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Grunt1914 is a World War 1 themed multiplayer shooter set in various stages across the war torn world. It is based on the conflicts between the Allies and the Central Powers. Game-play and content wise the experience is somewhere between hardcore and casual. The game-play is fast and flowing. The game has options for alternating weather for each round, which the match host can select. You can choose between snow, rain or clear conditions for each outdoor map. There are 8 maps each in a different region around the world. There are three game modes - Deathmatch, Team Deathmatch, Gungame. With more to come. The game features a massive arsenal of true to life guns and weapons to slay your foes with! The game also features bots to play against. You can upgrade your level and unlock more guns. Most importantly, its really fun! Follow this page for all the news regarding this title. Social : Discord : https://discord.gg/Tc5b7D9 Facebook : https://www.facebook.com/Grunt1914/ Twitter : https://twitter.com/grunt1914 IndieDB : https://www.indiedb.com/games/grunt1914 Website : https://aligned-games.myfreesites.net/ Concept Art : Screenshots :
Hello guys! I am beginner to Unity3D and I am building a 3D FPS Multiplayer Game! My problem is... I want to create a shop that player can buy weapons! But next time that he plays the game weapon is gone! SO, HOW CAN I SAVE A PURCHASED WEAPON (i would prefer to tell me via PlayerPrefs) THANK YOU!
INTRODUCTION - So after messing around with Unity a bit, I decided to pick up my old Halo project that I previously abandoned. I honestly wasn't prepared to take on a full game yet and it became overwhelming, especially with nobody other than I really knowing what the focus of the game would be. So let me re-introduce you, to Project Initiative. Project Initiative is a free-to-play, arena style shooter based in the Halo universe. My goal is to make the gameplay as true to the franchise as possible, though still allowing room for creativity and innovation. I currently have four main game modes planned to be incorporated at release: Anvil, Firefight, War Games, and Training (More may come as development progresses). The main focus of the game is the Anvil Editor (like forge in Halo), and War Games as this is a multiplayer focused game. Firefight will do a small ammount of story-telling, although this is the least of my concerns. Training will be a large room giving the player unrestricted access to all weapons, vehicles, enemies, etc. in the game. There will be no campaign and there are currently no plans to give it one. I myself cannot do this alone, so I am actively searching for developers. Please refer to the "Join the team" section for details. STORY - The year is 2562, you are a Spartan V set aboard the UNSC Anvil Station, testing experimental technology and actively participating in War Games alongside the Sangheili. On Anvil Station, you have access to many experimental features not yet available to other soldiers, such as the Anvil Editor, unrestricted access to experimental armour, new weapons testing, new and realistic AI combat situations, as well as the ability to enlist in service to protect Human colonies from the remaining Covenant forces. JOIN THE TEAM - So as stated, I cannot do this on my own. I am in need of developers willing to dedicate at least 4/5 hours per week, and can contribute to the team. I myself do UI/HUD templates (designing the layout, not formalizing), Map design/production, and public relations. Right now, this is an idea I wish to bring to the community, and progress so far is little over none. Although, if you are interested please email me at: firstname.lastname@example.org (below are some specific jobs needing to be filled) -3d Modeling -Sound Effect Production -Texturing -Networking -Scripting (email for more specifics) -Voice Acting -Subreddit/forum moderation -Whatever else you wish to contribute Thanks for reading, and I hope to work with some of you soon.
Hi everyone! I have been on this forum for some time now, trying to help some people out with coding here and there which i like to do! and i will continue to do that ofcourse and besides that i have been working on a project myself aswell. It is called: The Days After. The days after is about the time after the apocalyps, you start out as a lone survivor searching for a community. Once you have found a community you have to search for supplies and rescue other survivors that are in danger or simply seeking a community aswell. Once the community is too big for its current location you will have to relocate the community to a more suitable area, There are many location to choose from all with their own pros and cons. Every survivor has their own set of skills that can be usefull within the community whether it be medical or mechanical skills. Each community location has facilities that can be build and upgraded, from watch towers to farming facilities. The world is full of zombies from slow and weak to armoured soldiers hunting them down is a good way to gather ammunition and weapons, there are alot of different weapons to fight with wether it is melee or ranged. We want to develop this game with the help of the community, meaning that we will take all suggestions and feedback in consideration. We want to decrease the distance between the developers and the community so that the game when its done has features and gameplay people wanted! I hope we can get all of your support for our project and keep the feedback coming we appreciate every single one of them! Facebook Twitter IndieDB Here are some screenshots: Thank you for reading.