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Found 2 results

  1. Hello all! I've been working on this for a while and I think it's time to release something.. TIN Networking Solution (alpha 5.1) "so", I hear you say, "what does TIN stand for and what does it do?" Well, that's a good question, and to that I answer: The Indie Network yup... But let me get into some more detail before you go. This is meant to be a cheap alternative to all the other networks out there, it's a pay once, receive files and all future updates, totally customizable network built for the indies, you guys. "oh", you say, "but how is this better than the others?" I can't exactly say it's better, that's a matter of opinion. But I'm still going to try and convince you it's better than the others Let's see some comparisons shall we? Comparisons: - Photon: Free and limited version, or pay $95USD once for a 100CCU "life-time" plan - uLink: The "Indie license" is $600USD, 'nuff said - SmartFox: Basic license, free but only 20CCU; Pro license with 100CCU, €500.00, once again I don't think I need to explain this (I would add UNet here but I haven't tried it or looked too much into its features) and now TIN's features! Still not convinced? You get FULL CONTROL over (almost) every aspect!! - Using the plugin system you can do virtually anything, even send and receive packets that only your plugin receives, send messages to other clients, say "hi" to the server, anything you wish - Want a matchmaking system? That's pretty easy since there's already a way to get any amount of servers with a certain category! - Got an old network kit but it uses Unity's legacy network? Give it a shot, shouldn't be too hard to convert to TIN TIN was made to be easy, fast and reliable; for you, for us, for the indies Some screenshots of TIN in action (links fixed) If you're interesting in purchasing TIN contact me either here on AU or via Skype (live:lcomstive) TIN is currently going for $30USD ($50USD for source code included) Documentation: http://www.tindocs.host.sk/
  2. so i'm trying to make friendly fire option, that the hoster of the server can choose between 2 buttons "Enable","Disable". if he chose enable - friendlyfire = true; if he chose disable - friendlyfire = false; but i need to send the Choice of the hoster to every player who connect to the server (as client). i mean .... if the "friendlyfire" variable in the hoster set to true, then the "friendlyfire" variable of every player who connect to the server, will set to true too. and if if the "friendlyfire" variable in the hoster set to false, then the "friendlyfire" variable of every player who connect to the server, will set to false too. i triend but without any success, and i need your help.
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