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Found 2 results

  1. Hi everyone , I have a script that should make a object with the tag Player the parent of the game object with the script on. Now the object with the tag Player is in a other scene, and that game object that should get the child of the Player have a script with a DontDestroyOnLoad function so it does not get deleted if the game loads the new scene. Now I tried it with it with this script: var bird : GameObject; function Start () { bird = GameObject.FindWithTag("Player"); bird.transform.parent = transform; } But this only works if the game object with the tag Player is in the same scene. Now I think it should work with something like this: var bird : GameObject; if (Application.LoadLevel) { bird = GameObject.FindWithTag("Player"); bird.transform.parent = transform; } But it doesnt work.
  2. Hi guys , some time ago i decide to develop an application that can lock your files (hide them on a way), it using advanced encrypting methods and some interlocks (word is maybe wrong ) What i mean is that , if someone try to modify the security files then the application would detect it and it would restore them with the originals (hundreds lines of code for max protection) i'm using the name of Insanity Studios Some more word about it : Screenshot Download link : http://www.mediafire.com/?nt514pmad3wyya8 Please leave feed back , positive or negative , just spend some minutes of your life to test it , if you like it let me know that below , if not , aaa let me know that too , but tell me why
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