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Found 20 results

  1. Title: Battle of Force Genre: Action, FPS[MULTIPLAYER] Description: MULTIPLAYER Shooting game Prologue: Nothing. ABOUT ME: Nickname: AshwinTheGammer Real name: Ashwin Age: Sixteen. Good at: Java, HTML, Gaming, Javascript(not of Unity). Location: India. CURRENTLY PERSONS I NEED : PROGRAMER (C#) 2/2. ANIMATOR (BLENDER) : 1/2 Here is my 1st game video Here is 2nd update of game In previous updates I was using FPSE kit but this time I'm not using kit I have made all thing from scratch. You can trace my updates on My discord server. Yes I would provide you the models and you just have to animate it! That's it! DESCRIPTION FROM ME: Please be fair, and not let my age determine your choice and I`ll not pay you any money or anything for this work.
  2. Hi, Been struggling with animator set-up on one asset i recently bought and trying to convert it into unet system. The problem currently im facing is syncing the animations properly, the setup is built on child objects and the animator is the child of the main player object, by giving the child object proper network scripts like networkanimator etc will make another network identity which wont get spawned or perhaps there is much easier way to solve this problem to fix animation syncing for child object?
  3. Hello, I'm having a bit of a weird issue that I can't seem to solve. What I'm trying to do is animate my character, as a test I just want to animate the entire character (with root and everything) up and back down. However, when I set a keyframe and then add a second one, the first keyframe will now have the same value as the second keyframe. If I add a third keyframe the first and second keyframe will get the same value as third keyframe. Etc.. Why is this happening? I explained it visually here: My player has an animator controller. This happens for every bones/limb my character has, making it impossible to animate. I have some existing animations, but they don't have the proper XYZ movements of the root so I want to add them. I do seem te be able to animate an empty gameobject, but it doesn't work on my Player. My player: This is hope my player is built: Thanks in advance
  4. Hey, My name is Peta. I have ALOT of weapons 20+ that I need animated ( fire, reload, sprint, walk, idle, aim). I have a couple types of arms that will accompany these animations as well. I will pay per item ( half at start, and half on completion). The price is negotiable. I also need a graphics designer who can create an FPS uGUI template that mimics the GUI of my site https://nitrolabstudios.com/ especially the skewed boxes please email me at at PetaAyeni@nitrolabstudios.com / text me at +17706099352 / or DM me on twitter @programmrz thanks! current project snippit https://gyazo.com/205dba1621af00e254bdaf59d9e0348c
  5. Hello, i'm trying to make a RPG game with multiplayer, not so hard with what i can program so far. But what im really struggling about is Third Person controller Animator help, i dont want to use the default TPC (Third Person Controller) that comes with Unity Standard Assets. I want to create my own, by using the Male Locomotion pack from Mixamo.com, then i search around on how to make a simple third person controller, and then there are a lot of good videos. But one problem is in every video, the problem is that i dont want to use the Walk_Turn or Run_Turn animations for turning while walking or running, i want to have a free camera so if i change my view to the right with right mouse button then the character will run or walk that direction. The camera of course follows the character behind. So this is what i really am asking help for : -Simple Animator with c# script -FreeCameraLook.cs script -Character walking the direction the camera is pointing (Can only run / walk on the X axis or Z axis, not up or down) Thanks in advance if someone find good tutorials and post them down in the comment section, and of course thanks a lot for those who try to help!
  6. Hey guys and gals, it's Peta. If you know how to animate FPS arms to make various animations such as shoot, reload, run, aim, and other interacting actions, contact me at PetaAyeni@nitrolabstudios.com or leave your contact info and some of your work below. Payment is negotiable. Good Luck!
  7. Hello everyone! I am a solo in my game development world and it sucks a little bit since I am not good with animations or developing 3D models. I am only good with networking and programming So, I REALLY need someone who can add simple character movement animations and simple animations like that for me please! Of course I will be paying you for your service! I am not willing to pay hundreds of dollars for the animations I need. I am a normal person, not a company, so I cannot pay a ton. Contact me via replying. (If you want to do this, leave your skype) Thank you.
  8. Hey Armed Unity members, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like 'Day Z', 'Rust', and 'Battle Royale.' We've been working on the game for almost two years and we're going to release in the Q1 of this year on Steam alongside Alienware. The payment is post launch compensation, you'll be paid after the game goes on Steam which is in Q1 of 2015. If you're looking for a hefty project to put on your portfolio and have the possibility of landing a full-time position with us - this is the game to join with a very close deadline! Check out the game: http://steamcommunity.com/sharedfile.../?id=241750254 About the game: http://thefinalstandgame.com/about/ Here are some screenshots from a recent build (we're still tweaking shaders, lighting, and gameplay): Interested in joining? Great! We're looking for the below job positions to be filled below: Animator - Priority Able to work with existing rigs and create a new rig, if needed Experience with 3rd person animations and 1st person animations Willing to finish the 4 sets of 3rd person animations left, shouldn't take long at all. Experience in transferring .fbx's or animations to be used in a game engine (we can provide a little refresher, if needed). 3D Environment Modeler Experience with hard surface and organic modeling Experience Kitbashing and create modular assets using tilesets Ability to create both high and low poly models based on concept art or references Ability to create both hand-painted and photo-sourced texture maps: diffuse, spec, normal, alpha, and emissive Strong skills with Maya and Zbrush Strong eye for detail natural environments How To Apply So if you're interested in joining our team, email hellagamesentertainment@gmail.com. If you didn't see a job positing but would still like to offer your services, don't be afraid to send us an email - we'd love to see if we could have you on the team! Please send a portfolio and just the job title with whatever you're applying for. Don't be afraid to apply, we're very responsive and willing to give everyone a shot! - Hadey Mohammed (Lead Game Designer) Facebook: https://www.facebook.com/TheFinalStandHG Twitter: https://twitter.com/HellaGamesEnt Email: hellagamesentertainment@gmail.com Website: www.thefinalstandgame.com Steam Greenlight link: http://steamcommunity.com/sharedfile.../?id=241750254 IndieDB: http://www.indiedb.com/games/the-final-stand
  9. Hello everyone I am looking for someone who could fit me in my bones bootcamp model. thank you
  10. 4Echo

    4Echo

    Want to hear an introduction eh? Too bad I'm telling you anyway. I'm 4Echo, a game-artist with 5 years experience within the modding community specializing in texturing but can also do animating, modelling and sound design. I offer fair rates and wont do free work. I'm currently working at Xenova Games developing the game Squad force as the lead texture artist. Previous work I've done? If you are a visitor of Gamebanana or maybe Eat3d you've probably seen my work before. But for you other people there's some pictures below. Tigg's SA80 (wip) http://imgur.com/a/VVQAH My own knife (never finished) http://imgur.com/4q97055 RedRogueXII's Spectre M4 + ingame screenshots from Counter Strike Source (weapon mod WIP, gloves also made by me) http://imgur.com/a/ORWCv IVmyLife's Benelli M4 (Squad Force) http://imgur.com/jziwCJy Knechrupert's EE-3 Carbine (Boba Fett's rifle from Star Wars) http://imgur.com/ehAG7n4 ImBrokeRU's Ru556 http://files.gamebanana.com/img/ss/wips/537b23493fe80.jpg mr.Rifleman's Ak74 animation (WIP) https://www.youtube.com/watch?v=E8M2yFbsUM4 Edit: Added my Ru556 texture render Some more information about me: Name: Alexander Jansson Age: 17 Occupation: Full-time student at NTI secondary upper school with the major 'Information and mediaknowledge', freelancing at Xenova games as the Lead texture artist working on Squad Force. Responsibilites: Admin at I3d, running and directing my own game modding studio called Darkside on Gamebanana working on mods for several source engine games. Past work experiences: I had a short internship (two weeks, in sweden we call it PRAO) at Overkill studios. Texture art-style: When it comes to my art-style within texturing I mainly focus on esthetics, taking into account what the players should feel like when using the weapons when I add small details. I work with both photo-sourced and brushed textures with minimal use of plugins like dDo. Having created textures for over 5 years have given me a lot of experience especially in the normal shading work-flow (Diffuse, Normal, Specular and Gloss) though I have experience within Physically based rendering aswell as the classic "painted lighting" art style. Animation art-style Animation on the other hand would be a more stylistic approach that the usual "realistic ones", I have experience with rigs with IK and Biped setups; I prefer biped. Sound art-style With my sounds I focus on a cinematic experience than the generic realistic ones, I prefer cinematic sounds though I can also make "realistic" sounds if the client wants them. Other info I offer fair rates and focus on quality before quantity, if I'm not satisfied with my work I'll re-do it untill I'm 100% satisfied with it. I expect payment in the "pay per hour" style but can also be satisfied with "pay per work done". Prices differ between textures, animations and sounds after this formula and are all depending on the size of the workload. I always log my worktime Formula for textures 1-5 hours 20$ 5-12 hours 30$ After 12 hours the price increases by 5$ every 1,5 hours Formula for animations 1-10 hours 15$ after 10 hours +2,5$ Formula for sounds Paid per work done, 2,5$ for each sound set All prices can be discussed over email or skype. Contact info: Email: 4EchoGB@gmail.com Skype: Ask in a PM //Cheers, 4Echo
  11. Hello, everyone. Let me introduce myself. My name is Marten Palu and I run a game development company named Gamecan. We are an international team with ~20 team members. We have been working on a project for over 6 months now and we are close to Alpha release. There is also a contract signed with Microsoft which means the game will be published no matter what. Right now we are seeking for someone with good animation skills that would like to join us. All the Mocap animations have been recorded and exported from Mocap. We are talking about a large scale Sci-Fi First Person Shooter. For further information, please PM or comment on this topic. Here is something from our game: https://upx.cz/24l Thank You! Marten Palu Project Leader Gamecan
  12. Hello, I have been planning about making a serious game and well I am not a good modeler nor can i animate , thus i seek an animator who can also model things. For now I won't be able to give any money,but as soon as the game makes some profit I will be able to share the profit with him/her. Thanks for your consideration. Please contact me through skype if interested, username - awesome.sen.
  13. Societatem is seeking a 3D modeler and an animator. Societatem is being created by RedCrusaderGames and just reached it's 1st year anniversary. We require a 3D modeler to create Weaponry and environment objects and an animator to give the game a more professional look. We have game updates on our youtube channel (listed below) where you can see the early and new phases of development. Unfortunately we cannot pay team members for their contribution to the game. If you are interested in joining the development team please contact us via this topic, skype or email, all of which are listed below. Skype: william.lee9518 Email: yuxuanliu@hotmail.co.uk To see the game in action visit our Youtube channel: https://www.youtube.com/user/RedCrusaderGames
  14. If i get too much animations for my character, the game perfomance is worse? (I want to make another type of realism) If the awnser is yes, how I can stop an animation in mecanim? (And not go to idle again, just like a pause)
  15. So hey guys, My game is starting to work it's way up but I have been caught between a rock and a hard place, I'm using some standard animations that look terrible and I really need someone to help me with some reloading animations etc. Please contact me via PM or post a response. Thanks -Squid
  16. Seeking team members! Hi, I am developing a First person shooter like many others on this forum, however I cannot model, texture or animate. My skills are limited to programming. So, I came here to ask if anyone would like to join my team. The game currently has no name, but that will be decided later on down the line. I need an animator, texturer and a modeller. If you join the team you will be entitled to these things; -A copy of the game at any time. -Credit as a part of the team -Access to the Facebook and YouTube account -Your opinion will always be taken into account -To make suggestions If you do wish to join you must accept these ground rules -You MUST respect all other team members -Do NOT criticise others work -You may NOT leave the team unless you give me notice -You may NOT leak any info unless the whole team knows If you think you would like to join please copy this and post it as a response! Name: Age: Location: Area of speciality (Coding, modelling etc.): Thanks for considering it! Good luck!
  17. ChameleonRocketGames is recruiting! #Cancelled Hello there people of ArmedUnity! If you've seen our Showcase of our game Last Zone, you should see me mentioning "not recruiting anyone". But, today's changed it! Today is the day we are recruiting at ChameleonRocketGames! Sounds like a TV-show... Anywho, we're recruiting people between a mature age. By that, I mean people that takes responibility and not "laze" around the couch and watch television while us other are working. And ofcourse, people that has knowledge in these slots we're mentioning below. (Ofcourse you could "laze" around sometimes but not always ) What we in the team are focusing mostly on are the FPS-Horror games. We're currently working on this game Last Zone which is a zombie survival horror. More games will come but sadly enough, we´re not allow to tell them here because they´re suppose to be like a "suprise" Video of game: LITTLE ABOUT ME: Name: Josef Nawas (Joseph) Age: 16 What role I take?: Scripting and some animating. Location: Sweden SLOTS/ROLE/JOBS THAT YOU COULD CHOOSE (one only): 3D Modeller (Characters, Furnitures, Props, Buildings etc) 1/2 Sound Artist/Designer (music is needed) 0/1 (optional) Texturer 0/1 Animator 0/1 Shader Artist 0/1 (optional) How Can I Apply? Well, this is how you can apply to us: 1. You could send me a PM and telling me which part you're interested in. Ofcourse you need to show me some work of yours, if you choose , example 3D modelling, you then need to show some work of yours. This is how your application should look like: Name: Age: Role: Location: 2. You could also post down below but I actually recommend that you PM me. Any further questions? Well, you could always PM me about anything you're worried or wondering about. And as always, Have a great day! Your friend, Joseph! #Cancelled
  18. I need somone to animate some of my guns with shoot, reload, prone, crouch, idle,walk, and run Ill send over my .fbx models add me one skype: res1st_skate
  19. Im working on a game (not so great now) and i need an animator so tell me what you can do maybe show me
  20. Hey! Me and my team are making a survival FPS and we need an animator and a texture artist. We have 2 programmers (one of them is our modeler). And a producer/manger. We'd love someone who can do great animations (guns, and player models) And someone who can do high res textures (for guns and player models) Below are some untextured models of ours.
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