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Showing results for tags 'fighting'.
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Wasn't really sure whether to put this in discussion or showcase since I've made some progress on it...But anyways I really like Star Wars and For Honor and was like why not put them together. This is by no means near finished since the walking anim is still a little wacky and the saber fighting is too close but I'm uploading a part 2 in the future where that stuff should be fixed. Let me know what you guys think of the concept/add feedback on what you'd like to see. I've already added correct saber hit sounds but that's not in this video. Also the map may change a little cause its not Star Wars enough right now. Enjoy - SKIP about 3/4 through if you want to go straight to the fighting
I'm trying to make a smash styled fighting game. Trying to use states. its not going to well. My big problems are. 1. Transitioning from state to state. 2. I want standard states for all characters but the action within said states to be individual. e.g. if one character does a punch their punch can combo into a second punch while another character only has one. I'm trying to make a decent framework so that when I start production in earnest all I'll have to do is drag and drop. Thats the plan at least. I included my script in the bottom. pretty sure its garbage though. Any help offered would be appreciated. Character.cs
Hello armed unity members, I'm XshinobiX. I've been busy working on my project and also normal life issues. I've shown some glimpse of my work when I introduce myself in the introduction section of the forums. I will now share project progress and future progress through updates in the future. I hope you all like what I have done so far and stick around to watch or participate in the development of this project. Imagine playing a fighting game with some RPG elements. This might have been done already if it has I'm going to try to take it a step further or a new direction. I haven't created a story line for this game. I wanted to make playing the game very competitive like Tekken has taken it series. I'm working on developing the fighting mechanics first. Here are some old pictures. New Pictures - I'm alone on this project. I could use some help, if anyone like to join me on this project please let me know in a reply or just pm me thanks. I have a post under seeking team members section in our forums for more information. Thanks for checking out my project. I hope you guys continue to follow the development of my game, thanks. Members Working on this project - - XshinobiX Updates - v2 Alpha coming soon! - Adding new design for in-game HUD. - New Strike and Hit Detection System. - Introduce a injury system. - Adding new combat moves! - Adding Combos! - Opponent Generator. Videos - New Video coming really really soon. Release Date - - Unconfirmed Please give your support by liking my page on Facebook - https://www.facebook.com/FierceWebGame Thanks for reading
Hello Armed Unity Members, my project is look for some talented team members who are passionate about fighting games and work with in a team. Positions I need filled - Game Programmers - Anybody who has some experience in programming with unity game engine and can code in C# ; Modelers/Animators - Anybody who has experience modeling, rigging and animating in blender. If you are interested in learning about my project follow these directions. - go to showcase in the our forums. - look for RPG/Fighting Game Project (its in recent so it should be under page 1.) Some requirements - Must have a passion for fighting games and creating fighting games. Have moderate knowledge in the use of Blender and Unity. Must have Blender and Unity. Must have a account on Skype or a Armed Unity member. Must have some examples of your work. Must be 18 year or older, friendly and a team player. ( If we complete this project I'm to form a team and create a studio. So you must be eligible to work with in the US.) Thank you for your interest.