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Found 2 results

  1. Hi everyone! After 3 years of no activity I just started making games again. One of my new projects is #Fast And Smart, wich is a 2D android game. Its kinda rougelike with brain training battle system. (You have a short amount of time to answer a simple math question like 3+2) As you play the game gets harder, so you learn more. The game is in its final states, just needs a little bit of polishing I attached some pic's as well Now i wan't to publish the game to the Play Store but let me know if you have any ideas or questions, or just wan't to try it out. Good to be back.
  2. Hello my friends. I'm Filip, 20 and from Germany and building up my knowledge in Game Development. Actually I'm a Web-Developer searching for an opportunity to get involved into Game Development. Tbh, I'm not good at programming in c++, neither in c#, so I decided to educate myself by learning Unity3D and Unityscript. I have a bit of JavaScript experience, so it's easier for me to get in quickly. I like the way Game Development in general is really challenging and the effort and knowledge you have to put into a game really empowers me. Since, I'm a beginner I need a stable community which helps me on my way to become a part of the GameDev world. To clarify, I'm more a technical creative rather than a programmer or artist. I like to create things that are both creative and functional. Now that I've done a lot of web-development, I want to redirect myself. I'm fine if this will last in a hobby, but I'll take all the motivation and effort to have a professionional job in the games industry. Maybe i could introduce my plans to you, and you could make suggestions what would be better. In Southern Germany we have a private school called the Games Academy, which must be a really honorable school when i read who has been there, for example Hanno Hagedorn (Character Art Director @ Crytek) But its not easy to get in there. You have to apply with some sort of sample work, for example a Level made in a SDK or a simple game made with Flash. And what I want to apply with is a very, very basic FPS, made in Unity3D. I saw some sample scripts of others around here, but I'll leave it a lot simpler. Shooting, reloading, and some animations. Guess everyone is trying to make a FPS, but since I'm playing FPS games since Counter-Strike 1.5, I think that I have a feeling of what sort of mechanics a FPS needs. Well, this is the goal. I think its not too hard. I won't overextend it, since the amount of time I'm able to put in, but I'll do it 100% on my own. Since, I'm starting at 0% I want to make my personal challenge public and I'll post a new topic on armedunity, once I've started developing it. Wish me good luck. Greetings Filip
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