Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Search the Community

Showing results for tags '2d'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


    • Introduce yourself
    • Discussions
    • Showcase
    • Need help?
    • Seeking team members?
    • Offtopic
    • unity3D | Example Projects
    • unity3D | Scripts
    • unity3D | Shaders
    • unity3D | Tutorials
    • 3D models
    • Animated 3D Models
    • Graphic design
    • Textures
    • Sounds
    • Other
    • FPSKit Download
    • FPSKit Modifications/Tutorials
    • FPSKit WIP/Showcase
    • Discussions / Bug reports
    • Sell
    • Request
  • Busy People's Introductions
  • Mars' Modular Multiplayer Photon FPS Kit's Topics
  • Mars' Modular Multiplayer Photon FPS Kit's Reviews
  • Photon's Photon General
  • Photon's Showcase
  • Mars' Modular Multiplayer Photon FPS Kit's Updates


  • Free Projects
  • Free Assets
  • Game Demos
  • Photon's Files


  • Community Calendar

Facebook URL

Twitter URL

IndieGoGo URL

Kickstarter URL


GreenLight URL



Found 39 results

  1. Hello friends I need serious programmer who has free time and wants to make money. I have game idea, arts, assets which have already liked by many people. all I want is good, sociable programmer who can build 2D co-op multiplayer shooter game. I'll give you 30% of the revenue from project. if yo're interested in and have questions about project please contact me on my email : giogedianidze@gmail.com I'll only reply on email Good luck to everyone
  2. Hey it's Isaak, ArmedUnity moderator bringing you a quality made asset made to speed up your workflow. Are you looking for the ultimate 2D tool that transforms and optimizes your images into layered 3D? Then you've found the right asset, it's called the 2D to 3D Converter and is now available on the Unity Asset Store! Check it out now!
  3. Project MMO 2D - Concept UI

    Hello mates, Here is the interface of the project I'm working on. It may still change but that is the basic concept. The project is being developed in unity, in the future I will create a topic showing the progress of this game. All panels are draggable When equipping an item it changes the character look All the design was made using free resources in the interface as well maps and character. I need to adjust some border edges and image positions but that's basically it. Suggestions are welcome, remembering that I am developing this project from scratch @OcularCash Thanks for the tips. With your help I found a way and I was able to create a fully functional inventory system and changes the look of the character and will be useful for other things like craft, skills (hotkeys), chests etc ... seeya!.
  4. Hi guys and girl. I want to collaborate with someone or team. You know, Im artist. I can... but I don't want to make 3d model work now. Mostly Drawing, design, art direction... Pls. Only realistic and serious projects, not fan game works, copycat survival games or boring we want you type military fps games vs... Thank you. Especially in Stockholm / Sweden !
  5. Help Regarding 2D Spawning of Powerups...

    Hi!!!! I am creating a 2D project..... The Following are the Objects Used 1) Player - Gameobject 2) Spawn Location - Array 3) Max & Min Range - Int 4) Powerup - Gameobject From last one week i am stuck with this issue.... ---> I want to spawn the powerup at random location.. but need to check if the player reaches the nearest spawnlocation... But the powerup should only spawn once.... And as the player collects the Powerup the spawn location should get reset and again the second nearest location should get set in the spawnlocation array.... Code:- if (spawnpointreset == false) { spawnlocation = spawnpoint[UnityEngine.Random.Range(0 , spawnpoint.Length)]; spawnpointreset = true; } Vector2 playerPos = Player.transform.position; Vector2 spawnpos1 = spawnlocation.transform.position; if ((Vector2.Distance (playerPos, spawnpos1) <= maxrange) && spawned == false) { Debug.Log ("Hey Spawn Manager is Working"); powerupspawn (); // as the spawn should only do work once.. and reset the spawn location.... } } void powerupspawn() { Instantiate (powerup, spawnlocation.transform.position, spawnlocation.transform.rotation); spawned = true; spawnpointreset = false; } }
  6. 2D Platformer SandBox

    Anyone interested in messing around with a 2D platformer? (Making not Playing) I've been kind of bored lately and started a little project similar to Pixel Survival 2. As of now its mostly on paper and in my head besides a few things like the main core engine which is a tough choice between Corgi and Platformer Pro. (Dont hate on the choices lol) The main idea is to make a RPG kind of 2D platformer with ideas from games like Zelda, God of War, and Pixel Survival. Thinking a long story line gameplay with going feral as a theme Not quite planning on making any money off this project but i am determined to finish what ive started so my brain can move on. Pretty much just wondering if anyone thats also bored or has free time would wanna join in on the fun doesnt matter what skills you may offer 2D art & animations, audio, coding just having another person to talk game design with is good when your surrounded by "normal people" Feel free to hit me up -Note- This is NOT any form of a job/request/showcase/offer or anything else lol Im just that guy in a circle passing the peace pipe outside the circle.
  7. Perfect Society[Dev update 0.2]

    First of all, I am happy that after a few months I can finally post again on the ArmedUnity forums. For some reason, I could not access the site through any browser, I don't know if the problem was on my end, or the site was down for a time. Now that I finally have a decent computer, I can resume and start any projects I wanted, without being limited due to my computer's power. Second, around four months ago my friend and I came up with an idea about a 2D project, which we named "Perfect Society"(Please note that we have no information about any current games/other projects going with the same name, but if it becomes an issue, we can work it out). Let's start the introduction of the game with some information and screenshots. We think this idea is somewhat unique, and are excited about sticking with this project. Story: The Scenario: Features: [Screenshots: UPDATES,FEATURES AND NEWS BELOW: New sprites in work, this one shows a human transport ship, work in progress: https://www.dropbox.com/s/l00yosvs95oq71b/Cargo Ship rough idea.png?dl=0 [Update0.1] Reworked Lighting and visibility [Update 0.2]Systems progress and other Dynamic events
  8. Grandpa Day

    Have you ever wondered what it's like to be a grandpa? This game will show you the day of grandfather, from morning till evening. Ride a bicycle, feed grandson, sort pills and more! This day will be unforgettable for you! This experience you will not get anywhere else! Features - 8 different levels - Click, drag-and-drop, balance, shake, wipe, and many other non-recurring actions - Easy-to-learn for any player with increasing difficulty for the most sophisticated - Nice music - Flat design https://play.google.com/store/apps/details?id=com.owlapps.grandpaday
  9. Isaak's 2D Top Down Shooter Kit

    Introduction As a side project, I am currently working on a top down shooter kit (for games like zombie/survival waves, team deathmatch, counter strike), that will look professional compared and compatable on mobile devices, including a lot of advanced features (AI, map editor) that can be implemented easily. Im not showcasing this kit yet, but maybe some betas can be tested if requested. Most kits are hard to use and difficult for beginners (most unity users that use kits are beginners), and thus this user friendly kit should contain custom inspectors, and documentation. But I need some advice on features, and opinions. I also need a catchy name. Thanks guys. The Roadmap Progress - Multithreading for tile management - Added a HUD supporting 2 weapons icons, health with ammo bar (Minimap is also added but not shown) - More tile paint brushes including box fill (think magic wand from minecraft => massive time saver) - You can now hide the tile picker to save space Finally introduced entities as a counterpart to tiles (are also serialized just as tiles in .map files) - Game Lobby has been set up with working chat - As you can see this is the player in action (ammo had a weird bug) - Progression has been made on the AI. MORE PROGRESS IS POSTED FURTHER INTO THE TOPIC
  10. We are looking for an artist who is capable of designing mobile game assets 2D and 3D. The 2D will be full game UI's, ranging from icons to ingame ui. The 3D will be designing new levels and maps for mobile games. If you think you are the person we are looking for please send me a message with your portfolio and pricing. Regards
  11. 2d tiles

    hey guys, i'm working on a small project where i want navigation to be tied to the tiles, basically the same as in pokemon where if you move you can only go from tile to tile instead of moving freely. is there a way to cut my map into tiles and store the coordinates of those tiles?
  12. In this video I make the Score system! https://youtu.be/L69g7ZR83-M
  13. PUMP JUMP : PUMPKIN RISE - Brings a new way to Pump, Jump and Rise without breaking your phone or throwing it against the wall. Accept the insanely addictive challenge of hardest yet simplest game ever. Experience the adventure of a Halloween Pumpkin in this super simple yet attractive game play with super stunning graphics and digital sound. All you have to do is to just Tap and Tap faster on the screen to Rise and Jump through the world by dodging wooden logs in a fast paced game. Stay Alive, Be quick to pass through the moving obstacles, Set a high score and challenge your friends in this ambitious game to beat your high score. WARNING: Don’t get annoyed it’s challenging; unlike any other flappy tappy annoying games. --- FEATURES --- ☆Brand New and Addictive simple touch screen game, unlike any other Tap games you have played before. Suitable for all ages. ☆Astonishing Halloween Pumpkin animations and high resolution graphics. ☆Excellent digital music and sounds. ☆Facebook Sharing – Easy to share your score in friends and family. ☆Easy and fun to play, yet hard to master. ☆Optimized both for phones and tablets. So enjoy the unlimited fun from a larger screen as well. ☆And be warned; this game is INSANELY ADDICTIVE. So, who can tap hard and rise to the highest in “PUMP JUMP : PUMPKIN RISE”? Download and Start playing now and set the high score and beat your friends and family. -- DOWNLOAD LINK -- https://play.google.com/store/apps/details?id=com.kwick.pump.jump.pumpkin.rise Like us on Facebook or follow us on twitter for the latest update and our new games. --- FOLLOW US ON TWITTER --- https://twitter.com/KwickG --- LIKE US ON FACEBOOK --- https://www.facebook.com/kwickgames/ --- SCREENSHOTS --- --- GAMEPLAY VIDEO --- View My Video
  14. Drawing lines that become rigid body

    I want to be able to draw lines on screen and automatically they should be converted into a smooth line or snap to a grid and form rigid body with collision in real time- android,2d
  15. In this video I make a color changing system and a size changing system for our dots / points / balls / how ever you wanna call them https://www.youtube.com/watch?v=fq44gUEsCII
  16. Hey brothers, I am working for creating a boundary at the side of the screen using Camera. Means by the View of the screen and player position I am working on the code(C#) but seems to be not working. Var camera = camera.main; var currentplayerpos = transform.position; if( currentplayerpos > camera.main) { //................. the stop code for the player. / or the destroy the player and game finished/ } please help
  17. In this video I make the hp system. https://www.youtube.com/watch?v=qJfNTyHGPEo
  18. In this episode I make the dot / ball thing move! https://www.youtube.com/watch?v=WPzs-B0Fk38
  19. Proyectos en 2d

    Buenas, tengo que realizar un videojuego educativo para un proyecto en la universidad. El juego se tiene que hacer en 2D y basicamente cuenta una historia, en la historia pueden ocurrir diferentes MINIJUEGOS. Queria saber si con Unity es posible crear los siguientes MINIJUEGOS: crucigramas, arrastrar objetos a cajas, rellenar huecos para formar palabras (estilo ahorcado) , marcar palabras con diferentes colores, rellenar en un texto palabras que faltan.... Se trata de un juego para niños de primaria, queria saber si es posible realizar estas cosas para ofrecerlas en mi proyecto. Podrian pasarme proyectos en 2d en unity version 5.x.x. Gracias por la ayuda, estoy empezando en Unity, se programar en java y c++ y estoy aprendiendo c#.
  20. 2D Controller (Beginner)

    Hey guys , so I was browsing the forums and such and I couldnt really find a good 2D controller anywhere so I decided to code a simple one. This is pretty basic stuff. There are keycodes that you can setup in the inspector for movement and jumping. The jump works by a triggered boolean that detects the "ground" tag to check if it can jump. The scale var is used for flipping the controller and can also be changed in the inspector. So yeah. There you go. *Ill probably post an updated one with animation later. var moveLeft : KeyCode; var moveRight : KeyCode; var Jump : KeyCode; var PlayerScale : int; var speed : float = 4; var JumpHeight : float = 10; var canJump : boolean; function Update () { if (Input.GetKey(moveLeft)) { GetComponent.<Rigidbody2D>().velocity.x = speed *-1; transform.localScale.x = -PlayerScale; } else if (Input.GetKey(moveRight)) { GetComponent.<Rigidbody2D>().velocity.x = speed; transform.localScale.x = PlayerScale; } if (Input.GetKeyDown(Jump)&& canJump) { GetComponent.<Rigidbody2D>().velocity.y = JumpHeight; canJump = false; } } function OnCollisionEnter2D(other : Collision2D) { if(other.transform.tag == "Ground") { canJump = true; } }
  21. My team needs someone for textures. We have multiple textures, but no one to texture the enviroments. Any help is great. Contact me at yousaffhabib@outlook.com
  22. Spawning Trees on the ground.

    Hello, I have the problem in spawning trees object from prefabs folder to the ground drawing by EdgeCollier 2D. Here my code in add new tree object, with checking by RaycastHit for the Ground position on fixedupdate() every frame. //3 float objectPositionX = lastObjectX + Random.Range(objectsMinDistance, objectsMaxDistance); RaycastHit2D hit; hit = Physics2D.Raycast(transform.position, Vector2.right, 100f, mask); obj.transform.position = new Vector2(objectPositionX, hit.point.y); obj.transform.position is new position obj the tree, and objectPositionX doing good. So, How can i get exactly Y position of the ground for put the trees on above ground. At the moment It's always put incorrect position. Thanks John
  23. Hey guys my names "Monsta" and im going to be making an Online Multiplayer iOS game for devices such as the iPhone and iPad. This game will be an open world zombie survival game, throughout the game you will have to find Food, Armor, and Weapons to survive. Players will be able to find other players and there will be cars for transportation. I want to create this game because I personally think it will be huge. There are no other 2D Zombie Multiplayer Open world games in the App store right now so I want to be the first to make it happen. I am looking for people that can work for free.(No-Pay) This is what ill be looking for: - Programmer - Audio Design (Music) - Audio Design(Effects) - 2D Design/GFX Design If you would like to help and you know how to do one of those in the list above you can add me on Skype or send me a PM. Skype: EsoMyEgo -------------------------------------------------------------------------------------------------------------------------------------------------------------
  24. Ruun Robot (Name not ready)

    I have worked on this project,soon it will be finished and will be available for download on our website or play on kongregate.com. Game Features: Scores Best Score Character Shop Coin Collect Player Animations Sprites Buttons And more check in video Need to add: Loading Image (like on mobile games) (AgonBlinz) Needed to fix: Platform Sounds .... Video: https://www.youtube.com/watch?v=yjIKaq1qye8 Website: http://agonblinz.esy.es Read This: I used 2d infinite runner kit.
  25. Mobile 2D Game GUI Controller

    Hi everyone ! I have a problem ... I tried everything i was able to try ... I also used GUI buttons ... but when I was pressing right and left arrows ... the player was just facing in that direction ... but no move ... and about jump button ... my player jumps that many times that I press the jump button... If I'm using the Pc controls, "A" "D" and "Space", everything works fine ... What is the problem ? So how I can add GUI controls ? Here is my Script : using UnityEngine; using System.Collections; public class Player : MonoBehaviour { private bool _isFacingRight; private CharacterController2D _controller; private float _normalizedHorizontalSpeed; public float MaxSpeed = 8; public float SpeedAccelerationOnGround = 10f; public float SpeedAccelerationInAir = 5f; public bool IsDead { get; private set; } public void Awake(){ _controller = GetComponent<CharacterController2D>(); _isFacingRight = transform.localScale.x > 0; } public void Update() { if (!IsDead) HandleInput(); var movementFactor = _controller.State.IsGrounded ? SpeedAccelerationOnGround : SpeedAccelerationInAir; // Resharper disable ConvertIfStateToConditionalTernaryExpression if(IsDead) _controller.SetHorizontalForce(0); else _controller.SetHorizontalForce(Mathf.Lerp(_controller.Velocity.x, _normalizedHorizontalSpeed * MaxSpeed, Time.deltaTime * movementFactor)); } public void Kill() { _controller.HandleCollisions = false; collider2D.enabled = false; IsDead = true; _controller.SetForce(new Vector2(0, 20)); } public void RespawnAt(Transform spawnPoint) { if (!_isFacingRight) Flip(); IsDead = false; collider2D.enabled = true; _controller.HandleCollisions = true; transform.position = spawnPoint.position; } public void HandleInput() { if (Input.GetKey(KeyCode.D)) { _normalizedHorizontalSpeed = 1; if (!_isFacingRight) Flip(); } else if (Input.GetKey(KeyCode.A)) { _normalizedHorizontalSpeed = -1; if (_isFacingRight) Flip(); } else { _normalizedHorizontalSpeed = 0; } if (_controller.CanJump && Input.GetKeyDown(KeyCode.Space)) { _controller.Jump(); } } private void Flip() { transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z); _isFacingRight = transform.localScale.x > 0; } }