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Found 3 results

  1. Hi, so I've been modeling for a few years now and I thought why not share some of my models. Now, some of these are models that I'm pretty proud of, so with that said, I would appreciate it if you give me some credit although you are NOT required to give me any credit. Instead I would ask you to check out my sketchfab where you can find even more totally free models. Sketchfab: https://sketchfab.com/gomnosano Here are the models: Free Models.rar Screenshots of each model:
  2. Version v1.1

    2,803 downloads

    From this project, you can learn how to simulate movement/rotation of arrow. Also can be used for realistic bullets, or tracers. Perfect collision detection even on very high speed. Password: armedunity
  3. Hey , So I thought this little piece of code ,simple as it may be ; is very usefull. var depth: float = 0.4; function OnTriggerEnter(col: Collider) { if (col.transform.tag == "Projectile") { //Set Kinematic and move into body col.rigidbody.isKinematic = true; col.transform.Translate(depth * Vector3.forward); col.transform.parent = transform; //Deactive Movement Script // If there is one col.GetComponent(Movement_Script).enabled = false; } } So if the projectile is a rigidbody this script stops it dead so it would appear to be sticking to the enemy or wall or whatever. This script can work for a variety of things , because of the depth option it can work from arrows to c4. Hope someone finds it use-full. What it looks like :
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