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Found 7 results

  1. Hello game developers! I've been doing a lot of 3D modeling for practice and I figured I should give some to the community. Here is a little Bowie knife. License: You CAN publish a game using this commercially, you CAN modify the model or textures in any way to see need. However, you CANNOT sell or distribute this model in any case. If you wish to give it to someone send them the link to this post. Sketchfab: https://sketchfab.com/models/ba772a31b05a4dae81ee654b051895aa 360 giff: https://gyazo.com/ae380b1b63907a36127a4b3fd6cdb8ad Model Info: 266 Faces 219 Vertices Download: https://drive.google.com/open?id=0B2vPiBIX_4AAeWVJX3lWNGpxdnM Enjoy earthlings, there are more to come.
  2. Hello everyone. I have been silent recently mostly because I was working, now that I am unemployed I have all the time to continue working on my project. I am 21 years old, from a small country in central Europe. Finished high school for electric engineering, and bailed on a college because it was waste of money and time. Anyway I hit a roadblock. I cannot do everything by myself. I did come up with a story, which for everyone who is interested will be fully explained. Gameplay is not there yet, I am struggling to make it work. Graphics should not be a problem, that's the last thing I would worry about. But in short I am working on a first person game, which is not a shooter, but it's an puzzle game (i.e Talos Principle). Backstory is 3 pages long for now, which does not even include actual events of the game. Art style would be minimal without heavy use of textures (maybe here and there just for normal maps). It will rely solely on flat colors and lighting. My previous work is kinda slim. I did work on games before, none of them saw the light as I thought they were not as good. I did make visualizer in unity that loads mp3 files from folder that you specify and plays them in functioning music player with visualizer (pic related) For this particular project I do not have progress, but I am here to make one. Who I am looking for is: 3D artist who can work on interior and exterior design (and that can unwrap UI maps) 2D artist for concept art Adult male/female voice actor (i'm lucky if anyone turns up) My role in this: Storywriting, C# programming, level design and music. So if you can fulfill any of those that I don't have to do them, I'd be happy to accept you. If you cannot do any of those but believe you can help with the project, feel free to contact me. I can probably arrange something. Payment: Sadly, I have to tell you that this would be voluntary work. I in no means can promise you success of this project and payment. So if you are interested, send me a PM. Q&A: Q: Will this be free when it comes out? A: Most likely Q: Is this going to have multiplayer? A: No, never. Q: Steam store? A: Only if Gaben smiles upon us.
  3. So as many of you may know, I was working on an FPS game titled "Project Initiative", it was going to be based in the Halo universe and I had everything planned out. However, I don't have much experience in recruitment and that is the downfall, I couldn't pick up any devs and I don't know much in coding so I definitely couldn't have done it myself... So I've decided to release the files I had, feel free to modify them for any project, as long as credit me for them. PM me for details and what you plan to do with them
  4. I'm trying to think of an elegant solution to this, and would like to know if you have any ideas The Requirement: First person view With a full body for multiplayer with animations I want the player to see their legs and arms etc. in first person. I want the player to be able to press a key and have "FreeLook" so that just their characters head moves, and they can use it to look back over their shoulder when something is chasing them. Nice to have's It would be nice to restrict head movement to natural limitations Some sort of Steady Cam, I've noticed when attaching cameras to head bones that the movement is too wobbly. So something to smooth out movement without intersecting with the character geometry when they jump for instance. My Ideas so far. I'm thinking that the head model should be separate but joined to the body at the neck, then I was thinking I could perhaps cul the head from the camera view and position it so it could never look down the neck hole. I was thinking of having an invisible sphere collider with the camera inside, that would prevent the camera intersecting with the body and then figure out some way of smoothing the camera movement within the sphere. Any ideas warmly welcomed, I really think that with the advent of VR headsets that "First Person" is going to be a hot subject.
  5. I am not quite with scripting, I'm just wondering if this is possible. You know how in call of duty, or really any first person shooter games now adays, they will have a moment where control is taken from them and you see an animation play from the eyes of one of the models. Like for example, is it possible to code a mirror, and when you walk up to the mirror, control is taken from your character, and you see your first person arms grab a gun and shoot himself. I cannot find anything on this, on youtube or anything. If this is possible, please tell me how it can be done with 3ds max and unity. Thank you. Keep it simple too, if you can, please!
  6. Hi, The project I'm working on is a game third-person shooter that is based in GTA V (Grand Theft Auto 5). First release (0.1): -Third person shooter. -6 different weapons. -GTA V Style -Swipe Weapon changer to change weapon. In future updates:-AI (enemies). -Vehicle Physics. -& MUCH MORE Download Link: https://mega.co.nz/#!mAwylBxJ!yl7JGy6K7xKyYP51G1N9cXzoX6xeglyU2zCFA5J0xP0 Youtube gameplay: https://www.youtube.com/watch?v=Wqa9crC2xg8&feature=youtu.be Sorry for the gameplay and screenshots, best in future updates.
  7. Hello friends, I have a question, there any way to create a car and a helicopter in FPS Kit with first person camera (like vehicles in Battlefield 3 and 4)? Thanks, and sorry for my english.
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