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Found 326 results

  1. EDITED: Boing project had been suspended and replaced by ARMAGEDDON - Future combat arena: HERE the playlist: HERE the Facebook page: https://www.facebook.com/FutureCombatArena HERE the Twitter page: https://twitter.com/AFC82com Site: https://www.afc82.com/FutureCombatArena/ Project page (demo download) https://www.afc82.com/OnePage/demo/onepage/article/armageddon-future-combat-arena Unity connect:https://connect.unity.com/p/588297e232b30600180c477f Comments are welcome !
  2. FPS game created with Unity 5 version 5.4.3, available in free download here: http://www.mediafire.com/file/d66l6ccd6jhh7at/juego.rar
  3. WIP Voxel FPS game

    Started couple days ago a little project. Its a voxel/block FPS base game. Need some help and feedback with what to fix, add, and if anyone is interested to company me threw the journey of creating the game Some YouTube support would be very appreciated! Here are the video links, hope you like the project : https://www.youtube.com/channel/UCbvX4MAq0KmdXpkTKANBpxQ
  4. I often wondered how to do a Damage Indicator when I started unity 3d, So Heres a Tutorial on One, the video is a very basic on getting the dir data needed, the Part 2 well deal with the health and everything. Like I said I very basic and super easy to understand.. Because every Project so different...
  5. Hey there guys, finally got the animation sets and the weapon logic to utilize those animations, here is a short video. Feedback is appreciated. All of the items showcased below are subject to change or have content added upon them in the future, bar bones at the current state. Game? what is it?!, Still not sure, many things to plan out, me and my friends are in the process of creating the flowcharts and full road map, many things left to plan and think through. Please do share ideas below! Demonstration Video: Concept Art: Main Soundtrack(to be uploaded soon): Thanks guys, really do appreciate any sort of feedback. Stay strong.
  6. Janford County - Announcement Video

    Hey everybody, I've been missing from the community for a while and I have a good reason. I do music production under the alias "Nodfather" and have been doing stuff with that over the past year and a half. I decided to combine my fan base and knowledge of music and the knowledge I have of game development and started this project. Janford County is an open world first person shooter where you work through different fields of the black market to survive. I have released some footage of the project that showcases some features. WARNING: The frame rate looks like dumpster juice because my OBS settings are terrible For anybody interested in joining the testing group you can join that on htttp://www.janfordcounty.com also if anyone needs music in their games and want a sample of my music I am on Spotify and iTunes. Just search Nodfather
  7. Changing arms FPS KIT?

    Is there a way I can change the arms model to two blocks (Minecraft arms)
  8. I want to display the whole hero character with the whole body and arms, is there a simple way to do this? If not, is there a way to change the arms model to something more 'blocky' resembling a minecraft rig?
  9. I'm trying to change the message displayed when the player box collider collides with the elevator platform button box collider in the AU FPS KIT v1.5, but can't find the code where I can change the message displayed ("Press Key E To Use"). Could someone please tell me where I could find the script to change the message?
  10. FPS With Animation Help

    I am trying to do a DOOM style FPS but I am stuck at the animation... In addition to my problems my GetButtonDown (left mouse click) is not working public Sprite idlePistol; public Sprite shotPistol; public float pistolDamage; public float pistolRange; public AudioClip shotSound; AudioSource source; void Awake() { source = GetComponent<AudioSource>(); } void FixedUpdate() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if(Input.GetButtonDown("Fire1")) { source.PlayOneShot(shotSound); StartCoroutine("shot"); if(Physics.Raycast(ray, out hit, pistolRange)) { Debug.Log("Wszedlem w kolizje z " + hit.collider.gameObject.name); hit.collider.gameObject.SendMessage("pistolHit", pistolDamage, SendMessageOptions.DontRequireReceiver); } } } IEnumerator shot() { GetComponent<SpriteRenderer>().sprite = shotPistol; yield return new WaitForSeconds(0.1f); GetComponent<SpriteRenderer>().sprite = idlePistol; } }
  11. Arctic Territory is a remake of a shut down fps game made by webzen in 2013. Our team has been working on the project for one year. Very top quality first person shooter and will be released in 1 month website : arcticterritory.host youtube channel : https://www.youtube.com/channel/UC3yBFkUwEZlDHw3Gso45d2w
  12. FPS kit weapon sound problem

    How can I add more than 1 "fire" sounds for weapons? like when I go to fire the gun have it it randomly use fire sound 1 or 2 having 2 or maybe 3 fire sounds would sound more realistic. thanks :3 Using this kit here | V
  13. i need a FPS World

    Hi,i Guess Most Of You Know What i Want Based On The Title (i need a FPS World) i want it to have cover and buildings it's ok if it's small and i will list the creator on the credits (if he/she wants) and thanks!
  14. NEW PACKAGE! This one is a bit late but sure was worth the wait I guess. It's a new pair of FPS Arms which you can use without crediting anyone from this site! It was made by me, and can be used ROYALTY FREE! Feel free to use it in whatever project you like! Please read the text file in the package before proceeding after download! Thanks! Download! Image: ___________________________________________________________________________ Original Post here at my website: 7XFGAMES
  15. Old Test Project for school :D

    Hello guys, I found my old project that I used to work on in school and had a good laugh while replaying it!, I cant believe I actually worked on something like this, for just a simple homework project that I didn't even complete, It was meant to be a game to stop bullying of some sort, I did it for the fun of it and gradeS! Video: Assets used: 1. Military props (https://www.assetstore.unity3d.com/en/#!/content/22338) 2. Time of day(https://www.assetstore.unity3d.com/en/#!/content/7316) 3. Bizon (https://www.youtube.com/watch?v=GOujbZDnLEs) 4. Standard image effects, unity defaults. 5. WA Assault soldier(https://www.assetstore.unity3d.com/en/#!/content/24746) 6. Super sampling(https://www.assetstore.unity3d.com/en/#!/content/37214) VOICED BY ME Attention: I did not make any of these assets, only the code.
  16. Project Farm Defender - Concept

    Hello there dear developers!, I have a simple video showcasing some gameplay of a concept that i've been thinking about, feedback is always appreciated! Thanks in advance, Kind Regards: Hamad Almannai.
  17. FpsTest

    This is my first test at an fps type game. Hopefully you like it, Also here is a link to my website with the gun code You will have to fidget around with the code however. Also with the Animations, i havnt prepared intruntions as this is a showcase for the test, and the script. https://istarnightstudios.wixsite.com/fpsgame
  18. Hi guys, I have put some thought into creating a project which is based on a realistic fps multiplayer and campaign which take place in recent and past events that have occurred such as the Boston bombing, isis, Baghdad and other places and groups like that. This will be a free project but as it develops more, it will soon be purchased to support and pay the developers. I know this post is very simple and not what people most expect. Please don't bother me with that mess. Also, PM me if you would be interested in developing this project with me. Please give suggestions in any!
  19. Hey guys, I made a little update of my FPS Project. I'll use this thread for the next updates as well. I hope you like it! Recently I'm also working on other projects, so check my channel, if you're interested;) Update: -Updated map -New weapons -New killstreaks (Helciopter, etc.) ...
  20. Operation Archer Realistic Fps

    Me and 6 other people are making a game called Operation Archer(An Operation Carried out in Afghanistan) All guns in the game will be similar to their real life counter parts and all guns will be guns that were actually in service from 2001-2010. There will be Vehicles from Helicopters to Tanks To Jeeps To Planes. The Maps will be real life locations in Afghanistan. The game will be multiplayer and will have 4 factions the PKK the Taliban the Russians and Last but certainly not least NATO.
  21. Hi, I'm Kenny and I am working on an fps game called Refractured. I need help integrating multiplayer into the game with a lobby like Call of Duty MW3 and MW PC. We can discuss pay, just DM me and yu would sign a waver because the project files will be in your hands for a bit. Example down below
  22. Tactical Shooter AI needs to damage Player

    I recently got the TSA and I need help with making the bullets damage the player's health. I am using the FPS Kit 1.5 This is the apply damage part of "BulletScript" IEnumerator ApplyDamage() { //Reduce the enemy's health //Does NOT travel up the heirarchy. //Addthis hit.collider.SendMessage(damageMethodName, damage, SendMessageOptions.DontRequireReceiver); //Produce the appropriate special effect if (hit.transform.tag == hitEffectTag && hitEffect) { GameObject currentHitEffect = (GameObject)(Instantiate(hitEffect, hit.point, myTransform.rotation)); GameObject.Destroy(currentHitEffect, hitEffectDestroyTime); } else if (missEffect) { GameObject currentMissEffect = (GameObject)(Instantiate(missEffect, hit.point + hit.normal * 0.01f, Quaternion.LookRotation(hit.normal))); GameObject.Destroy(currentMissEffect, missEffectDestroyTime); } this.enabled = false; yield return null; //Wait a fram to apply forces as we need to make sure the thing is dead if (hit.rigidbody) hit.rigidbody.AddForceAtPosition(myTransform.forward * bulletForce, hit.point, ForceMode.Impulse); //Linger around for a while to let the trail renderer dissipate (if the bullet has one.) Destroy(gameObject, timeToDestroyAfterHitting); } This is the FPS "HealthScript" #pragma strict @script ExecuteInEditMode() var hitPoints : float; var maxHitPoints : int; var regeneration : boolean = false; var regenerationSpeed : float; var aSource : AudioSource; var painSound : AudioClip; var fallDamageSound : AudioClip; var deadReplacement : Transform; var mySkin : GUISkin; private var radar : GameObject; var damageTexture : Texture; private var t : float = 0.0; private var alpha : float; private var isDead : boolean = false; private var scoreManager : ScoreManager; var camShake : Transform; function Start(){ if(regeneration) hitPoints = maxHitPoints; alpha = 0.0; } function Update(){ if (t > 0.0){ t -= Time.deltaTime; alpha = t; } if(regeneration){ if( hitPoints < maxHitPoints) hitPoints += Time.deltaTime * regenerationSpeed; } } function PlayerDamage (damage : int) { if (hitPoints < 0.0) return; hitPoints -= damage; aSource.PlayOneShot(painSound, 1.0); t = 2.0; if (hitPoints <= 0.0) Die(); } //Picking up MedicKit function Medic (medic : int){ hitPoints += medic; if( hitPoints > maxHitPoints){ var convertToScore : float = hitPoints - maxHitPoints; scoreManager = gameObject.Find("ScoreManager").GetComponent(ScoreManager); scoreManager.addScore(convertToScore); hitPoints = maxHitPoints; } } function Die () { if(isDead) return; isDead = true; if(scoreManager == null) scoreManager = gameObject.Find("ScoreManager").GetComponent(ScoreManager); scoreManager.PlayerDead(); Instantiate(deadReplacement, transform.position, transform.rotation); Destroy(gameObject); } function OnGUI () { GUI.skin = mySkin; GUI.Label (Rect(40, Screen.height - 50,60,60)," + "); GUI.Label (Rect(100, Screen.height - 50,60,60),"" +hitPoints.ToString("F0"), mySkin.customStyles[0]); GUI.color.a = alpha; GUI.DrawTexture(new Rect(0,0,Screen.width, Screen.height), damageTexture); } function PlayerFallDamage(dam : float){ PlayerDamage(dam); if(fallDamageSound) aSource.PlayOneShot(fallDamageSound, 1.0); } function Shake(p : float) { var t : float = 1.0; var shakePower : float; while (t > 0.0) { t -= Time.deltaTime; shakePower = t/50; camShake.rotation.x += Random.Range(-shakePower, shakePower); camShake.rotation.y += Random.Range(-shakePower, shakePower); camShake.rotation.z += Random.Range(-shakePower, shakePower); yield; } }
  23. Greeting! We (TIV Games) are currently in early stages of development of an original Steampunk FPS game demo. The setting is early 19th century London and realistic graphical theme. Our team is 90% complete, we just need a few more concept artists for the environment. The demo will be free to play so there isn't any financial compensation, unless we decide to crowdfund it, then all members will get a percentage from it. The estimated release date for the short demo is 10th August this year (2017), making it a total of 3 month long development. The story is written and levels designed. Here you can see a 2D game I (programmer/founder) have published previously: https://gamejolt.com/games/haunted-rescue/221410 And here you can see a portfolio of our 3D Artist/co-founder: https://twitter.com/IgorCGDesign/media Let me know here or by email if you are interested, (email: tivgamesofficial@gmail.com), -Vadim T.
  24. This is a main menu addon for FPS Kit 1.5 Code is written on C#. This Asset can be used not only with the FPS Kit. Some instructions are in the credits window. And i need a man, who can translate from Russian to English correctly, to make a instruction file. This package will be updated with a new feaures. (plz, say what i need to add here) SCREENSHOTS: Update History: 1.0: Initial Release 1.1: GetActive fix 1.2 Added Level Selection MainMenuAddon.unitypackage