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Showing results for tags 'and colors corection in shad'.
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1. is there limitation of rendered obijact in scene? like 1k obijact with less than - let say 10k triangles.? i basicaly moustly using cubes of unity engine to make fast walls, and wery small amount of my modeled .fbx and .obj. 2. is there limitation of textures, like on shader properties i set texture to repeat x:10 and y:10. is this is same performace as x1:, y1? do its render extra 10 times or takes jus more ram? 3. is it consume more resources from your device if you set clor on texture via obijact shader? like i usulay make a stron directional light, then texture in obj are wery bright, so i just set color on darker in that obj shader menu