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Found 7 results

  1. Vehicle Physics. Info: So. I have noticed a lot of community members have been seeking Vehicle Physics.. I was going to create a project from scratch for the community but i have been sidetracked by my Racing Game Project ATM. So i took Andrew Gotow's Vehicle Physics & Customized - Rewrite the Code So the Vehicle Handles & Behaves Better. Has a real center of mass. Anti Roll Bars. etc. This Project Will Not Be Receiving Anymore Updates Because My Current Project is taking up a lot of my time. So I hope everyone here enjoys the projects & Makes something cool from them I will be here for support, If you have any issues / Bugs please let me know & I will be more then happy to help You out! NOTE: You are free to use this Commercially If You Replace All The Models / Sounds With Your Own. Please Do Not Upload This & Share It. If You want to share with you Friends Send Them A Link To This Thread. Features: Automatic Gearbox. Handbrake. Deceleration Speed. Anti Roll Bars. Skid marks With Smoke & Audio. Vehicle Has Max Speed. Steer Angle Is Adjustable In The Inspector. DEMO: Video Preview: Downloads. V1 : Just The Physics. https://www.mediafire.com/?kel5si16p3saxsr V2 : The Physics & First Person Controller Enter And Exit System. https://www.mediafire.com/?1i3enlz6cdhitay Downloads For 4.3. V1 : Just The Physics. https://www.mediafire.com/?vp7trxeffs3p6k3 V2 : The Physics & First Person Controller Enter And Exit System. https://www.mediafire.com/?vp7trxeffs3p6k3 Update #1 Improved The WheelAlignScript. & Made it able to handle all wheels at once. Instead of multible scripts being ran on all four wheels. How To Use The Updated Script. Step 1. Delete the WheelAlign Script. Step 2. Create a new script called WheelVisuals & Paste The Above Into The Script. Step 3. Assign This Script To The Vehicle. Step 4. Assign Your Wheel Colliders Matching The Names. & The Wheel Meshes. Step 5. Hit Play & Notice Everything still works Beautifully yet its easier to Manage. Note: "Mesh Is The Actual Wheel Model." "Wheel Is The Actual Collider" Note: SkidSmoke = SlipPrefab. Credits: OneManArmy - Enter & Exit Source From FPSKIT. Andrew Gotow - Vehicle Physics. http://www.gotow.net/andrew/blog/?page_id=78 Andrew Laverack *Epic-Shot* - Edit & Rewrite. http://armedunity.com/user/8297-epic-shot/ Angel Garcia *Edy* - Anti Roll Bar. http://forum.unity3d.com/threads/50643-How-to-make-a-physically-real-stable-car-with-WheelColliders Roylen - Easy Skid marks. http://forum.unity3d.com/members/86349-Roylen
  2. Hello, do you like to see the snow in my game ? Take a look please ! https://www.youtube.com/watch?v=1UUrq4viUuA
  3. Hi, Please checkout my latest video from my car racing game ! Also, like or subscribe will help me alot ! Tell me please, what do you think about my game ! Take a look please !
  4. IPursuit - Burn To Pursuit Your dream may come true with IPursuit!! chasing crimina and high speed drivers. Features - 3D graphics - GTA Style view - Amazingly realistic city - Day and night scenes - Destroy enemies - Driving a 5 Police car which looks amazing! - 10 amazingly realistic situations We hope you will enjoy this game , and its FREE! Images https://lh3.ggpht.com/tOhqdsNRHBkzQWf3EYde__fKkDmEOpHH-QsWS890rNmnFgnngmcjaZAFWjYuM4dMikc=h310-rw Dwonload on Google Play: https://play.google.com/store/apps/details?id=com.vitlabsmobile.IPursuit Traffic car is with script: A.I Car Traffic Script https://www.assetstore.unity3d.com/en/#!/content/20775 This is my first game on google play
  5. I'm Currently Using Realistic FPS Prefab and i need some help. Iv'e been trying to add drivable cars to my game and i just cant do it i was just wondering if some one can give me some help with adding them. Realistic FPS Prefab Runs off of C# Scripts. Thanks
  6. Hey y'all, Just been thinking about making a topic, where people can show their rides. Let's go by: I'll start c: 1. Honda Accord LX Coupe 2. 2001 3. Preview: Gallery: [link] Let's get this thread going!
  7. his package includes 10 types of lowpoly_BMW cars. Lowpolygon 3D cars All texture sizes are 1024X1024. Modern style, agility, for the games. Each model owns different texture. You can switch textures one to the other: The bottoms of the cars are not modelled completely. Perfect for a game scene. Animation is set up for wheels. Models are not accurate representing any real car type.
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