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Found 14 results

  1. Does anyone know how to save in an ultimat surwival asset?
  2. Hey everyone! Its been a little bit since I've posted and that's because I've been working on a cartoonish/low-poly shipyards asset. It finally got approved and released on the asset store so I would be honored if you wanted to check it out! Store Page - https://assetstore.unity.com/packages/3d/environments/urban/cartoon-shipyards-124154 Showcase Video - -Features-Buildings- 2 Storage houses- 1 Loading house- 1 Bridge- 1 WarehouseVehicles- 1 Aircraft carrier- 1 Jet- 2 Trucks- 1 Forklift- 1 Trailer- 1 Barge- 1 TrainProps- 1 Barrel- 1 Cardboard box- 1 Chain link fence- 1 Crane- 6 different shipping containers- 1 Dirt pile- 1 Rock debris- 1 Electrical Box- 2 fence types- 1 Radio tower- 1 Road block- 1 Sand crate- 2 signsEvironment- 1 Tree- 1 Bush - Slap Chicken Games 2018
  3. Hello my friends My new Improve Asset ISMART Car A.I! https://www.assetstore.unity3d.com/...FAwTG5toziV8R7TFLs15ycYQWhTk#!/content/105065 Early Access Discount Price Get in quick! ISmart give you the power to create very easy SMART CAR!! With the top drop-down menu, providing options for create a vehicles with multiple axle types and behaviors like :Sport , Normal,Truck and custom. The project also includes a range of simple example vehicles form Vehicle Tools asset and new Smart Waypoint script! Work with Mobile and Unity 2017.XX The first video is a Tutorial and have PDF tutorial on the asset.
  4. FPS game created with Unity 5 version 5.4.3, available in free download here: http://www.mediafire.com/file/d66l6ccd6jhh7at/juego.rar
  5. hi guys i am new here , i just want to let you guys check my models you can get a good models with a small price ---- CLICK HERE ----
  6. Shaqs

    Free ? Yea Free !

    Hey there guys ! Since we are all together and this forum is alive again, I thought why not share some art ? I am not a very good artist or modeler but I have some free voucher codes for my packages ! First is lowpoly stylized double barrel : for details go https://www.assetstore.unity3d.com/en/#!/content/61631 Free Voucher code : ASV-TUXC-74XG-J7E3-FHAX-FQ3* ( a character is missing and it is ? ) Now this is crawler : Details ? go here https://www.assetstore.unity3d.com/en/#!/content/52743 Free voucher code : ASV-UY3T-J96C-LC94-YWMY-CQD* (I am not a bad guy, this is just to prevent useless activation) This one is Boo an Alien : Ah, https://www.assetstore.unity3d.com/en/#!/content/62050 Free Voucher code : ASV-HDPR-VMHL-XJUK-XWH9-73F* (Please do not abuse) Okay so I removed last letters from codes just to prevent... Ah you know why, Hints: The second code lacks a number, start from high to low while other two lack alphabets. Plus i see there are people seeking team members, if any new dev want to use my assets in their game (only if anyone finds them useful) you can check my Assetstore and request. I'll send the code (Can't just put all stuff here) Why in hell am I giving 'em for free ? I am mad ? or may be I am just too kind. Your buddy Shaqs Aki
  7. Wutax

    FPS arms

    I need arms for my FPS, and i just cannot found some. Does someone know where I can found arms?
  8. UniTD is a complete project written in c-sharp. This kit contains a full tower defense game ready to be expanded with your own stuff. It is very easy to work with due to the very detailed documentation and the easy to use custom editor. It has an RTS style building system and supports any kind of turret. You can sell the turrets for less money since they lose their value as long as the time passes. It supports unlimited number of enemies and waves. It is mobile ready and you can play a demo http://greekstudios.url.ph/unitd/Demo/index.html
  9. axsandroidplugin ================ AxS Android Plugin for Unity3D ::A Must-Have-Unity-Plugin for all your Unity Android Projects:: This plugin contains Social Media, In-app Billing, Ad providers and a whole lot more! ::Features:: Social Media In App Billing Google Play Game Services - Achievements & Leaderboards. Ad Providers Native Alerts We will be adding many more features to this plugin over time. ::Stay tuned for these coming additions:: Google Play Game services - Realtime, turnbased multiplayer. Quests & Events Analytics More Ad Providers Bluetooth NFC Email Messaging Webview Notifications Media Player Voice Recorder Camera File Explorer Sensors Google Maps ::Features on request:: You can download the Plugin at http://forums.axsu3d.com You can email your suggestions about AxSU3D at feedback@axsu3d.com ::Usage:: The API documentation can be found at www.axsu3d.com/useful-links/ We've made this plugin as easy to use as possible. Just download the unitypackage, import into a project and go through the demo scenes. We also have a bunch of tutorials for each module here http://axsu3d.com/tutorials/ Axiom Studios is an Independant Game Development studio from India. We specialize in mobile platforms, and we're making plugins to help developers an easy way to add native functionality to their games.
  10. Hi Guys, I'm working on a new FPS Samurai game built in unity and require a samurai for the enemy. Currently I've been searching different asset marketplaces however the good assets are super high poly counts. I need a rigged samurai that will work with mecanim animations and that is optimised for mobile performance. I've added a link to a picture of the style I'm after, this is one of the models that is too high res/poly count for my mobile project (found on turbosquid.) LINK to turbosquid asset So that you can visualise what I'm talking about in terms of the gameplay, here is a little WIP video of the game so far DROPBOX link to video Paid work, please comment for inbox me to discuss further. Thanks guys, Regards, Tim
  11. Hey guys, I'm new here after seeing a link posted on reddit Anyway, I thought I would post up a few of my assets that I sell in the Unity Asset store to get some visibility here. Hopefully you guys might find them useful. You can grab a copy off the Unity Asset store or from my website via paypal: Asset contents ============== 1. Bullet pattern and weapon preset/selection script 2. Bullet/Object Pooling manager script 3. Bullet script + base bullet prefabs 4. Player movement/control script 5. Background, bullet, and player sprites (space ship sprite and a zombie character sprite with walk animation) 6. 2 x demo scenes with fully customisable controls/examples Web player demo - two demo scenes to try out More screenshots: PROMO CODE Here's a promo code for Armed Unity members - you can use to get 30% off the asset (or any others I sell) if you buy from my website (the second link up above): ARMEDUNITY Enjoy, and if you have any questions feel free to post em up here
  12. founded this in unity community..for multiplayer as the topic says .. http://forum.unity3d.com/threads/154609-RELEASED-USpeak-Voice-Chat-Voice-Chat-For-All-Your-Multiplayer-Games
  13. Hi guys, Here's a ladder i made in about an hour. was designed for medieval games. you might use it however you like. This isnt really worth giving credits either, so here: http://www.mediafire.com/?lfwq1wy79v2h7d7 Attached Image is from inside Unity, 672 Faces. 1020 Verts I don't intend to waste your time making you look at attractive renders.
  14. rpm I have a timer which rotates through the drivetrain (works perfect) I want to do is this .. every certain number of degrees to rotate the needle, play a sound, and "sound pitch" eg the needle is at 55 degrees (playing a sound) = idle rotating and exceeding 56 degrees (it plays another sound (low) and stops ringing above (idle)) and so susecivamente with other 3 sounds .. (med - high - limiter) the question is, how do I add the 5 sounds to script to rotate x degrees is activated and the previous sound stop playing (55 º - 56 idle play) - (56 º -100 º play low and stop idle) etc. .. here the script: if (tachoMeterNeedle) { tachoMeterNeedleRect=new Rect(tachoMeterRect.x + tachoMeterRect.width/2 - tachoMeterNeedleSize.x*0.5f , tachoMeterRect.y + tachoMeterRect.height/2 - tachoMeterNeedleSize.y*0.5f, tachoMeterNeedleSize.x, tachoMeterNeedleSize.y); pivot = new Vector2(tachoMeterNeedleRect.xMin + tachoMeterNeedleRect.width * 0.5f, tachoMeterNeedleRect.yMin + tachoMeterNeedleRect.height* 0.5f); if (RPMFactor<1f) RPMFactor=1f; if (drivetrain) actualtachoMeterNeedleAngle=drivetrain.rpm/(RPMFactor*10) + tachoMeterNeedleAngle; Matrix4x4 matrixBackup = GUI.matrix; GUIUtility.RotateAroundPivot(actualtachoMeterNeedleAngle, pivot); GUI.DrawTexture(tachoMeterNeedleRect, tachoMeterNeedle); GUI.matrix = matrixBackup; Total script also left to be seen and can help
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