Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Search the Community

Showing results for tags 'fps'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


    • Introduce yourself
    • Discussions
    • Showcase
    • Need help?
    • Seeking team members?
    • Offtopic
    • Example Projects
    • Scripts
    • Shaders
    • Unity Tutorials
    • FPS Kit Tutorials
    • 3D models
    • Animated 3D Models
    • Graphic design
    • Textures
    • Sounds
    • Other
    • Sell
    • Request
  • Mars' Modular Multiplayer Photon FPS Kit's Topics
  • Mars' Modular Multiplayer Photon FPS Kit's Reviews
  • Mars' Modular Multiplayer Photon FPS Kit's Updates
  • Mars' Modular Multiplayer Photon FPS Kit's Tutorials
  • Busy People's Introductions
  • Photon's Tutorials
  • Photon's Photon General
  • Photon's Showcase


  • Free Projects
  • Free Assets
  • Game Demos
  • Photon's Files

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL





YouTube URL

Facebook URL

Twitter URL

IndieGoGo URL

Kickstarter URL


GreenLight URL



Found 385 results

  1. Ah yes, a brand new project. For like the 5th time. I bet I could make an awesome game, that is if my ADHD brain could stick with it for 1 month. Nevertheless, I think this project has potential and therefore am continuing to stick with it. It's a third person shooter. Not much else to it. Don't really have an idea for a storyline or anything, but so far I think development is going well. Anyways I captured a little video with Windows 10's built-in game recorder and used Snipping tool for couple pics. So here it is. Hope you like! Video: Screenies: https://imgur.com/gallery/Bujf1o3
  2. TRCGamez


    This would be a sort of thing that would go in a "just wondering or how to do" forum, but this is the one that suits it the most since we don't have either of those. How would I go about making thermal cameras in my game? I have tried before but I would really like a flir effect. For those of you that play Skillwarz, the UAV thermals or micro uzi scope thermals are good examples. The rest of the world is black, but humans and vehicles are neon white. Thanks!
  3. NEW PACKAGE! Here it is. The ACOG Sight used by militants all over the world. This particular model is made SPECIFICALLY for the UNITY3D Game engine. I've placed the SPECULAR Map in the Alpha Channel of the TGA texture which means you will just have to use the BUMPED SPECULAR Shader in Unity and you're good to go! Don't forget to slide the shininesss slider to maximum! And to change the main and the specular colour both to white! HERE YOU GO! (NOTE: Pictures taken IN GAME). PS: NO CREDITS REQUIRED! DOWNLOAD!
  4. Version


    Fps Arms Pack With sleeve and Arms payday style The Original Model is from Unity. The pack is updated
  5. New Update for Protocol Like and share https://youtu.be/MlKT-FTHfCs
  6. *This kit is no longer supported* Hello ArmedUnity! I’ve made my first FPS Kit for you and me! It helps me to improve my current knowledge, playing around with code, making new systems.. etc. While Im learning I want you guys to use and improve my progress. You are free to make a game with this! But you will need to change every model! This is completely made from scratch! Even the FPS Controller! I hope I will get some feedback for it. Helps me improve this kit and my knowledge! This Kit will get Daily or Weekly updates! Description: FPS Controller Simple { Crouching, Jumping, Sprinting, Walking } Can Crouch detection under Objects Animated Legs PLACEHOLDER Player Simple Weapon Script Weaponswitching Weapon Drop Rigidbody dragging Simple UI Simple Wallrun Simple Ladder Climbing Simple Parkour Middle Level AI AI search for cover when attacking player AI search for cover that AI is safe AI search for nearest cover AI Weapon Script AI Weapon Reload AI Wandering Script AI Text on head (only visible if player looks at AI) and more! Update 2: Added Sprinting animation Added Pickup animation Improved Parkour Improved Ladder Climbing Improved Legs Fixed Bugs Added 3 Demo Scenes Added Main Menu Added Load Level OnTrigger Script Update 3: Added Simple UI Fixed shooting while running Updated Weapon Drag script Added smooth crouching Commented 50% of the code Added tooltips Update 4: Performance Update 1: Fixed Bugs Fixed Some Errors Added PauseMenu Edited MainMenu (Added Control info for now, next will be editable controls) Updated Weapon Script Updated Player Script Updated MainMenu Script Updated Player Canvas Updated Scenes Removed Several Models, Textures Edited Texture Quality and much more... Update 5: Performance Update 2 Fixed Bugs/Glitches Fixed Errros New Parkour Animation New Jump Animation New Middle Level AI New Gun Models New Gun Animations New Sounds New Ambient Sound New Leg Textures Added Animated AI Added Ammo Pickup Added Drag Collision Detection Added Camera Movement Updated FPS Controller Updated MadPlayer to be more effective Updated Demo Scene Removed 2 Scenes Removed Old Weapons Removed Old Sounds and more.. Update 6: Completly New Version Changelog coming soon.. To-Do: Making code cleaner New Weapons (Explosive) Work on wall running and more... Trello: https://trello.com/c/5g4Zzjyl/7-mad-fps-kit Please give me suggestions of what I could add. Unity version: Unity2017.3.1f or higher. File Name: MadFPSKitV0.9.rar File Size: 553.06MB Download Link: http://www.mediafire.com/file/y916as7a3grm9y1/MadFPSKit0.9.rar/file .EXE Demo Version Link: -- Showcase/Update Videos: Tutorial Videos: Happy Developing! MadWolf Games
  7. Hey all! I've finally been able to work on my multiplayer FPS Gunmetal again and it's coming along pretty well. I've been able to redo the menu and add a custom game launcher that is able to patch, add more weapons, and the ability to go prone. The map is also a new addition. Let me know what you think along with what I should add or remove. Thanks for the support and the feedback! Hopefully, I will be able to release a stable Alpha soon for testing.
  8. Third update with major improvements including sound, environment, speedometer, and more! This post includes screenshots and video. Enjoy! https://imgur.com/a/r9XJVjS
  9. Part 1 or Episode 1 of converting au fps kit into Call of duty Ghosts Please Subscribe my youtube channel and also a big thanks to OneManArmy3d Episode 2: Working on UI
  10. Unity car game using Unity 2018.2. I have decided to step away from the realistic fps genre and try something new. Racing!11!11!1! The game is something I would like to be a mix of Forza, Grid Autosport, and Need for Speed. In the game, you will have the choice to either participate in legal or illegal races. Legal races will have designated cars to be used in the race. Illegal races will let you use whatever car you want, unmodified or modified. Would also like to add death race mode and derby mode. My hopes would be to later add special car packs consisting of cars and planes from famous tv shows (Airwolf, Ghost Busters, Night Rider, Scooby Doo) and sell them as DLC. An example of my wishes would be something like the car packs for rocket league but also added modes (death race derby etc.). Anyways without further ado, here are screenies. https://imgur.com/a/BOs0zQT
  11. KurtindoRetro


    queria ajuda peguei o projeto AU FPS KIT e queria saber como adicionar multplayer e bots,tenho muito interesse em aprender é quero fazer um jogo pra poder jogar com um amigo e pra isso preciso do multplayer e vi que o photon da unity foi descontinuado, alguém por favor me ajude ============================================================================================================= I wanted help I got the AU FPS KIT project and wanted to know how to add multplayer and bots, I have a lot of interest in learning I want to make a game to play with a friend and for that I need the multplayer and I saw that the photon of unity was discontinued, someone Please help me
  12. Version 1.2.1_beta


    Name: Lost in the world (LITW) Genre: FPS Platform: PC / Windows Lost in the world is an independent game in development. Grades: Multiplayer Level Editor New Weapons New animations Thank you in advance for your opinion!
  13. Pylow is our first project and we are delighted to announce that we will publish it by the end of this month Pylow is a Fps arena, where every player can choose his clothes and accessories, the classes and the weapons to use during each game We chose a low poly style, that guaranteed us a unique visual result that those who decided to follow us during our development, loved a lot. One of our most particular features is the animation of each character as soon as it dies, in fact who will be killed will swell very quickly and then fluctuate in the map, until someone else will shoot the mega balloon that will explode making it rain confetti. I hope you enjoy it, we have had very positive feedback and we are also counting on you to know if you are interested in the game or for asking us anything. These are our contacts: FACEBOOK YOUTUBE INSTAGRAM WEBSITE
  14. So, you may have seen my crappy fps before, but now I made an even better one! I deleted a whole bunch of random things on my drive to make space, and that old fps was one of them. Not much to look at for right now, I have been trying to get the basics down. There is crouching, better jumping, good footstep sounds, fully working AKM, attachment system ( I don't have any models yet), etc. So here are some screenshots! Probably going to replace the arms, and there is no Post-Processing yet. I don't know how to work blender to well, but the arms are mine! Still, I think it looks ok so far
  15. TRCGamez


  16. UPDATE 2 RELEASED, THANK YOU GUYS. CHANGELOG -4 New weapons(Taurus .889, UMP-45,RPG-7, SCAR-L) -UI -Simple AI -Blood Screen -Viewpunch(shake when there's recoil) -Post Process. About This is an FPS game(With no particular name) that i have been working like a month. Everything you see here is completely made from scratch(Except for crosshair and zombie model) by a guy which is 12 y/o. Using blender, Gimp. It started as a low poly fps at first. Yes, the models and textures aren't really good, even the animations are bad. What do you think? Feedback is appreciated. VIDEO(Newest Update) Working On: Score Wave System Grenades Maps 2 new weapons for now(Double barrel Shotgun & Crossbow)
  17. Could someone make tut on making headbob of FPSController(Camera) realistic, or send me the anims of it. My camera's position are as follow: x = 0 y= 1 or 2(i didnt remember, i think its around 1.738) z =0 If you make tut then plz dont forget to post anim package. I tried making anims by own but its not realistic and its not good. It'd be good if OccularCrash make it.
  18. Hey everyone! Its been a little bit since I've posted and that's because I've been working on a cartoonish/low-poly shipyards asset. It finally got approved and released on the asset store so I would be honored if you wanted to check it out! Store Page - https://assetstore.unity.com/packages/3d/environments/urban/cartoon-shipyards-124154 Showcase Video - -Features-Buildings- 2 Storage houses- 1 Loading house- 1 Bridge- 1 WarehouseVehicles- 1 Aircraft carrier- 1 Jet- 2 Trucks- 1 Forklift- 1 Trailer- 1 Barge- 1 TrainProps- 1 Barrel- 1 Cardboard box- 1 Chain link fence- 1 Crane- 6 different shipping containers- 1 Dirt pile- 1 Rock debris- 1 Electrical Box- 2 fence types- 1 Radio tower- 1 Road block- 1 Sand crate- 2 signsEvironment- 1 Tree- 1 Bush - Slap Chicken Games 2018
  19. I have this script from @MadWolfGames. He made this script in Unity 2018, when I imported it into my Unity 4.7.2f1 then I got some error so I fixed it. But then after its not working. Neither scope texture is drawing nor player can reload even ammo = 0. Ammo goes in -(negative) whenever I try to shoot after 0 bullets it doesnot reload. Below is code here: I hope you understand. He'd already done lot for me and now I don't want him to disturb. That's all! using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; // Simple Script for Ash public class SniperScript : MonoBehaviour { public LayerMask thingsPlayerCanHit; // SETUP public float minDamage = 50f; public float maxDamage = 100f; public float ammo = 6; public float ammoInClip = 6; public float clips = 4; public Camera weaponCamera; public float fireRate = 1; private float fireTime; // Do not override public float range = 500; public float reloadTime = 2; // MISC public Animation Anim; public AnimationClip fireAnim; public AnimationClip reloadAnim; [Tooltip("Choose the sniper model to deactivate while aiming")] public GameObject sniperModel; [Tooltip("Choose the scope image")] public GameObject sniperImage; public AudioClip reloadSound; [Tooltip("Choose the shot sound")] public AudioClip _sniperShot; private AudioSource _audioSource; public float recoilPower = 10f; [Tooltip("Choose the button to aim the rifle")] public KeyCode aimButton = KeyCode.Mouse1; [Tooltip("Choose the button to reload the rifle")] public KeyCode reloadButton = KeyCode.R; // BOOLS private bool isReloading; void Start () { _audioSource = GetComponent<AudioSource>(); } void Update () { if (Input.GetButtonDown ("Fire1")) { StartCoroutine ("Fire"); } if (Input.GetKeyDown(aimButton) && sniperImage != null && sniperModel != null && !isReloading) { Camera.main.fieldOfView = 30; sniperImage.SetActive(true); sniperModel.SetActive(false); } else if(Input.GetKeyUp(aimButton) && sniperImage != null && sniperModel != null) { Camera.main.fieldOfView = 60; sniperImage.SetActive(false); sniperModel.SetActive(true); } if (Input.GetKeyDown(reloadButton)) { Reload(); } if (fireTime < fireRate) fireTime += Time.deltaTime; } IEnumerator Fire() { ammo--; Anim.Stop(); weaponCamera.transform.Rotate (Vector3.right, -recoilPower * Time.deltaTime); Anim.Play(fireAnim.name); RaycastHit hitInfo; _audioSource.PlayOneShot(_sniperShot); Ray ray = weaponCamera.ScreenPointToRay(new Vector2(Screen.width / 2, Screen.height / 2)); if (Physics.Raycast(ray, out hitInfo, range, thingsPlayerCanHit)) { if(hitInfo.collider.transform.gameObject.tag == "Player"){ hitInfo.transform.root.GetComponent<PhotonView>().RPC("TakeDamage", PhotonTargets.AllBuffered, Random.Range(minDamage,maxDamage), PhotonNetwork.playerName); } } yield return new WaitForSeconds(fireRate); } void Reload() { if (ammo >= ammoInClip || clips <= 0 || isReloading) return; Anim.CrossFade(reloadAnim.name); _audioSource.PlayOneShot(reloadSound); StartCoroutine(FinishReload()); isReloading = true; } IEnumerator FinishReload() { yield return new WaitForSeconds(reloadAnim.length); ammo = ammoInClip; clips--; isReloading = false; } }
  20. Magic Fighters is a tribute to Magic Carpet, the masterpiece by Peter Moulinex, Bullfrog, published in '90 by EA. https://connect.unity.com/p/magic-fighters
  21. Version 1.0.0


    This is a nightstick with hit animation. The hit animation is basic and you can use this without credits or royalty in your commercial projects.
  22. Hello! This is my first post ever! I just wanted to share a simple gun script that uses C#. Probably the best script for beginners! There are two scripts, one for the gun, and one for the enemies to shoot at! Hope u like it! 1st script: using UnityEngine; public class Gun : MonoBehaviour { public float damage = 25f; public float range = 100f; public Camera fpsCam; public ParticleSystem muzzleFlash; // Update is called once per frame void Update () { if (Input.GetButtonDown("Fire1")) { Shoot(); } } void Shoot () { muzzleFlash.Play(); RaycastHit hit; if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range)) { Debug.Log(hit.transform.name); Target target = hit.transform.GetComponent<Target>(); if (target != null) { target.TakeDamage(damage); } } } } 2nd Script (Target Script) using UnityEngine; public class Target : MonoBehaviour { public float health = 50f; //what makes the damage work public void TakeDamage (float amount) { health -= amount; if (health <= 0f) { Die(); } } void Die () { Destroy(gameObject); } } There u go! those are all of the scripts! (Credit to brackeys for them.)
  23. Greetings, i want to ask how to create wingsuit system that quite similar to Farcry game? . Here an example: Thanks in advance.
  24. Welcome to the Watch topic! What is Watch? Watch is a FPS game. We focus on ground vehicles and guns, making maps that looks good but also are good for gameplay. Players can level up and get better guns and vehicles. The game will be free but there will be ingame currency. Who am I? Am Max, seventeen years old and from Holland. Watch is my soulmate and biggest project in my life. I hope to make a amazing game! What do you get? Unfortunately we cannot give you a earnings. But you get a part of the profit from Coins and get ingame stuff and we can help you to be better! You do this to help to make a awesome game and to get better, you should not join if you only do it for money! We want to make a fun and awesome game! What do we search? Unity DEV Unity Terrain Designer Unity Modeller Unity Animation maker Wanna join? Join or discord: https://discord.gg/wSqU6Hb or PM me. Currency? There are two kinds of currency, Coins and Credits. Coins can be bought in the store and can players get them by: monthly giveaways, give a helpful bug report or a helpful suggestion! Pay to win? NO, we will do our best to never add anything that is pay to win. We also want to balance the different in levels. A player with level 2 should be able to kill a player with level 20. This wont break the game but will make it more fun and fair! With Coins player can buy special guns and vehicles one level above their level. Gamemodes? ranking FFA, FFA, Deathmatch. Loadout? The player has two loadouts he can customize. You can select two guns and one vehicle. Also one grenade and later unlock a second grenade. Also can the player equip one melee weapon. Vehicles? In some game modes the player can spawn vehicles. There is a limit of vehicles in each map. How bigger the map how more vehicles, how smaller how less vehicles. Levels? The player can level up with XP. With higher levels you unlock weapons and vehicles. The max level will first be 25 but later higher when there are more weapons and vehicles.
  • Create New...