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Found 110 results

  1. Part 1 or Episode 1 of converting au fps kit into Call of duty Ghosts Please Subscribe my youtube channel and also a big thanks to OneManArmy3d Episode 2: Working on UI
  2. Hey everyone! Its been a little bit since I've posted and that's because I've been working on a cartoonish/low-poly shipyards asset. It finally got approved and released on the asset store so I would be honored if you wanted to check it out! Store Page - https://assetstore.unity.com/packages/3d/environments/urban/cartoon-shipyards-124154 Showcase Video - -Features-Buildings- 2 Storage houses- 1 Loading house- 1 Bridge- 1 WarehouseVehicles- 1 Aircraft carrier- 1 Jet- 2 Trucks- 1 Forklift- 1 Trailer- 1 Barge- 1 TrainProps- 1 Barrel- 1 Cardboard box- 1 Chain link fence- 1 Crane- 6 different shipping containers- 1 Dirt pile- 1 Rock debris- 1 Electrical Box- 2 fence types- 1 Radio tower- 1 Road block- 1 Sand crate- 2 signsEvironment- 1 Tree- 1 Bush - Slap Chicken Games 2018
  3. Hi, Being new to Unity development world, I'm trying to figure out more details about how shaders work. I'll give a concrete example of what I don't understand. This is a picture of a car inside a game and the shader used to render textures: let's say for example I've got a new nice looking Quad made inside 3Ds Max or any 3D Modeling software: First of all, when I drag this beautiful Quad to the game, with standard shader, it looks weird and not the same as in the 3D Modeling Software: When I change the shader to 'PlayerShader' [The same as the original violet model], I get this ugly result too : So, I have basically the following questions: 1- All those behaviors are due to shaders? why don't we get the same rendering result as in the 3D Software? 2- What should I do if I want to make the new Model looks as stunning and nice as the original violet model? Thanks in advance for reading this, Regards,
  4. please i need help i want to Reverse Engineering apk unity game.
  5. Mufabil45

    Rondé

    Greetings. Are you mentally prepare to play this cartoony game?, Rondé is an platformers adventure game, y'all gonna face insane amount of unexpected challenge in this game. What are you waiting for?, download now, its 100% free. Link: https://gamejolt.com/games/Ronde/345356
  6. Hi, I'm having a weird issue with a 3d model. When I import it inside unity, In the preview Tab the animation seems to work fine (as show in picture). But When I put the model in the scene and try to play the animation, The mesh disappear and only a kind of bone structure is left (joined picture). anyone has an idea why please? EDIT: to give more info about how did I got here. As I'm learning, I took the working model with animation FBX file from unity and Import it inside Blender. Then I re-exported it inside Unity and I got this problem. Regards,
  7. Hello guys! I am beginner to Unity3D and I am building a 3D FPS Multiplayer Game! My problem is... I want to create a shop that player can buy weapons! But next time that he plays the game weapon is gone! SO, HOW CAN I SAVE A PURCHASED WEAPON (i would prefer to tell me via PlayerPrefs) THANK YOU!
  8. This model is made by me, Its a rough model of Jagers weapon from Rainbow Six Siege, If you use it just give me credit some how. 3 parts, main gun, sights, and mag, but feel free to join them together I just thought it would be easier if they were separate. File is at the bottom of this form, .blend file. -ADS- DOWNLOAD- HERE
  9. Hi, so I've been modeling for a few years now and I thought why not share some of my models. Now, some of these are models that I'm pretty proud of, so with that said, I would appreciate it if you give me some credit although you are NOT required to give me any credit. Instead I would ask you to check out my sketchfab where you can find even more totally free models. Sketchfab: https://sketchfab.com/gomnosano Here are the models: Free Models.rar Screenshots of each model:
  10. Hi everyone, my name is Oren - I have a YouTube channel where I post tutorials/devlogs and general game development videos, it will be great if you could check the latest tutorial I published a few days ago - Thanks for reading, Oren
  11. I need a model of a demonic horse, preferably a .obj file with texture. Sadly though, I doubt i will get any replies as I have no money or anything I can give or pay. I am fifteen years old and don't have a bank account or anything like that. But if some kind soul could please make a model of a demonic horse, I will be forever in their debt.
  12. hello guys this is A basic inventory system I have done couple months ago hope that will help you . http://adf.ly/10563887/inventorysystem
  13. I am a newbie to 3d modelling, so i need some practice in it. Ask here in comments or PM me, i will reply you and say approximate time which i need to make a model. I cant make complicated models such as characters, Im better in interiors / exteriors, or furniture, for example.
  14. Hi guys , i want help on how to make realistic shell ejection in javascript, i know i rarely use javascript since im a c# guy but since this will be added on OMA's weaponScriptNew then i need it on JS.. Here is my current one : //Shell script var bulletshell = Instantiate(bulletPrefab,shellspawn.position, bulletPrefab.rotation); bulletshell.rigidbody.AddForce(transform.up * 80); bulletshell.rigidbody.AddForce(transform.right * 140); my problem, i want to be MORE realistic and add some smooth rotation on it ... Any help would be appreciate
  15. General Title: Lost Human Army Genre: FPS Description: *Will be added soon* First of all, some basic informations about the game.The game will be based around the "Battle Royale" Gamemode, which the most guys of you should know.On of the differnces between the gamemodes will be, that this will be an standalone game. Also im planning a lot of features. -------------------------------------------------------------------------------------- About me Nickname: DrGreenTea Real name: Fabian Age: 14 Interested in: Programming, Designing Location/Country: Germany --------------------------------------------------------------------------------------- What personnel do i need? Here's a little overview of people who i need to start and complete this project: Programmer (Creating Scripts for smooth etc.) 0/3 Animators (Creating Animations for reloading etc.) 0/2 Modeller (Creating/Modelling in-game objects etc.) 0/1 Designer (Creating/Helping with map editing and creating, makes textures etc.) 0/2 ---------------------------------------------------------------------------------------- Contact If you're interested helping me and this wonderful project just contact me on one of the following platforms under my nickname: Steam: DrGreentea ---------------------------------------------------------------------------------------- Thank you for reading my thread, and i hope youre interested in it!
  16. Hi guys and girl. I want to collaborate with someone or team. You know, Im artist. I can... but I don't want to make 3d model work now. Mostly Drawing, design, art direction... Pls. Only realistic and serious projects, not fan game works, copycat survival games or boring we want you type military fps games vs... Thank you. Especially in Stockholm / Sweden !
  17. For Non-Commercial Use Animation List : - Draw - Holster - Idle - Inspect - Reload - Empty Reload - Shoot 1,2,3 Download Links : - Animation - Mediafire , Google Drive - Hands - Kriss Vector
  18. hi guys i am new here , i just want to let you guys check my models you can get a good models with a small price ---- CLICK HERE ----
  19. Here are some fps arms i made in blender and textured with gimp! Enjoy PS. Arms are rigged! FPSarms.rar
  20. I need some buildings for a Post-apocalyptic game I'm making. I need some residential buildings and some skyscrapers.
  21. Hey Since i have been developing my game for a while and sometimes in need of resources, i thought i could give some lecture or course a try on 3d modeling & design topic. I know that there's a lot of 3d artists on this community, so i would like to ask your feedback, how did you get started and what kind of methods of learning did you use. For example, did you self teach yourself, then how? by watching youtubes videos, trying mess around in the 3d application or any other ways. Would it be better to focus on a single application and look up courses on that or find a general 3d course, which gives the basic understanding, if it's possible between different applications to teach like that. Anyway, interested to hear your opinions and experience.
  22. Hello armed unity members, I'm XshinobiX. I've been busy working on my project and also normal life issues. I've shown some glimpse of my work when I introduce myself in the introduction section of the forums. I will now share project progress and future progress through updates in the future. I hope you all like what I have done so far and stick around to watch or participate in the development of this project. Imagine playing a fighting game with some RPG elements. This might have been done already if it has I'm going to try to take it a step further or a new direction. I haven't created a story line for this game. I wanted to make playing the game very competitive like Tekken has taken it series. I'm working on developing the fighting mechanics first. Here are some old pictures. New Pictures - I'm alone on this project. I could use some help, if anyone like to join me on this project please let me know in a reply or just pm me thanks. I have a post under seeking team members section in our forums for more information. Thanks for checking out my project. I hope you guys continue to follow the development of my game, thanks. Members Working on this project - - XshinobiX Updates - v2 Alpha coming soon! - Adding new design for in-game HUD. - New Strike and Hit Detection System. - Introduce a injury system. - Adding new combat moves! - Adding Combos! - Opponent Generator. Videos - New Video coming really really soon. Release Date - - Unconfirmed Please give your support by liking my page on Facebook - https://www.facebook.com/FierceWebGame Thanks for reading
  23. the photo in blender is just after i modeled it the photo in unity with the messed up mesh collider is after i exported it, the last photo is what i want it to look like. someone please explain why it does this or at least what i'm doing wrong, ignore the last one only showing the blue lines
  24. Hey, i got a sphere as a playground and want to have a day/night cycle. There are many tutorials for that but it seems they dont match to my problem. They are made for Terrains or 2D, but i got a Sphere on 3D. When i make the dirctional light move around the Sphere i have to take a skybox, but this is not what i want, the colors are weird and i want to have my own clouds, moving around the sphere. But when i do it only in 1 blue color, it wont get a night time, because it stays light blue of course. Is it possible to have a skybox as light blue and have day and night around the sphere? And to make it change the Color from light blue to a darker blue at night time? I just put a link here for my problem https://www.youtube.com/watch?v=TicipSVT-T8 at 0:40 Would be awesome if someone knows a trick for this! Or how he did it with Blender or whatever
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