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Found 19 results

  1. Hello there, my name is Razvan from Romania and I am a graphic artist and an experienced game developer. I am here to help out the community and be helped with future projects. I have worked in the game development industry in the past and currently working in the cryptocurrency technology area. Hope to meet new and inspiring people and spark some awesome ideas. May the force be with you and hope to see you guys around ! xD Skills : Adobe Photoshop : Experienced Adobe Illustrator : Experienced Adobe After Effects : Experienced Unity 4x-5x : Medium to Experienced HTML5 : Experienced Java : Medium PHP : Medium CSS bundle : Medium If you have any questions you can contact me at contact@pixel-in.com or here on the forum trough a private message or on my website at www.Pixel-In.com
  2. Hello everyone, I am Vadim. Do you not have the knowledge of C# or simply can't find the time to write scripts for your future game? Well, here I am offering to write any Unity C# script you need in no time for as low as 5$, and maximum 15$ for very complex scripts. If you are not be satisfied, you get all your money back guaranteed. So nothing to lose right. I am a Unity C# programmer with 2+ years of experience, very passionate about game development and have developed many different games 2D and 3D. SERVICE LINK: http://www.fiverr.com/technographicpc/write-you-a-unity3d-csharp-script You can also have a look at a small 2D game I have created alone a few months ago: http://gamejolt.com/games/haunted-rescue/221410 Thanks for reading!
  3. Hello everyone! We (Luton Studios) are interested in search for new 3D artists to assist us with the development of Paxitium, a multiplayer survival game set in the late 19th century. Our latest update video of the game can be found here: Here are some more up-to-date screenshots of the game: Who we are searching for (prioritized from top to bottom): Environmental Artist (foliage, buildings, other props, etc) [up to $100 per asset] Also accepting other 3D artists (items, animals) [up to $100 per asset] We are willing to pay for a reasonable price based on a per-model basis. However, since we are extremely tight on budget as we are high school/college students, we are unable to surpass $100 in payment. We do not need AAA perfection, but it should be pleasing enough to the eye (probably about 8-10 hours spent on it). Prices will be negotiated to a reasonable amount. Payment will be issued upon completion of each model. Models are expected to come with at least diffuse, normal and specular maps at 2K/4K resolution. We also accept new members interested in joining the development team, however we do not pay team members. If the game is publicized, all team members will obtain equal revenue share. Steam Greenlight of the game is planned for summer of this year. If you are interested, please contact us by email. In the email, please include images of previous work and the price range you intend to have for your work. Email: lutonstudios@gmail.com Thanks for reading, Kevin and William, Luton Studios
  4. How to make a realistic laptop in blender and gimp. You will make in the first part the object, and in the later parts we are going to make a texture from our own photos. Also at the end we are going to bake our own normal map! Good luck! If you have any questions, please ask in the comments! (feedback is always welcome!)
  5. Hello, everybody from ArmedUnity! My name is Mohamed and I live in the Netherlands and I am 16 years old. I am a absolute noob at programming and making games and thats why I am here to learn from you guys! I always wanted to make a first person shooter. I love gaming in general, and I currently only know HTML, PHP, and I am learning Python. If somebody is interested to make a project with me (which im gonna spend time on and money) PM me! On topic again, I want to be a game developer. I love designing maps, and creating textures aswell. Sincerely, your friend mAsha!
  6. In this episode I make the dot / ball thing move! https://www.youtube.com/watch?v=WPzs-B0Fk38
  7. In this video i finished to make the spawning system https://www.youtube.com/watch?v=SBxP6b77OJ4&feature=youtu.be
  8. In this episode i am setting up everything so i can start scripting! Link: https://www.youtube.com/watch?v=jwWp5AGWds4&index=1&list=PL4zevqe9aqi61bJEoi7NuMF35rJORUPaV
  9. I will start by saying i am a compleat newbie to Unity5 I am learning how to use unity slowly but i am in need of help from people i really want to make a horror game i looked up some names and the name Amnestic is actually Amnestic syndrome and is a form of memory loss and i am in the middle of mapping the first part of the level on papper doing some drawing for some rooms People i need: Scripters animaters people who are good with 3d models i don't want or excpet a quick project i really wanna make a good game with good graphics good animation good atmospher and something that will get you jumpy even when theres nothing to scare you i am in the UK and i would really like people in my time zone for obvious reasons, ways to contact me: Skype = tippyxxsparkeyxx Email = Tranzitkiller@live.com and by replying on this post but would prefur skype messages as i use skype on my phone when im out and on my laptop Hope you lovely people message me soon
  10. Hi everybody. Here is the first weapon of my game Kill 2 Survive. Developed with Unity 3D. https://www.youtube.com/watch?v=qCDpRwN27U8 I would like your opinion. Thanks. PS : 60 FPS !
  11. i recently published an app in google play . But i am having alot of problems with the ads and my unity game. How can i put ads in unity with "AdMob"? ive seen alot of tourials and methods since last week but still havent figured out what to do.. ( the title is wrong, i meant Admob)
  12. hello everyone. in this update i have added alot of stuff since update #2. come and check it out. https://www.youtube.com/watch?v=51IdBnUG42o&list=UUsmXsdHzCE40JarTZxMOtDQ thanks for readin this and spendin some time of you life helping me with this. all of you are amazing!!!
  13. Guest

    Mobile Development.

    Hey fella's. I'll probably be asking for a lot of help in the following few days. But just wondering. should I do IF statements like how you would on a PC for Android/IOS/Mobile ??
  14. Hi guys, so i've looked at many AAA game studio's and i decided to make a small guide to make a good/big game/a project you wont quit so fast. Step one: Pre-production. Before you even try to make a game you'll need to do these things to get ready, 1. Make artwork, if you don't. You won't know what to make and you'll get stuck 2. Making the maps/layout on paper (2d and 3d) 2. Storyline, okay. This is Obvious, but without a storyline. You won't get anywhere. And a tip, re read/let others read the storyline and alter it if it doesn't seem right. 3. Making a team. Without one, you won't be able to get the best result because you simply cannot do everything on your own. And also, ask for pictures or a portofolio of the people who want to be in your team. (recommended 10+ teammembers) Step Two: Making a Demo and finding a publisher So now you have everything you need to make a game. Artwork (for every level and character!) ,a storyline and a team who can make it. You'd rather start with the controlsystems/scripts for the player etc. After that you can make the map and test those maps whenever you want. For this testing stage, just use a blank scene with the basic elements in it like the player and enemies. If you want to make a big game and you know you're going to finish it. You need a Publisher, so mail them, call them and arrange a meeting or something like that to demonstrate your game and your story. If it's good, they'll publish it, if not. You'll need to work harder and change the things they didn't like. (for this you'll need a gamestudio) Tasks: Modeling characters, setting up a character system, AI, HUD and gui, Startmenu is optional) Step Three: Starting for real After you've set this up you can start with the maps and details. Do not make multiple maps at the same time! this will slow you down. Get everyone on one map to get it done faster. Take into account that you need to spend around 2-6 months for every map to be perfect or to your likings. (scripting, modelling low and high res models, sound editing, cutscenes, texturing and shaders takes a long time if you want to do it perfect) Step Four: Finishing So if you think the game is ready you can publish it, a game is never finished so you'll have to work until the very last day you publish it. Publishing might be the hardest part, getting recognized by a big audience is hard to do. 1. Tell your friends about your game 2. Ask magazines to write something about your game 3. INTERNET! everything is possible on the web so spread the news! Notes: At all times you need to have everything organized. keep an eye out for inspiration. A lot changes during the development of the game, for example the maps or the storyline. This is a good thing tho. Not a single game doesn't change in the development stage. You only need to make sure everyone is okay with possible changes. So i hoped you liked it If i forgot something or need to change something, let me know in the comments
  15. This book is not merely dry, instructive details but good 'hands-on' construction of some real-world games. Additionally, there are ample screenshots to help guide and verify that you are progressing correctly on each step. This book contains very thorough and clear explanation of the specifics to Mobile (Touch, Tilt). No other books I have seen on this subject has given this much attention to that. After completing this book you will not only have a very strong knowledge and understanding of Unity3D development for the Android platform, but also the foundation of a several fun games on which to build and grow your expertise. For more check : http://www.packtpub.com/unity-android-game-development-by-example-beginners-guide/book
  16. So over the past 4-5 days i have been on off modelling and this is what i ended up with after saying it would be a quick test for tessellation haha. Next is Optimization (Without Turbo-smoothing is 35,000 Triangles with a ton of room to lower, 6,000 is the target for Game ready maybe lower!) Overview of model! HIGH POLY - 2 MILLION TRIANGLES! First person views! Feedback is welcome so lemme know if you like them or not!! UPDATE: Low Poly Completed! 4/2K Normal Map LOW POLY 5,300 TRIANGLES!
  17. Hello guys! GTA V is coming this september 17, and it's the best open world game available for the moment that's why people are pre-ordering it to get early access but what about it's development cost? how much did Rockstar spend to develop this game? Well, the answer will be shocking for some people and will be unbelievable for others. Rockstar Games spent about 265$ Million in marketing & development of GTA V!!! Which makes it the most expensive game ever made and compared to Hollywood movies GTA V occupies the second place after Pirates of the caribbean; At world's end, 300$ Million. Analysts think that Rockstar will restore the money from pre-orders in the US only.. After knowing the real cost of GTA V what's your thoughts guys?
  18. (That's just a test logo, you really can ignore it) Hello there, my (user)name is Urkman1, and about last October, I started a development team called Darkstar Games (Formerly Team Darkstar Studios). We started out small, as most teams do. At the moment we don't have the option to pay anyone, as we are a group of volunteers. We had about 14 members, however we recently had a disagreement/ falling out, so we are now down to 2-4 members. We officially now have one coder, one researcher and one 3D modeler (me). _________________________________________________________ Now, onto business. Darkstar Games target goal is to publish several fan-made and commercial games, Currently we have 19 different game concepts, 5 of which (12 counting the trilogies) are original ideas. Before anyone says making fan games is illegal or not worth the trouble, hear me out. #1: As long as we don't try to sell it, we should be fine. #2: We make it extremely clear that we have nothing to do with the original developers, we should be fine. #3: We also need to make it clear that none of the original characters or ideas are ours. Now heres our problem, we have narrowed it down to three concepts that we could go with: The first (an original idea) is a futuristic multi-player FPS set in a second Civil War in 2017. We may dive into single-player later. Another is a 3rd Person MMO called Jak Legacy (Based in the combined universes of Jak & Daxter and Ratchet & Clank). The third is a Nerf gun based FPS set in 2014, the current outline is two friends get in an argument over a girl at school they both like, their individual friends take sides, and they agree to settle it in a 50 battle Nerf War. As I mentioned before, there's only like 2-4 of us left, so anyone who can help will be great once we've decided on a game, which is what we need your help for. Specifically, we need at least some of the following, however, not all at once. If your skills are listed in Stage X or I, we need your help now. But because we know some of you are busy, we have put jobs in stages as for when we will need you. If you're good at multiple things, that isn't a problem either: Stage X - Pre-development: Storyline Manager(?), Status: Available Researchers, Status: Available Designers, Status: Available _______________________________ Stage I - Early Development: Lead Artist (Modeling and Texturing), Status: Available 1: Vehicle Artist (Modeling and Texturing), Status: Available 2: Vehicle Artist (Modeling and Texturing), Status: Available 1: Character Artist (Modeling and Texturing), Status: Available 2: Character Artist (Modeling and Texturing), Status: Available 1: Weapon Artist (Modeling and Texturing), Status: Available 2: Weapon Artist (Modeling and Texturing), Status: Available 1: Scenery Artist (Modeling and Texturing), Status: Available 2: Scenery Artist (Modeling and Texturing), Status: Available 3: Scenery Artist (Modeling and Texturing), Status: Available _______________________________ Lead C# Coder, Status: Available 1: C# Coder, Status: Available 2: C# Coder, Status: Available Stage II: Lead Animator 1: Animator, Status: Available 2: Animator, Status: Available 3: Animator, Status: Available _________________________________ Lead Sound Effects Creator, Status: Available 1: Sound Effects Creator, Status: Available 2: Sound Effects Creator, Status: Available _________________________________ Lead Music Composer, Status: Available 1: Assistant Music Composer, Status: Available _________________________________ Lead Special Effects Manager, Status: Available 1: Assistant Special Effects, Status: Available Stage III - Late Development/ Beta Testing begins: Lead Landscape/ Level Designer, Status: Available 1: Landscape/ Lever Designer, Status: Available 2: Landscape/ Level Designer, Status: Available Stage IV - Finishing Development: Lead Networking Engineer/ Programmer, Status: Available 1: First Assistant Networking Engineer/ Programmer, Status: Available 2: Second Assistant Networking Engineer/ Programmer, Status: Available That's all for now, anymore questions can be asked below and I will try to answer them as best as possible.
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