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  1. Hey guys, I think my problem is very easy but I'm dumb. I need to make pick up script but now when I try to pick up something only name0 is getting activaved. With first item to pick up it's OK but when I'm picking up another, name0 is getting activated, no others. If I delete break, then all are getting activated at once :/ Maybe I'm going in wrong direction, should think about another solution for this? for (int i = 0; i < sticksMan.sticks.Length; i++) { GameObject foundStick = sticksMan.transform.FindChild(name + i).gameObject; if (foundStick.activeInHierarchy == true) { //??? } else if (foundStick.activeInHierarchy == false) { foundStick.SetActive(true); Destroy(gameObject); foundStick = sticksMan.transform.FindChild(name + i).gameObject; } break; } Hope you guys help!
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