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Found 2 results

  1. I have mastered the consistency but my code is very ignorant, have you anybody can help me master them, i'm wanting to start from 2D game, can you tell me now what should i do with C # .Thank you so much . Tôi đã làm chủ được sự thống nhất nhưng mã của tôi rất ngu dốt , có bạn nào có thể giúp tôi thành thạo chúng , tôi đang muốn bắt đầu từ game 2D , bạn có thể cho tôi biết bây giờ tôi nên làm gì với C#
  2. Hello! This is my first post ever! I just wanted to share a simple gun script that uses C#. Probably the best script for beginners! There are two scripts, one for the gun, and one for the enemies to shoot at! Hope u like it! 1st script: using UnityEngine; public class Gun : MonoBehaviour { public float damage = 25f; public float range = 100f; public Camera fpsCam; public ParticleSystem muzzleFlash; // Update is called once per frame void Update () { if (Input.GetButtonDown("Fire1")) { Shoot(); } } void Shoot () { muzzleFlash.Play(); RaycastHit hit; if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range)) { Debug.Log(hit.transform.name); Target target = hit.transform.GetComponent<Target>(); if (target != null) { target.TakeDamage(damage); } } } } 2nd Script (Target Script) using UnityEngine; public class Target : MonoBehaviour { public float health = 50f; //what makes the damage work public void TakeDamage (float amount) { health -= amount; if (health <= 0f) { Die(); } } void Die () { Destroy(gameObject); } } There u go! those are all of the scripts! (Credit to brackeys for them.)
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