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Found 4 results

  1. I'm sorry for my English. My Unity 2017.3.0f2 worked fine yesterday, but when I loaded my project today, it froze when I tried to create an instance of the object, identify the code that caused this error and I share it with you, I do not know what the problem was inside the code, it worked fine yesterday , I thought that the cycle produces this error, but I do not see anything wrong inside the code, please need help with my code, what I try is to capture all the Gameobjects in front of the object, and that they are saved in an array, to later use the position of these GameObject to instantiate a bomberman-style bomb, and check for hits.Length greater than zero. Here I leave the code already commented: void CaptureAllDelante(){ RaycastHit[] hits; hits = Physics.RaycastAll(transform.position, Vector3.forward, Potencia); int i = 0; print ("Check if hits.length greater zero // " + hits.Length.ToString()); while (i < hits.Length) { if (hits [i].transform.tag == "Paredes" || hits [i].transform.tag == "Player" ) { break; //"if object tag is Paredes / Player, Stop while" } else if(hits [i].transform.tag == "Destructibles"){ //"if object tag is Destructibles , save object in array ObjetosDelante for use the position later" RaycastHit hit = hits[i]; ObjetosDelante [i] = hits [i].transform.gameObject; Debug.Log (hit.collider.gameObject.tag.ToString()); i++; } } for (int a = 0; a < ObjetosDelante.Length; a++) { if (ObjetosDelante[a] == null) { break; } //"if ObjetosDelante if != null instantiate Explosion in each position of object in array" Instantiate (Explosion, ObjetosDelante[a].transform.position,Quaternion.identity); } SearchObjetoDelante = false; }
  2. Someone else asked a similar question and I suspect the issues are related, http://answers.unity3d.com/questions/856397/desktop-standalone-not-working-in-fullscreen-mode.html namely, what is the difference between windowed and non -windowed standalone apps? I have a desktop application for the Mac that utilizes a Syphon connection to pipe video in from another application (Openframeworks in this case but the source doesn't matter). The application WITH the Syphon connection works perfectly, regardless of screen resolution setting or quality, but ONLY if I check 'Windowed' in the application launch dialog. The moment I uncheck this to get true fullscreen, the application hangs and then crashes on launch. Is this possibly memory related? If so is there a way of allocating more memory by default to a standalone full screen Unity application?
  3. Can anyone help me? My unity 5 is crashing. in unity it says it was not possible to allocate enough memory: I have 6GB of memory. someone help me already downloaded the latest version of unity here is a print of the problem: http://prntscr.com/8byuq0 I am looking to do some maps to the au modern fps.
  4. Everytime i open unity and build game, he import all assets in 1hr and i cant stop it. This happened when i change player options in build game settings. I try for fun to build in Flashplayer my game and this happened. Can anyone help me? Im exploding.
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