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Found 6 results

  1. Hello Armed Unity members! After we, Y8.com, were and still are actively working with Unity WebGL games for more than 4 years, I am glad to inform you about an upcoming feature from our end. For quite few months now we had a small and closed beta circle of game partnership of various technologies (unity webgl, html5, pluginfree engines etc..) and in the upcoming month or two, we will publicly introduce our plan and chance to additionally monetize your online games. In case this topic is in the wrong section, I apologize as I couldn't find a more appropriate one. Back on topic, what we offer is: - Adsense Ads - 50% of in-game video ads - 10-40% of content page ads - API tools for online features - QA testing What we need: - long-term relationship with quality individuals or teams - quality games - online versions, leaving the standalone or mobile for your own plans and releases What is worked on - a custom dashboard where any developer can see stats for his/her games, in bulk or individual - simplified API guide documentation - new features and better support for all current and upcoming partners The given example of ecmp $1-3 is mostly for all types of accepted games, although I can verify that the games which have highest ecpm are 3D based, from which the 3D First Person Shooters are always around the top performer. This doesn't mean that hits like 2D physics won't have good results as well. Feel free to use the contact form at Y8 website, or directly write in here or in PM and we'll move onto the next process. If you have any questions, do let me know! Looking forward playing your games! Zoki.
  2. Hi everyone, I'm looking to build a very simple cross promotion system with the following idea: Create any canevas containing few icons of other of your games with a clickeable game icon. This canevas could be triggered by a click on a more games button or anything else. The part where I have difficulties is that I want the games that will be shown to be controlled by me. in other words, I'd like to put the game icon link and game Url outside the game code itself and be able to update the shown games whenever I want without Updating the game inside the store. I have never done such stuff before, so I'm wondering how could I get a png from a url and put it inside the image component? and also update the Urls to the relevant one Regards,
  3. before anyone asks i posted this on the UFPS forums and im just waiting for a response i thought I'd just post here as well to see if anyone has any knowledge of this and can help me faster. So im trying to safe the position and rotation and when i try saving it as a .txt file it doesnt, BUT when i save the position for the muzzle it saves the position and all. any idea why or how would i go about writing a .txt file with my desired rotation and position?
  4. Hello everyone, My admob ads/banner is not showing... look at the script : using UnityEngine; using GoogleMobileAds; using GoogleMobileAds.Api; using System.Collections; public class adShow : MonoBehaviour { public static void RequestBanner() { #if UNITY_EDITOR string adUnitId = "ca-app-pub-9894714472576646/8444146016"; #elif UNITY_ANDROID string adUnitId = "ca-app-pub-9894714472576646/8444146016"; #else string adUnitId = "ca-app-pub-9894714472576646/8444146016"; #endif // Create a 320x50 banner at the top of the screen. BannerView bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Bottom); // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the banner with the request. bannerView.LoadAd(request); bannerView.Show (); } }
  5. i recently published an app in google play . But i am having alot of problems with the ads and my unity game. How can i put ads in unity with "AdMob"? ive seen alot of tourials and methods since last week but still havent figured out what to do.. ( the title is wrong, i meant Admob)
  6. My gun animation code if (PlayerCont.Sprinting==true && CharCont.isGrounded) { Quaternion runTarget = Quaternion.Euler(rotateTo); transform.localRotation = Quaternion.Slerp(transform.localRotation, runTarget, Time.deltaTime * VelocityMagnitude); transform.localPosition = Vector3.Lerp(transform.localPosition, moveTo, Time.deltaTime * VelocityMagnitude); WalkAnimationHolder.animation[WeaponRun1].speed = VelocityMagnitude / RunSpeed * 1.2f; WalkAnimationHolder.animation.CrossFade(WeaponRun1, 0.2f); } else { transform.localRotation = Quaternion.Slerp(transform.localRotation, Quaternion.Euler(0, 0, 0), Time.deltaTime *VelocityMagnitude* 2); transform.localPosition = Vector3.Lerp(transform.localPosition, new Vector3(0, 0, 0), Time.deltaTime * VelocityMagnitude * 2); } My ADS script if(Input.GetButton("Fire2")) { Aim (); } else { AimReturn(); } void Aim() { transform.localPosition = Vector3.Lerp(transform.localPosition, aimPosition, Time.deltaTime * smoothAim); Camera.main.fieldOfView = Mathf.Lerp(Camera.main.fieldOfView, aimedFOV, Time.deltaTime * smoothFOV); IsAiming = true; } void AimReturn() { transform.localPosition = Vector3.Lerp(transform.localPosition, hipPosition, Time.deltaTime * smoothAim); Camera.main.fieldOfView = Mathf.Lerp(Camera.main.fieldOfView, defaultFOV, Time.deltaTime * smoothFOV); IsAiming = false; } Now the hip position is interferring with the moveTo and rotate of the weapon anim while sprinting how to fix that?
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