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  1. Hey ladies and gentleman, Me and my team recently changed engine we're using for the game, from Unity to Unreal Engine. The reason was the quality we wanted for the game was harder to archive in the unity than in unreal. Back at unity I had programmed most of the things, 70% of the game was ready, models were being designed and animated. Writers have had created a strong, solid story with some plot twist from here to there. But now in unreal engine, we started level design and programming from 0. But progressing fast. But with the team growth(22 people now) and hard work, I've seen that people are not being as motivated as when the first month they started. Since we all work for free I can not push them work more than they can. I've been lead developer and project manager in some projects in my work (not games. usually software, apps, websites), during that time I've come up with many ideas to keep people motivated, but they was also being paid so I could push them more if they was lacking behind. But now I cant, so I am looking for investor(s) to support us for the development of the game. We're planning to release a demo of the game in mid September, so I could approach to investors and make a crowdfunding post. But I am not finding a way how to approach to investors, what type of presentation should I make, a PDF? should I contact individuals or companies? Since the first level is being designed, there's not much game play I could show to them (for now, but will be ready by mid September). Here are some of the models that are designed by my Lead Modeler. Wish I would share more of the story and game play, but those are being kept in private till the first demo. -------------------------------------------------------------------------------------------------------------------------------------------- PS: if this is the wrong place to post this thread, please transfer it
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