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Found 6 results

  1. Thank you for reading. The game I am discussing has already been in development for a year and a half. It is a unique offering, and I will have industry connections to position the game for a publishing deal. Next, I will discuss the game and why I am looking for a designer this late in the game. The game is a 3d fps set in an alternate timeline in late 80s chicago. Complete civil unrest and chaos in the streets. The experience is a 4 person coop vs cpu, which includes civs with multiple behaviors, various police and special units, and then also enemy units to do with the plot line. The 4 characters are 80s themed and the soundtrack and feel is geared towards a retrowave/dystopic city in the 80s. Unique features of the game (already developed): * Randomly generated cities using static base maps *Randomly generated missions, rng looting system, highly interactive assets including buildings and lootable containers like desks, safes, etc., *4 character classes with build screens and customization. *Handrolled AI that is very efficient, not using a* or navmesh. I can handle 3 times the models on screen, if not more. *dynamic spawn point generation, dynamic loot generation. There will be a number of base maps offering a completely randomized experience every playthrough. Updates to the game will be asset creation to add to the rng engine. The storyline part of the game will feature static maps. I was working with an artist that contributed to a AAA game, but thats not what im looking for. The game's value comes from the gameplay and characters. I'm not trying to compete with AAA graphics, consider it more a stylized approach. I'm seeking 1 individual who can model, texture and animate at least at a quality indie level. Once the game is in full alpha it will be promoted by my contacts for a publishing deal. I will need help doing the 4 character models, a few special police units, and some city assets. This will be a profit share opportunity for the right person, and I'd be happy to do up a contract if we work well together. If you are as serious as I am and would like to jump on board please either pm me or respond via thread. I will be happy to answer any questions here, and will update with screenshots shortly.
  2. Johannes

    My Portfolio

    Hi guys, I recently updated my portfolio and I just wanted to get some input from you guys on the website and its content. What do you think about the general look , the colors and such? Positive thoughts ,negative views, criticisms, constructive advice are all welcome. Its at : http://johannesnienaberdigitalartist.com/
  3. Hey Since i have been developing my game for a while and sometimes in need of resources, i thought i could give some lecture or course a try on 3d modeling & design topic. I know that there's a lot of 3d artists on this community, so i would like to ask your feedback, how did you get started and what kind of methods of learning did you use. For example, did you self teach yourself, then how? by watching youtubes videos, trying mess around in the 3d application or any other ways. Would it be better to focus on a single application and look up courses on that or find a general 3d course, which gives the basic understanding, if it's possible between different applications to teach like that. Anyway, interested to hear your opinions and experience.
  4. Hey I'm back. (This is a new post, feel free to ignore [and to moderators] delete the previous topics as they are now inactive) So as previously stated in another post, this is about our indie Halo game (Originally called Project Anvil) and since then we have adopted the new name "Project Initiative". All the previously mentioned features are still planned to be incorporated. Project Initiative will be featuring the main four game-modes: -Wargames -Anvil -Firefight -Training Although, we are currently only a team of 3 and in need of more developers, anyone who is fluent in Unity, and feels like they can contribute something to our team can email us at: tymelapse.studios@gmail.com We currently need: -Programmers(Js, C# [Networking, Player, etc.]) -3d Modelers -UI Design/Formalizing -Concept Artists -Something else useful to contribute I hope to work with some of you soon (Oh, and don't worry about our issue with I01 devs, that issue is resolved )
  5. Hey guys, I'm Marshall, I'm really into game development. Nuff said lets get right into it, I am a 3d modeler and have some(not an extreme amount) of programming knowledge in C#. I am up for doing some modeling for your game, just send me a message I am 13(don't let that age fool ya, just because I'm 13 doesn't mean I can't do this stuff) and a hard worker I have been 3d modeling in Blender since I was 10 and made my first m4a1 model at the age of 10 and 1/2 I'm a quick learner and will work with just about anyone! Alright enough info said, so ima start making a shotgun, BYE!
  6. Societatem is seeking a 3D modeler and an animator. Societatem is being created by RedCrusaderGames and just reached it's 1st year anniversary. We require a 3D modeler to create Weaponry and environment objects and an animator to give the game a more professional look. We have game updates on our youtube channel (listed below) where you can see the early and new phases of development. Unfortunately we cannot pay team members for their contribution to the game. If you are interested in joining the development team please contact us via this topic, skype or email, all of which are listed below. Skype: william.lee9518 Email: yuxuanliu@hotmail.co.uk To see the game in action visit our Youtube channel: https://www.youtube.com/user/RedCrusaderGames
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