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Found 161 results

  1. Hello armedunity forum, I have one short question to you. Have one of you the android obb file from the free android game: "Star Wars™: Galaxy of Heroes "? (I'm asking this, because my android phone is broken and my Iphone can't extract the .obb file from this game. And no page offers it, only the .apk) If one of you have the obb file, or would download and extract the obb file from this game, and then upload it, would it be very awesome it would help me a lot. Thanks
  2. So, you may have seen my crappy fps before, but now I made an even better one! I deleted a whole bunch of random things on my drive to make space, and that old fps was one of them. Not much to look at for right now, I have been trying to get the basics down. There is crouching, better jumping, good footstep sounds, fully working AKM, attachment system ( I don't have any models yet), etc. So here are some screenshots! Probably going to replace the arms, and there is no Post-Processing yet. I don't know how to work blender to well, but the arms are mine! Still, I think it looks ok so far
  3. Hello guys! I am beginner to Unity3D and I am building a 3D FPS Multiplayer Game! My problem is... I want to create a shop that player can buy weapons! But next time that he plays the game weapon is gone! SO, HOW CAN I SAVE A PURCHASED WEAPON (i would prefer to tell me via PlayerPrefs) THANK YOU!
  4. Unity Game Complete Game Source Code

    Please, see Attach file and mailed me if you are interested to get Unity Game Complete Project Source code. Mailed Me at: erased Thanks. file erased
  5. Hi everyone, I'm looking to build a very simple cross promotion system with the following idea: Create any canevas containing few icons of other of your games with a clickeable game icon. This canevas could be triggered by a click on a more games button or anything else. The part where I have difficulties is that I want the games that will be shown to be controlled by me. in other words, I'd like to put the game icon link and game Url outside the game code itself and be able to update the shown games whenever I want without Updating the game inside the store. I have never done such stuff before, so I'm wondering how could I get a png from a url and put it inside the image component? and also update the Urls to the relevant one Regards,
  6. FREE M3 Submachine Gun

    One of the first Weapon models I have ever made so please be a bit thoughtful that would be awesome and btw please give me some feedback, have a good day/night Textures: 2k PBR (4k, 8k coming soon) Tris: 15.902 Twitter: https://twitter.com/cottbus99 Artstation: https://www.artstation.com/justin_miersch (FREE-DOWNLOAD)https://www.turbosquid.com/3d-models/3d-weapon-pbr-1275971
  7. Hi everyone. I've been a long time user of this sub, helped out many and in turn been helped. I decided to put my skills to the test and FINISH a game (gasp). I wanted to make a bit grindy RPG type game that wasn't dependant on timers to build things so you'd come back every hour of every day. I couldn't find anything in the app stores. The game is a classic RPG overworld, enter dungeons which are sidescrolling monster slash levels and a few platforming levels. The difference is your hero auto walks. I started out with an idea of an idle clicker type game since I thought "This will take me no time at all." It ended up being a small rpg with a few tap elements, but more skill/planning. I had a hugely hard time trying to get monster HP, exp gain per level, gold drop, weapon prices, et cetera. I never even thought about that being an obstacle. Anyway, here it is. If anyone has any questions on how I did things or comments, please feel free. As a last note too, if you're using a PC to play it, WSAD moves world map and Space is tap attack. https://play.google.com/store/apps/details?id=com.FieryPhoenix.TapRPG This is the android APK. Just search TAPRPG Raithen i the google play store, or if you'd like to try it and you don't have an android, just download BlueStacks on your PC. Thanks in advance guys.
  8. Listen to this one. It's a game. Of course! You might say, BUT not just any game... This is a game about war. War? Yes war. War what? World war! No, wait. Craft war... That won't work either... P... No! Don't you think about going there, you might get banned, there's already a game about that so... How about we combine two completely different genres and... Wait! A chair game. A chair game? That doesn't sound very interesting... BUT you are on the chair! Wh... Ch... Ch... Charcoal game! What do you mean charcoal game... A first person shooter but... You throw charcoal at each other! Wait! This could be a weapon idea. The charcoal shooter, it'll have a mini furnace on the gun and you'll reload it by dumping a bag of charcoal in the furnace! Wh... Where are you getting all of these dumb ideas from... I might be crazy but it's beneficial at times... Kinda. Oh no... I just realized I can't delete posts...
  9. Last Day Of War

    Hello My new Top down shooter game "Last Day Of War" is on google playWait for your review / bugs / Idea's https://play.google.com/store/apps/details?id=com.VitLabsMobile.LastDayOfWarVit Labs Mobile
  10. Horror map

    i can pay for a good and big map horror genere
  11. Grunt1914

    Introduction I've decided to finally create a forum post for my game Grunt1914. I've been holding off for months because I dont feel like the game is quite ready for social media yet but I think I need to start putting it out there. We have been working on this game for about a year and a half now. Grunt1914 is a World War 1 themed multiplayer game set in various stages across the war torn world. It is based on the conflicts between the Allies and the Central Powers. You play as a foot-soldier fighting on a variety of maps from around the world at the time. You can play as an American, British, German or Ottoman soldier. You may use any weapon as any soldier meaning the weapons are not locked to their own countries's soldiers. Weapons are customizable in that you may add attachments to them in the load-out. Gameplay and content wise the experience will be somewhere between hardcore and casual. The game will be rather realistic but it wont be a "simulator". The game will have alternating weather and time of day for each round, which the match host can select. If you want to play in the snow at night time, that's up to you. If you want to play in the rain at daytime, you can. These factors will have an impact on game-play. Right now the game is using @themars2011's FPS MP kit for functionality but this is being heavily modified by one of our programmers. Content in the game Maps(Finished) Convoy The map is themed as a fueling and repairing location for war trains and vehicles in an undisclosed location in the North of America. The map features lots of cover in that it is littered with inactive or broken vehicles and trains. The map contains many vantage points and naturally thick vegetated areas. The map will feature sunny, snowy and rainy conditions for both daytime and night time. District The map is themed as a small untouched village in an undisclosed location in the West of Germany. The map features lots of cover in that it features many enter-able buildings, walls, and structures. The map has an outlay designed for close quarters combat but also features rooftops for longer ranged weaponry. The map will feature sunny, rainy and snowy conditions for both daytime and night time. Turmoil The map is themed as a war-torn homestead in an undisclosed location in the East of Germany. The map features lots of cover in the shape of terrain deformation due to bombings, encampments, hilltop bunkers, bombed houses and naturally thick vegetated areas. The map will feature sunny, snowy and rainy conditions for both daytime and night time. Solitude The map is themed as a royal cemetery in an undisclosed location in the North of Egypt. The map is very tight in terms of space and will require quick thinking to excel in. The map features lots of cover in the shape of graves, tombs, and tight angles. The map has many hidden spots so keep an eye on those pesky campers! The map will feature only clear conditions for both daytime and night time. Dugout The map is themed as a war-torn battlefield with debris scattered about in an undisclosed location in North-Eastern France. The map features countless war-torn burnt trees, logs and bushes that make for good cover. There are also underground dugouts containing ammunition and supplies for the battles that are held there. Among these there are also makeshift buildings such as bunkers. The map will feature sunny, rainy and snowy conditions for both daytime and night time. Maps(Unfinished) Passage Weapons The weapon list is a work in progress and will continually be updated. Rifles - Lee Enfield Mk I - Mauser K98 - Mauser M1916 - Lebel Model 1886 Semi-Automatics - MP40 - Sten MK5 - Thompson M1928A1 Automatics - M1918 Browning - MG 15 Shotguns - Remington M10 Pistols - Colt 1917 - Luger P08 Concept Art Here is some of the concept art that has been completed for Grunt1914. Maps Turmoil Convoy District Dugout Characters German infantry The game is continually being worked on and I will keep updating as progress is made. Follow the game Facebook Page Twitter and a website for the game will be online soon. There will also be a fundraiser at a later stage.
  12. check my first update for my game, thanks D: i am looking for a little team who can help me create the game, i need map designer 1 or 2 or 3, free time work only, pm me if interested
  13. FPS game created with Unity 5 version 5.4.3, available in free download here: http://www.mediafire.com/file/d66l6ccd6jhh7at/juego.rar
  14. Hey ladies and gentleman, Me and my team recently changed engine we're using for the game, from Unity to Unreal Engine. The reason was the quality we wanted for the game was harder to archive in the unity than in unreal. Back at unity I had programmed most of the things, 70% of the game was ready, models were being designed and animated. Writers have had created a strong, solid story with some plot twist from here to there. But now in unreal engine, we started level design and programming from 0. But progressing fast. But with the team growth(22 people now) and hard work, I've seen that people are not being as motivated as when the first month they started. Since we all work for free I can not push them work more than they can. I've been lead developer and project manager in some projects in my work (not games. usually software, apps, websites), during that time I've come up with many ideas to keep people motivated, but they was also being paid so I could push them more if they was lacking behind. But now I cant, so I am looking for investor(s) to support us for the development of the game. We're planning to release a demo of the game in mid September, so I could approach to investors and make a crowdfunding post. But I am not finding a way how to approach to investors, what type of presentation should I make, a PDF? should I contact individuals or companies? Since the first level is being designed, there's not much game play I could show to them (for now, but will be ready by mid September). Here are some of the models that are designed by my Lead Modeler. Wish I would share more of the story and game play, but those are being kept in private till the first demo. -------------------------------------------------------------------------------------------------------------------------------------------- PS: if this is the wrong place to post this thread, please transfer it
  15. Hello friends I need serious programmer who has free time and wants to make money. I have game idea, arts, assets which have already liked by many people. all I want is good, sociable programmer who can build 2D co-op multiplayer shooter game. I'll give you 30% of the revenue from project. if yo're interested in and have questions about project please contact me on my email : giogedianidze@gmail.com I'll only reply on email Good luck to everyone
  16. Pocket Rockets Traffic Racer Dash

    Hey guys! So , my studio (Aligned Games) has finally released its second mobile game , Pocket Rockets Traffic Racer Dash on the Play Store for android devices! The game is a traffic racer game but instead of dodging the cars you are encouraged to smash into them! You use your money earned from playing to buy new vehicles and upgrades. Please give the game a try if you have an android device and let me know what your thoughts are. Enjoy the game and please leave a comment and rating on the Play Store page if you enjoyed it! Download Here
  17. Hey guys, I made a little update of my FPS Project. I'll use this thread for the next updates as well. I hope you like it! Recently I'm also working on other projects, so check my channel, if you're interested;) Update: -Updated map -New weapons -New killstreaks (Helciopter, etc.) ...
  18. Greeting! We (TIV Games) are currently in early stages of development of an original Steampunk FPS game demo. The setting is early 19th century London and realistic graphical theme. Our team is 90% complete, we just need a few more concept artists for the environment. The demo will be free to play so there isn't any financial compensation, unless we decide to crowdfund it, then all members will get a percentage from it. The estimated release date for the short demo is 10th August this year (2017), making it a total of 3 month long development. The story is written and levels designed. Here you can see a 2D game I (programmer/founder) have published previously: https://gamejolt.com/games/haunted-rescue/221410 And here you can see a portfolio of our 3D Artist/co-founder: https://twitter.com/IgorCGDesign/media Let me know here or by email if you are interested, (email: tivgamesofficial@gmail.com), -Vadim T.
  19. Passionate Unity C# programmer

    Hello everyone, I am Vadim. Do you not have the knowledge of C# or simply can't find the time to write scripts for your future game? Well, here I am offering to write any Unity C# script you need in no time for as low as 5$, and maximum 15$ for very complex scripts. If you are not be satisfied, you get all your money back guaranteed. So nothing to lose right. I am a Unity C# programmer with 2+ years of experience, very passionate about game development and have developed many different games 2D and 3D. SERVICE LINK: http://www.fiverr.com/technographicpc/write-you-a-unity3d-csharp-script You can also have a look at a small 2D game I have created alone a few months ago: http://gamejolt.com/games/haunted-rescue/221410 Thanks for reading!
  20. Hi guys and girl. I want to collaborate with someone or team. You know, Im artist. I can... but I don't want to make 3d model work now. Mostly Drawing, design, art direction... Pls. Only realistic and serious projects, not fan game works, copycat survival games or boring we want you type military fps games vs... Thank you. Especially in Stockholm / Sweden !
  21. Endless Turns | Free Android game!

    Hey guys :3 This is my second game release on google play service! Check out ya ! https://play.google.com/store/apps/details?id=com.LogyexGames.EndlessTurns
  22. Anybody want to make a game?

    This is just a simple post asking if anyone wants to come together and make a game that costs some bucks. I have no luck posting in the looking for team members section because it seems as if 12 year-olds are molesting that section of the website looking for a minecraft/halo/call of duty clone STILL, providing no information about themselves whatsoever As for the game itself, there aren't any plans quite yet except that it will have a price (Unless the future 'team' doesn't approve of that idea). I won't dare consider myself a team leader, because that would be rushed and unfair. We, as a team, after enough members are acquired, will vote on decisions that we make throughout the team and within the game we make. It is fair to say that everything should go as a team effort. This brings up my next point. Our 'team' will have no room for people who want to just "tag along". We will need skilled individuals who take what they do seriously. No, this does not mean you will be in a crude rude environment working on the game, whatever that game may be. It simply means that you do your job/part correctly when it is required. This should be a decent filter to rid of the ones who think that making a game consists of painting the terrain green, using the rigidbody first person prefab and showing this final result your mother to prove how talented you are so she'll pat you on the head and call you "sweety". There will be room for jokes and/or chatting. As far as I am concerned, I'm pretty decent at environmental design, concept art, and music involving piano and/or guitar. Sadly, I have nothing to show as of now except for some of my pencil art. I've had nothing to put my talent toward or invest in. Since I have nothing to show on this forum, I'll have to replace that with some information regarding my talents. 1. I am very familiar with the Unity engine. I've messed with it since the very early stages of Unity 3. 2. I have been playing guitar since I was 9. (8 years) 3. I have played piano for just under 3 years. Mastered Bella's Lullaby and man, is it a chick magnet or WHAT? (Just felt like sharing that part ) 4. I've been drawing since I was 2. That's not much considering that half of the population has that history, but you'll have to look at the pictures I've included.
  23. Check my 3d models ("u")

    hi guys i am new here , i just want to let you guys check my models you can get a good models with a small price ---- CLICK HERE ----
  24. ToonUp

    Version 1.0.0

    76 downloads

    Game based on clicks, evolution and wealth. Beta version. Only 1 map, but several evolutionary features. Help in progress of the game to continue to be released.
  25. ToonUp

    ToonUp View File Game based on clicks, evolution and wealth. Beta version. Only 1 map, but several evolutionary features. Help in progress of the game to continue to be released. Submitter NydoX Submitted 03/15/2017 Category Game Demos  
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