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Found 5 results

  1. AND THIS IS NOT HOW TO DO IT, use: Color desColor = Color.Lerp(m_emptyColor, m_fullColor, m_currentAmount / m_maxAmount) Thanks YoungDeveloper
  2. Boo: JavaScript : Previews:
  3. Louis LCM

    Loading Screen

    Hi guys ! I'm trying to make a loading screen but I have a problem ... The script works fine, no errors ... but when I play the game it restarts without stopping ... What is the problem ? Here is my script that I found over here : using UnityEngine; using System.Collections; [System.Serializable] public class AutoLoad { public bool autoLoad; public string LevelToLoad; } public class LoadingScreen : MonoBehaviour { private bool loading; public AutoLoad autoLoad; public AsyncOperation async; public float progress; public bool isDone; public Texture2D loadingBar; void Start() { DontDestroyOnLoad(transform.gameObject); if (autoLoad.autoLoad) StartCoroutine("LoadLevel", autoLoad.LevelToLoad); } void Update() { if (loading) { progress = async.progress * 100; isDone = async.isDone; } } IEnumerator LoadLevel(string levelname) { loading = true; async = Application.LoadLevelAsync(levelname); yield return async; Debug.Log("Done loading level named: " + levelname); loading = false; } void OnGUI() { if(loading){ GUI.DrawTexture(new Rect(Screen.width/2 + -500, Screen.height-30, progress * 10, 20), loadingBar, ScaleMode.StretchToFill, true, 0); } } }
  4. Script Transition Color or Linear Color This script is another test that I'm doing is still not 100% ready, but it's a base. Example: With Script: Some screenshot: IMPORTANT There are some bugs in the script So do not use this script in your project, create a new project and add the script. This script slightly decrease fps so use with care.
  5. How do I could I add a health bar above enemies? Could a script be provided?
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