Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Search the Community

Showing results for tags 'cleints'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GENERAL
    • Introduce yourself
    • Discussions
    • Showcase
    • Need help?
    • Seeking team members?
    • Offtopic
  • RESOURCES
    • Example Projects
    • Scripts
    • Shaders
    • Unity Tutorials
    • FPS Kit Tutorials
    • 3D models
    • Animated 3D Models
    • Graphic design
    • Textures
    • Sounds
    • Other
  • SELL | REQUEST
    • Sell
    • Request
  • Mars' Modular Multiplayer Photon FPS Kit's Topics
  • Mars' Modular Multiplayer Photon FPS Kit's Reviews
  • Mars' Modular Multiplayer Photon FPS Kit's Updates
  • Mars' Modular Multiplayer Photon FPS Kit's Tutorials
  • Busy People's Introductions
  • Photon's Tutorials
  • Photon's Photon General
  • Photon's Showcase

Categories

  • Free Projects
  • Free Assets
  • Game Demos
  • Photon's Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


YouTube URL


Facebook URL


Twitter URL


IndieGoGo URL


Kickstarter URL


IndieDB URL


GreenLight URL


Location:


Interests

Found 1 result

  1. Hello, I`m building my new Multiplayer game using FPSE and Unity`s in-built netoworking . I hope you know that. I have just started to learn it from here. https://unity3d.com/learn/tutorials/s/multiplayer-networking The problem I`m facing is that I wanna give the damage from my Player`s gun to another player(client). I`ve setup the game till this turorial https://unity3d.com/learn/tutorials/temas/multiplayer-networking/shooting-single-player?playlist=29690 As you know that FPSE gun uses Raycasting to give damage to players. So how to give the damage from gun scripts to clients(players). Any idea? As Unity tutorial has used the collision to give damage to clients. I hope you know understand what I mean to say. If I see I`ll upload the weapon Code. Here is ScreenShot of my game. I`ve changed the codes of Player movements. https://unity3d.com/learn/tutorials/topics/multiplayer-networking/testing-multiplayer-movement?playlist=29690
×
×
  • Create New...