work only, pm me if interested
  10. Hello guys! I am beginner to Unity3D and I am building a 3D FPS Multiplayer Game! My problem is... I want to create a shop that player can buy weapons! But next time that he plays the game weapon is gone! SO, HOW CAN I SAVE A PURCHASED WEAPON (i would prefer to tell me via PlayerPrefs) THANK YOU!
  11. Hi everyone, I'm looking to build a very simple cross promotion system with the following idea: Create any canevas containing few icons of other of your games with a clickeable game icon. This canevas could be triggered by a click on a more games button or anything else. The part where I have difficulties is that I want the games that will be shown to be controlled by me. in other words, I'd like to put the game icon link and game Url outside the game code itself and be able to update the shown games whenever I want without Updating the game inside the store. I have never done such stuff before, so I'm wondering how could I get a png from a url and put it inside the image component? and also update the Urls to the relevant one Regards,
  12. Please, see Attach file and mailed me if you are interested to get Unity Game Complete Project Source code. Mailed Me at: erased Thanks. file erased
  13. Hi everyone. I've been a long time user of this sub, helped out many and in turn been helped. I decided to put my skills to the test and FINISH a game (gasp). I wanted to make a bit grindy RPG type game that wasn't dependant on timers to build things so you'd come back every hour of every day. I couldn't find anything in the app stores. The game is a classic RPG overworld, enter dungeons which are sidescrolling monster slash levels and a few platforming levels. The difference is your hero auto walks. I started out with an idea of an idle clicker type game since I thought "This will take me no time at all." It ended up being a small rpg with a few tap elements, but more skill/planning. I had a hugely hard time trying to get monster HP, exp gain per level, gold drop, weapon prices, et cetera. I never even thought about that being an obstacle. Anyway, here it is. If anyone has any questions on how I did things or comments, please feel free. As a last note too, if you're using a PC to play it, WSAD moves world map and Space is tap attack. https://play.google.com/store/apps/details?id=com.FieryPhoenix.TapRPG This is the android APK. Just search TAPRPG Raithen i the google play store, or if you'd like to try it and you don't have an android, just download BlueStacks on your PC. Thanks in advance guys.
  14. Listen to this one. It's a game. Of course! You might say, BUT not just any game... This is a game about war. War? Yes war. War what? World war! No, wait. Craft war... That won't work either... P... No! Don't you think about going there, you might get banned, there's already a game about that so... How about we combine two completely different genres and... Wait! A chair game. A chair game? That doesn't sound very interesting... BUT you are on the chair! Wh... Ch... Ch... Charcoal game! What do you mean charcoal game... A first person shooter but... You throw charcoal at each other! Wait! This could be a weapon idea. The charcoal shooter, it'll have a mini furnace on the gun and you'll reload it by dumping a bag of charcoal in the furnace! Wh... Where are you getting all of these dumb ideas from... I might be crazy but it's beneficial at times... Kinda. Oh no... I just realized I can't delete posts...
  15. vitlabs

    Last Day Of War

    Hello My new Top down shooter game "Last Day Of War" is on google playWait for your review / bugs / Idea's https://play.google.com/store/apps/details?id=com.VitLabsMobile.LastDayOfWarVit Labs Mobile
  16. Abys966

    Horror map

    i can pay for a good and big map horror genere
  17. FPS game created with Unity 5 version 5.4.3, available in free download here: http://www.mediafire.com/file/d66l6ccd6jhh7at/juego.rar
  18. Hey ladies and gentleman, Me and my team recently changed engine we're using for the game, from Unity to Unreal Engine. The reason was the quality we wanted for the game was harder to archive in the unity than in unreal. Back at unity I had programmed most of the things, 70% of the game was ready, models were being designed and animated. Writers have had created a strong, solid story with some plot twist from here to there. But now in unreal engine, we started level design and programming from 0. But progressing fast. But with the team growth(22 people now) and hard work, I've seen that people are not being as motivated as when the first month they started. Since we all work for free I can not push them work more than they can. I've been lead developer and project manager in some projects in my work (not games. usually software, apps, websites), during that time I've come up with many ideas to keep people motivated, but they was also being paid so I could push them more if they was lacking behind. But now I cant, so I am looking for investor(s) to support us for the development of the game. We're planning to release a demo of the game in mid September, so I could approach to investors and make a crowdfunding post. But I am not finding a way how to approach to investors, what type of presentation should I make, a PDF? should I contact individuals or companies? Since the first level is being designed, there's not much game play I could show to them (for now, but will be ready by mid September). Here are some of the models that are designed by my Lead Modeler. Wish I would share more of the story and game play, but those are being kept in private till the first demo. -------------------------------------------------------------------------------------------------------------------------------------------- PS: if this is the wrong place to post this thread, please transfer it
  19. This is just a simple post asking if anyone wants to come together and make a game that costs some bucks. I have no luck posting in the looking for team members section because it seems as if 12 year-olds are molesting that section of the website looking for a minecraft/halo/call of duty clone STILL, providing no information about themselves whatsoever As for the game itself, there aren't any plans quite yet except that it will have a price (Unless the future 'team' doesn't approve of that idea). I won't dare consider myself a team leader, because that would be rushed and unfair. We, as a team, after enough members are acquired, will vote on decisions that we make throughout the team and within the game we make. It is fair to say that everything should go as a team effort. This brings up my next point. Our 'team' will have no room for people who want to just "tag along". We will need skilled individuals who take what they do seriously. No, this does not mean you will be in a crude rude environment working on the game, whatever that game may be. It simply means that you do your job/part correctly when it is required. This should be a decent filter to rid of the ones who think that making a game consists of painting the terrain green, using the rigidbody first person prefab and showing this final result your mother to prove how talented you are so she'll pat you on the head and call you "sweety". There will be room for jokes and/or chatting. As far as I am concerned, I'm pretty decent at environmental design, concept art, and music involving piano and/or guitar. Sadly, I have nothing to show as of now except for some of my pencil art. I've had nothing to put my talent toward or invest in. Since I have nothing to show on this forum, I'll have to replace that with some information regarding my talents. 1. I am very familiar with the Unity engine. I've messed with it since the very early stages of Unity 3. 2. I have been playing guitar since I was 9. (8 years) 3. I have played piano for just under 3 years. Mastered Bella's Lullaby and man, is it a chick magnet or WHAT? (Just felt like sharing that part ) 4. I've been drawing since I was 2. That's not much considering that half of the population has that history, but you'll have to look at the pictures I've included.
  20. This game is currently on the PlayStore and was wondering if you could go and check it out! https://play.google.com/store/apps/details?id=com.darkscythe.SamuraiRun&hl=en_GB It is a free game and is under development, like coins and a shop for more characters. PS. please download and rate 5 I have recently made another game : https://play.google.com/store/apps/details?id=com.darkscythe.MathTrouble&hl=en_GB
  21. Hello friends I need serious programmer who has free time and wants to make money. I have game idea, arts, assets which have already liked by many people. all I want is good, sociable programmer who can build 2D co-op multiplayer shooter game. I'll give you 30% of the revenue from project. if yo're interested in and have questions about project please contact me on my email : giogedianidze@gmail.com I'll only reply on email Good luck to everyone
  22. starting game on free version unity4.2.2 so graphics are not good some screenshots of level being created from scratch crane and containe and trees are not mine i will replace them later
  23. NEW PACKAGE! This one is a bit late but sure was worth the wait I guess. It's a new pair of FPS Arms which you can use without crediting anyone from this site! It was made by me, and can be used ROYALTY FREE! Feel free to use it in whatever project you like! Please read the text file in the package before proceeding after download! Thanks! Download! Image: ___________________________________________________________________________ Original Post here at my website: 7XFGAMES
  24. Hey guys! So , my studio (Aligned Games) has finally released its second mobile game , Pocket Rockets Traffic Racer Dash on the Play Store for android devices! The game is a traffic racer game but instead of dodging the cars you are encouraged to smash into them! You use your money earned from playing to buy new vehicles and upgrades. Please give the game a try if you have an android device and let me know what your thoughts are. Enjoy the game and please leave a comment and rating on the Play Store page if you enjoyed it! Download Here
  25. NydoX

    ToonUp

    Version 1.0.0

    82 downloads

    Game based on clicks, evolution and wealth. Beta version. Only 1 map, but several evolutionary features. Help in progress of the game to continue to be released.
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