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Found 3 results

  1. INTRODUCTION - So after messing around with Unity a bit, I decided to pick up my old Halo project that I previously abandoned. I honestly wasn't prepared to take on a full game yet and it became overwhelming, especially with nobody other than I really knowing what the focus of the game would be. So let me re-introduce you, to Project Initiative. Project Initiative is a free-to-play, arena style shooter based in the Halo universe. My goal is to make the gameplay as true to the franchise as possible, though still allowing room for creativity and innovation. I currently have four main game modes planned to be incorporated at release: Anvil, Firefight, War Games, and Training (More may come as development progresses). The main focus of the game is the Anvil Editor (like forge in Halo), and War Games as this is a multiplayer focused game. Firefight will do a small ammount of story-telling, although this is the least of my concerns. Training will be a large room giving the player unrestricted access to all weapons, vehicles, enemies, etc. in the game. There will be no campaign and there are currently no plans to give it one. I myself cannot do this alone, so I am actively searching for developers. Please refer to the "Join the team" section for details. STORY - The year is 2562, you are a Spartan V set aboard the UNSC Anvil Station, testing experimental technology and actively participating in War Games alongside the Sangheili. On Anvil Station, you have access to many experimental features not yet available to other soldiers, such as the Anvil Editor, unrestricted access to experimental armour, new weapons testing, new and realistic AI combat situations, as well as the ability to enlist in service to protect Human colonies from the remaining Covenant forces. JOIN THE TEAM - So as stated, I cannot do this on my own. I am in need of developers willing to dedicate at least 4/5 hours per week, and can contribute to the team. I myself do UI/HUD templates (designing the layout, not formalizing), Map design/production, and public relations. Right now, this is an idea I wish to bring to the community, and progress so far is little over none. Although, if you are interested please email me at: crux.cyanide@gmail.com (below are some specific jobs needing to be filled) -3d Modeling -Sound Effect Production -Texturing -Networking -Scripting (email for more specifics) -Voice Acting -Subreddit/forum moderation -Whatever else you wish to contribute Thanks for reading, and I hope to work with some of you soon.
  2. Hey, my name is Justin Smith, I'm 15 years old and the lead dev of our Project. This is merely an idea I wish to make a reality, we are currently searching for as many developers as we can get, if you are interested email me at: crux.cyanide@gmail.com or tymelapse.studios@gmail.com Some info about Project Initiative ----------------------------------------- Project Initiative is a First Person, action packed shooter based in the Halo universe. Featuring the following main game-modes: -Firefight -War Games (Matchmaking) -Anvil (Forge) -Battle Sim My goal is to create the ultimate Halo PC experience, bringing the iconic Multiplayer, the original weaponry, and tons of new content and tweaks with the same old fun and fast paced action as the original. Project Initiative is built around the community and centered laregely on the Anvil (Forge) aspect of the game, enabling a file-share system, a custom games lobby, and even the ability to add your own modifications to the game and import your own meshes/textures into Anvil. Anvil will enable map creation, map modification, AI spawning, a custom scripting system, an in-game screencorder, and much more to come, stay tuned! Join me if you would like, but keep all nay-saying in PM's (NOT comments below )
  3. Hey ArmedUnity community. Please understand that this is not a full game showcase. I have many things to work on, and implement. This topic, however, will expand as i push more updates, and when I am done, you will see the fruits of my labor. You can play the game, which is in an Alpha stage, in the DemoZone. For Now: Weapon Shop( Based on DaBossTMR menu ) UPDATE: 0.4.8 WEB> I have ported the GameFinder and the CreateRoom Wizardto 3D GUI Text and textures ( VERY HARD WORK! ). In my opinion, it looks far better than the regular GUILayout code. I will finalize a few things, such as textures, GUI, and gameplay for the GRAND 0.5 BUild. Remember to look for this app on Google Play this fall. UPDATE: 0.4.9 ADRD / WEB > I have ported the game to android, and yes, you can play cross platform. I have also editted a few scripts, but there is no visible difference. Please, stay tuned for Update 0.5, where all hell may just break loose! You can download the Control Test here: Control Test Download You can download the Android Beta here: DeltaOne Demo Download
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