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Found 9 results

  1. Hi guys, I recently partook in the Unity #Neonchallenge competition that Unity is currently hosting. This was my submission, called E.D.E.N. Station : https://connect.unity.com/p/e-d-e-n-station And here is my final video : If you guys enjoyed the video please leave a like on my submission page, it helps allot.
  2. Hello, When yesterday I opened my Unity3d 5.6.1 then it showed a weird thing. I am getting following error: Below is the image of weird Unity I hope here i can get my solution. It worked fine before but now it shows error. When I tried opening Light setting. It showed my white dialog box. I even tried installing and reinstalling of Unity. Any idea and suggestion solution appreciated here. thanks!
  3. monish_97

    Color Catch

    MAD Entertainment brings a colorful treat for you with our new game Color Catch. Color catch is a simple one touch game where all you have to do is to tap left or right to move the tubes at the bottom to collect the raining dots into the right tube. Sounds easy? Have a shot and find out. Score as much as you can before you hit the wrong one. Try to beat your own score or challenge your friends. Got a good score? Go on brag about it by sharing your score from the game's sharing functionality. Tell us what you think about the game by leaving a rating and feedback so that we can further improve the game. Checkout Color Catch and please provide your feedback to make the game better. Happy Gaming..!! MAD Entertainment
  4. Version 0.1


    A text file containing a JavaScript which assigns a random colour out of six choices. Copy and pasta this into MonoDevelop or whatever. Replace R, G and B in the declarations to get your own custom colours and not errors. Example: Color(R, G, B ) into Color(0.41,0.51,1.59); a cool blue. I recommend using www.colorpicker.com for finding RGB values. Be sure to divide the RGB values by 100 and make them float. haha It's a bit of hassle, but I just wanted to share it with the community.
  5. AND THIS IS NOT HOW TO DO IT, use: Color desColor = Color.Lerp(m_emptyColor, m_fullColor, m_currentAmount / m_maxAmount) Thanks YoungDeveloper
  6. reaperkan

    UI Text Color

    Hey Folks, I need a help with the changing color for each word it displays!! But it doesnt , can ya help me out? messageWindow.text = ""; foreach (WhoKillWho messages in whoKillWho) { messageWindow.color += messages.killerColor; messageWindow.text += messages.killer; messageWindow.color += Color.white; messageWindow.text += messages.middleText; messageWindow.color += messages.killedColor; messageWindow.text += messages.killed; messageWindow.text += "\n"; } This is the script I am using
  7. Script Transition Color or Linear Color This script is another test that I'm doing is still not 100% ready, but it's a base. Example: With Script: Some screenshot: IMPORTANT There are some bugs in the script So do not use this script in your project, create a new project and add the script. This script slightly decrease fps so use with care.
  8. I want to make my game not completely black & white, but just slightly. I dont want to take ALL of the color away. Any way I can do this? I have Color 3 from the Asset Store but it has no B&W effect, so I tried taking one of the Lut textures and making it black and white in Gimp, but got this mess:
  9. This is a script for making blinking text. Just call FlashingText.ShowLabel(); in your OnGUI() function. Parameters: - rect: position on screen - text: text to show - col: color of the text - min: minimum allowed transparency - max: maximum allowed transparency - speed: speed of flashing Hope you like it using UnityEngine; public static class FlashingText { public static void ShowLabel(Rect rect, string text, Color col, float min = 0.0f, float max = 1.0f, float speed = 1.0f) { Color backup = GUI.color; Color colToUse = col; colToUse.a = Mathf.PingPong(Time.realtimeSinceStartup * speed, max - min) + min; GUI.color = colToUse; GUI.Label(rect, text); GUI.color = backup; } }
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