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Found 377 results

  1. Mateus2583

    Lost in the world

    Version 1.2.1_beta

    12 downloads

    Name: Lost in the world (LITW) Genre: FPS Platform: PC / Windows Lost in the world is an independent game in development. Grades: Multiplayer Level Editor New Weapons New animations Thank you in advance for your opinion!
  2. KurtindoRetro

    AU FPS KIT

    queria ajuda peguei o projeto AU FPS KIT e queria saber como adicionar multplayer e bots,tenho muito interesse em aprender é quero fazer um jogo pra poder jogar com um amigo e pra isso preciso do multplayer e vi que o photon da unity foi descontinuado, alguém por favor me ajude ============================================================================================================= I wanted help I got the AU FPS KIT project and wanted to know how to add multplayer and bots, I have a lot of interest in learning I want to make a game to play with a friend and for that I need the multplayer and I saw that the photon of unity was discontinued, someone Please help me
  3. MadWolfGames

    MadFPS Kit

    Hello ArmedUnity! I’ve made my first FPS Kit for you and me! It helps me to improve my current knowledge, playing around with code, making new systems.. etc. While Im learning I want you guys to use and improve my progress. You are free to make a game with this! But you will need to change every model! This is completely made from scratch! Even the FPS Controller! I hope I will get some feedback for it. Helps me improve this kit and my knowledge! This Kit will get Daily or Weekly updates! Description: FPS Controller Simple { Crouching, Jumping, Sprinting, Walking } Can Crouch detection under Objects Animated Legs PLACEHOLDER Player Simple Weapon Script Weaponswitching Weapon Drop Rigidbody dragging Simple UI Simple Wallrun Simple Ladder Climbing Simple Parkour Middle Level AI AI search for cover when attacking player AI search for cover that AI is safe AI search for nearest cover AI Weapon Script AI Weapon Reload AI Wandering Script AI Text on head (only visible if player looks at AI) and more! Update 2: Added Sprinting animation Added Pickup animation Improved Parkour Improved Ladder Climbing Improved Legs Fixed Bugs Added 3 Demo Scenes Added Main Menu Added Load Level OnTrigger Script Update 3: Added Simple UI Fixed shooting while running Updated Weapon Drag script Added smooth crouching Commented 50% of the code Added tooltips Update 4: Performance Update 1: Fixed Bugs Fixed Some Errors Added PauseMenu Edited MainMenu (Added Control info for now, next will be editable controls) Updated Weapon Script Updated Player Script Updated MainMenu Script Updated Player Canvas Updated Scenes Removed Several Models, Textures Edited Texture Quality and much more... Update 5: Performance Update 2 Fixed Bugs/Glitches Fixed Errros New Parkour Animation New Jump Animation New Middle Level AI New Gun Models New Gun Animations New Sounds New Ambient Sound New Leg Textures Added Animated AI Added Ammo Pickup Added Drag Collision Detection Added Camera Movement Updated FPS Controller Updated MadPlayer to be more effective Updated Demo Scene Removed 2 Scenes Removed Old Weapons Removed Old Sounds and more.. Update 6: Completly New Version Changelog coming soon.. To-Do: Making code cleaner New Weapons (Explosive) Work on wall running and more... Trello: https://trello.com/c/5g4Zzjyl/7-mad-fps-kit Please give me suggestions of what I could add. Unity version: Unity2017.3.1f or higher. File Name: MadFPSKitV0.9.rar File Size: 553.06MB Download Link: http://www.mediafire.com/file/y916as7a3grm9y1/MadFPSKit0.9.rar/file .EXE Demo Version Link: -- Showcase/Update Videos: Tutorial Videos: Happy Developing! MadWolf Games
  4. CodevGames

    Pylow Release on Steam!

    Pylow is our first project and we are delighted to announce that we will publish it by the end of this month Pylow is a Fps arena, where every player can choose his clothes and accessories, the classes and the weapons to use during each game We chose a low poly style, that guaranteed us a unique visual result that those who decided to follow us during our development, loved a lot. One of our most particular features is the animation of each character as soon as it dies, in fact who will be killed will swell very quickly and then fluctuate in the map, until someone else will shoot the mega balloon that will explode making it rain confetti. I hope you enjoy it, we have had very positive feedback and we are also counting on you to know if you are interested in the game or for asking us anything. These are our contacts: FACEBOOK YOUTUBE INSTAGRAM WEBSITE
  5. So, you may have seen my crappy fps before, but now I made an even better one! I deleted a whole bunch of random things on my drive to make space, and that old fps was one of them. Not much to look at for right now, I have been trying to get the basics down. There is crouching, better jumping, good footstep sounds, fully working AKM, attachment system ( I don't have any models yet), etc. So here are some screenshots! Probably going to replace the arms, and there is no Post-Processing yet. I don't know how to work blender to well, but the arms are mine! Still, I think it looks ok so far
  6. TRCGamez

    My fps so far.

    Well, this is my WIP fps with screenshots. Been working on it for a month so far and I would say I have made sufficient progress. Not to proud of graphics, but the character is fully working except for swimming and reloading animation. Here are some screenshots (Only 3 screenshots tho.) Also using a budget of 0$ with unity personal.
  7. UPDATE 2 RELEASED, THANK YOU GUYS. CHANGELOG -4 New weapons(Taurus .889, UMP-45,RPG-7, SCAR-L) -UI -Simple AI -Blood Screen -Viewpunch(shake when there's recoil) -Post Process. About This is an FPS game(With no particular name) that i have been working like a month. Everything you see here is completely made from scratch(Except for crosshair and zombie model) by a guy which is 12 y/o. Using blender, Gimp. It started as a low poly fps at first. Yes, the models and textures aren't really good, even the animations are bad. What do you think? Feedback is appreciated. VIDEO(Newest Update) Working On: Score Wave System Grenades Maps 2 new weapons for now(Double barrel Shotgun & Crossbow)
  8. Could someone make tut on making headbob of FPSController(Camera) realistic, or send me the anims of it. My camera's position are as follow: x = 0 y= 1 or 2(i didnt remember, i think its around 1.738) z =0 If you make tut then plz dont forget to post anim package. I tried making anims by own but its not realistic and its not good. It'd be good if OccularCrash make it.
  9. UnicornPotato

    Cartoon Shipyards Asset

    Hey everyone! Its been a little bit since I've posted and that's because I've been working on a cartoonish/low-poly shipyards asset. It finally got approved and released on the asset store so I would be honored if you wanted to check it out! Store Page - https://assetstore.unity.com/packages/3d/environments/urban/cartoon-shipyards-124154 Showcase Video - -Features-Buildings- 2 Storage houses- 1 Loading house- 1 Bridge- 1 WarehouseVehicles- 1 Aircraft carrier- 1 Jet- 2 Trucks- 1 Forklift- 1 Trailer- 1 Barge- 1 TrainProps- 1 Barrel- 1 Cardboard box- 1 Chain link fence- 1 Crane- 6 different shipping containers- 1 Dirt pile- 1 Rock debris- 1 Electrical Box- 2 fence types- 1 Radio tower- 1 Road block- 1 Sand crate- 2 signsEvironment- 1 Tree- 1 Bush - Slap Chicken Games 2018
  10. AshwinTheGammer

    [C#]Sniper Script. Whats wrong in it?

    I have this script from @MadWolfGames. He made this script in Unity 2018, when I imported it into my Unity 4.7.2f1 then I got some error so I fixed it. But then after its not working. Neither scope texture is drawing nor player can reload even ammo = 0. Ammo goes in -(negative) whenever I try to shoot after 0 bullets it doesnot reload. Below is code here: I hope you understand. He'd already done lot for me and now I don't want him to disturb. That's all! using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; // Simple Script for Ash public class SniperScript : MonoBehaviour { public LayerMask thingsPlayerCanHit; // SETUP public float minDamage = 50f; public float maxDamage = 100f; public float ammo = 6; public float ammoInClip = 6; public float clips = 4; public Camera weaponCamera; public float fireRate = 1; private float fireTime; // Do not override public float range = 500; public float reloadTime = 2; // MISC public Animation Anim; public AnimationClip fireAnim; public AnimationClip reloadAnim; [Tooltip("Choose the sniper model to deactivate while aiming")] public GameObject sniperModel; [Tooltip("Choose the scope image")] public GameObject sniperImage; public AudioClip reloadSound; [Tooltip("Choose the shot sound")] public AudioClip _sniperShot; private AudioSource _audioSource; public float recoilPower = 10f; [Tooltip("Choose the button to aim the rifle")] public KeyCode aimButton = KeyCode.Mouse1; [Tooltip("Choose the button to reload the rifle")] public KeyCode reloadButton = KeyCode.R; // BOOLS private bool isReloading; void Start () { _audioSource = GetComponent<AudioSource>(); } void Update () { if (Input.GetButtonDown ("Fire1")) { StartCoroutine ("Fire"); } if (Input.GetKeyDown(aimButton) && sniperImage != null && sniperModel != null && !isReloading) { Camera.main.fieldOfView = 30; sniperImage.SetActive(true); sniperModel.SetActive(false); } else if(Input.GetKeyUp(aimButton) && sniperImage != null && sniperModel != null) { Camera.main.fieldOfView = 60; sniperImage.SetActive(false); sniperModel.SetActive(true); } if (Input.GetKeyDown(reloadButton)) { Reload(); } if (fireTime < fireRate) fireTime += Time.deltaTime; } IEnumerator Fire() { ammo--; Anim.Stop(); weaponCamera.transform.Rotate (Vector3.right, -recoilPower * Time.deltaTime); Anim.Play(fireAnim.name); RaycastHit hitInfo; _audioSource.PlayOneShot(_sniperShot); Ray ray = weaponCamera.ScreenPointToRay(new Vector2(Screen.width / 2, Screen.height / 2)); if (Physics.Raycast(ray, out hitInfo, range, thingsPlayerCanHit)) { if(hitInfo.collider.transform.gameObject.tag == "Player"){ hitInfo.transform.root.GetComponent<PhotonView>().RPC("TakeDamage", PhotonTargets.AllBuffered, Random.Range(minDamage,maxDamage), PhotonNetwork.playerName); } } yield return new WaitForSeconds(fireRate); } void Reload() { if (ammo >= ammoInClip || clips <= 0 || isReloading) return; Anim.CrossFade(reloadAnim.name); _audioSource.PlayOneShot(reloadSound); StartCoroutine(FinishReload()); isReloading = true; } IEnumerator FinishReload() { yield return new WaitForSeconds(reloadAnim.length); ammo = ammoInClip; clips--; isReloading = false; } }
  11. frankadimcosta

    Magic Fighters, a tribute to Magic Carpet

    Magic Fighters is a tribute to Magic Carpet, the masterpiece by Peter Moulinex, Bullfrog, published in '90 by EA. https://connect.unity.com/p/magic-fighters
  12. lolomadac

    NightStick with Anim

    Version 1.0.0

    3 downloads

    This is a nightstick with hit animation. The hit animation is basic and you can use this without credits or royalty in your commercial projects.
  13. TRCGamez

    Regular Gun Script

    Hello! This is my first post ever! I just wanted to share a simple gun script that uses C#. Probably the best script for beginners! There are two scripts, one for the gun, and one for the enemies to shoot at! Hope u like it! 1st script: using UnityEngine; public class Gun : MonoBehaviour { public float damage = 25f; public float range = 100f; public Camera fpsCam; public ParticleSystem muzzleFlash; // Update is called once per frame void Update () { if (Input.GetButtonDown("Fire1")) { Shoot(); } } void Shoot () { muzzleFlash.Play(); RaycastHit hit; if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range)) { Debug.Log(hit.transform.name); Target target = hit.transform.GetComponent<Target>(); if (target != null) { target.TakeDamage(damage); } } } } 2nd Script (Target Script) using UnityEngine; public class Target : MonoBehaviour { public float health = 50f; //what makes the damage work public void TakeDamage (float amount) { health -= amount; if (health <= 0f) { Die(); } } void Die () { Destroy(gameObject); } } There u go! those are all of the scripts! (Credit to brackeys for them.)
  14. Mufabil45

    How to make fps wingsuit system

    Greetings, i want to ask how to create wingsuit system that quite similar to Farcry game? . Here an example: Thanks in advance.
  15. Welcome to the Watch topic! What is Watch? Watch is a FPS game. We focus on ground vehicles and guns, making maps that looks good but also are good for gameplay. Players can level up and get better guns and vehicles. The game will be free but there will be ingame currency. Who am I? Am Max, seventeen years old and from Holland. Watch is my soulmate and biggest project in my life. I hope to make a amazing game! What do you get? Unfortunately we cannot give you a earnings. But you get a part of the profit from Coins and get ingame stuff and we can help you to be better! You do this to help to make a awesome game and to get better, you should not join if you only do it for money! We want to make a fun and awesome game! What do we search? Unity DEV Unity Terrain Designer Unity Modeller Unity Animation maker Wanna join? Join or discord: https://discord.gg/wSqU6Hb or PM me. Currency? There are two kinds of currency, Coins and Credits. Coins can be bought in the store and can players get them by: monthly giveaways, give a helpful bug report or a helpful suggestion! Pay to win? NO, we will do our best to never add anything that is pay to win. We also want to balance the different in levels. A player with level 2 should be able to kill a player with level 20. This wont break the game but will make it more fun and fair! With Coins player can buy special guns and vehicles one level above their level. Gamemodes? ranking FFA, FFA, Deathmatch. Loadout? The player has two loadouts he can customize. You can select two guns and one vehicle. Also one grenade and later unlock a second grenade. Also can the player equip one melee weapon. Vehicles? In some game modes the player can spawn vehicles. There is a limit of vehicles in each map. How bigger the map how more vehicles, how smaller how less vehicles. Levels? The player can level up with XP. With higher levels you unlock weapons and vehicles. The max level will first be 25 but later higher when there are more weapons and vehicles.
  16. Mufabil45

    Realistic FPS Prefab Bug

    Greetings. Im using RFPSP in Unity 2018. I want to make a custom character for my game but it seems like its have a broken spine bug, I've asked the developers about this but they didn't respond yet, any idea of how to fix it?
  17. OcularCash

    FPS Kit v1.4.0

    FPS Kit v1.4.0a With One Man Army and myself having our own projects to work on and very little time to work on Kit Updates, I've decided to show you the progress on the newest version of the Free Kit and let you test it out with a downloadable player. This way you can test out the features without having multiple browsers open. As you've figured out by now, yes, multiplayer has been added upon several requests for such. Also, a simple weapon selection menu has been added to give you a start for your weapon managing needs. Check below for updated list of bugs. Build x86 DOWNLOAD Build x86_64 DOWNLOAD Project Files DOWNLOAD FPS Kit v1.4.0b Beta version will be released at a later date. The beta version will include fixes from alpha, vehicles and much more. Check back in the future for release dates. FPS Kit v1.4.0 Full version will be released after beta testing. The full version will include all fixes from alpha and beta. Check back in the future for release dates. Current Bugs Dead Replacements show up if exiting and re entering a server (will be fixed in beta version) If a server closes, the scene players are not removed (Easy fix, but will be fixed in beta version) Weapon does not show on other players in your scene (will be fixed in beta version) How To's PLAYER MESH SWAP : https://www.youtube.com/watch?v=XlRaZhjomuI Demo: https://dl.dropboxusercontent.com/u/230875276/Preview/Preview.html
  18. MadWolfGames

    UNITY 2017 | The Last Sniper

    Hello ArmedUnity! Well Im back to developing shooters. (lol) This project is for testing my skills and only conzentrating on it. I always start making 5 different project and explode. So.. here my progress after a few days. Discord link is in the video description. Singleplayer story based game. (TLS by RedSky Games (my games channel)) Update #1: Update #2: Changelog: Added Fall Damage Added Leaning Added Prone Added LeanAim Added PostProcessing Added Weapon Name UI Added Weapon Pickup Added Weapon Drop Improved Vaulting and Climbing Improved Bullet Script Improved Weapon Switching Improved FPSController Improved Grenade Script Fixed ProjectSettings (Broke the hole Project) Fixed Bugs and Error and more...
  19. Hello guys! I am beginner to Unity3D and I am building a 3D FPS Multiplayer Game! My problem is... I want to create a shop that player can buy weapons! But next time that he plays the game weapon is gone! SO, HOW CAN I SAVE A PURCHASED WEAPON (i would prefer to tell me via PlayerPrefs) THANK YOU!
  20. Part 1 or Episode 1 of converting au fps kit into Call of duty Ghosts Please Subscribe my youtube channel and also a big thanks to OneManArmy3d Episode 2: Working on UI
  21. I dont know whats happening? its very strange! I dont know how to explain my problem? Ive attached the video see it! You'll find my problem easily! Im using photon. link is below! yes im using onemanyarmy3d's model they're ripped from cod mw2 i will not use it in my game im using that only for testing purpose. I'll change it when I release my game. Dont offense me! https://youtu.be/OKYva8lJeB0
  22. AshwinTheGammer

    Battle of Force (Zombies Edition)

    This is new update of my game(you may say it update #3). This is zombie edition of my game. You can download it here. Dont forget to read the Read ME! here is link : https://mega.nz/#!mZVXCSBZ!S9B8V06QWdisqEtI9c3t7rQqA8NaLEQvsc8Eohjpa04
  23. Hi all, I have a simple question. Normally when you make fps animations for raycast based shooting you create the next set of animations - (draw, idle, shoot, reload, etc). You do the shoot animation also because the shooting and spread is handled with raycast, but what to do if shooting is projectile based and the to make spread you move the gun it self not the ray position ? If I will do it in animation my bullet will follow the animations position which I don't want because my spreading is handled in the code where I manually rotate the gun and move. So how to go with it ? Do I have to create only trigger pull and sliding for shooting animation without the moving the gun itself? Any suggestions plz im stuck
  24. DarkC0der

    Flexible Weapon Reloading Logic

    Hi everyone, I am stuck with a problem or better say if my approach will be good or not. So I am developing an fps shooter (learning to create ). I have got a component based weapon system inspired by Mick Boere https://mickboereportfolio.com/dynamic-weapon-system/. Now I'm adding a reloading component to my system and want to make it so that it fits any weapon type for example if you have a normal assault rifle it would just reload whole magazine, if you have shotgun then you reload one by one every shell like in counter strike. So what my thinking is to create an enum which will hold ReloadType { Magazine, Shotgun }. And inside reload function check the type and do calculation based off that. My question is it good approach or is there more flexible (better) way of achieving this ? Thanx P.S sry for my broke english .
  25. AshwinTheGammer

    Zombie keeps flying.

    MY ai zombie is not staying at terrain. It is keep flying in air. See the screenshot You'll understand. I even tried adding Rigidbody. But that also not working. I've added following things to my Ai 3 scripts. Rigidbody and Character Controller to collide with things etc. Any help is appreciated here.
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