Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Search the Community

Showing results for tags '2d'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


    • Introduce yourself
    • Discussions
    • Showcase
    • Need help?
    • Seeking team members?
    • Offtopic
    • Example Projects
    • Scripts
    • Shaders
    • Unity Tutorials
    • FPS Kit Tutorials
    • 3D models
    • Animated 3D Models
    • Graphic design
    • Textures
    • Sounds
    • Other
    • Sell
    • Request
  • Mars' Modular Multiplayer Photon FPS Kit's Topics
  • Mars' Modular Multiplayer Photon FPS Kit's Reviews
  • Mars' Modular Multiplayer Photon FPS Kit's Updates
  • Mars' Modular Multiplayer Photon FPS Kit's Tutorials
  • Busy People's Introductions
  • Photon's Tutorials
  • Photon's Photon General
  • Photon's Showcase


  • Free Projects
  • Free Assets
  • Game Demos
  • Photon's Files

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL





YouTube URL

Facebook URL

Twitter URL

IndieGoGo URL

Kickstarter URL


GreenLight URL



Found 45 results

  1. Hello everyone! I want to make a paperdoll system and implement animations based on sprites, which like RPG Maker. For example, I have an "attack" animation, then I create a sprite sheet called "attack", and split it into many parts like "head", "body", "hand", etc. I can assemble a static character by many sprite game objects, but if I want to implement animation, should I change all these sprite objects at the same time? I am wondering it will cause a heavy process pressure if there is a large number of such animations.
  2. Hello everyone! The game is nothing fancy, it is a classic ping pong game. No extra features, just plain simple, and clean graphics with the same gameplay mechanics as the classic ping pong game. I'm basically just building my portfolio of games to have something I can show You can't reach the top or bottom of the screen fully, just like the old arcade ping pong game. So if you do a nice precision hit, or get lucky, you might get it through the gap Hope you like it AI Difficulties: Ez Harder than ez Mad lad for real, it's mad af. Here is a link to the game on Itch.io: https://deepwolf.itch.io/ping-pong Here is a video:
  3. Hi again. As I said before, this is my second ever game I’ve finished after a year of learning. I had heard using the in-game unity physics and colliders was not the best, but I used them anyway and turned out okay. Is that right though? It’s a 2D side scrolling mini golf game where you pull off trick shots to make the par. So far no one has unlocked all the levels, which is a bit disappointing, but hopefully someone here can. I’m worried I made it too hard. GolfOrama Game The code got huge with 47 scenes. I definitely could have planned the infrastructure better. Any info on how to handle level/scenes like this or just put up with it. It was before i fully understood prefabs so changing each scene was a pain. Cheers everyone.
  4. Hi, everyone. I’m newish to unity with almost a year of self-taught learning. I’ve recently, finally, finished a couple of games with the knowledge I have. Here is the first. A simple single tap game where you have to go through rings to get points. Short, addictive, and the average player only gets about 12 points. Record so far that I’ve seen is 25. I'm after feedback so I know where to go from here. Positive, negative, suggestions, I'd value replies from anyone. Balloon Boy Game Let me know what you guys think for a first game. Cheers
  5. Hello friends I need serious programmer who has free time and wants to make money. I have game idea, arts, assets which have already liked by many people. all I want is good, sociable programmer who can build 2D co-op multiplayer shooter game. I'll give you 30% of the revenue from project. if yo're interested in and have questions about project please contact me on my email : giogedianidze@gmail.com I'll only reply on email Good luck to everyone
  6. Hey it's Isaak, ArmedUnity moderator bringing you a quality made asset made to speed up your workflow. Are you looking for the ultimate 2D tool that transforms and optimizes your images into layered 3D? Then you've found the right asset, it's called the 2D to 3D Converter and is now available on the Unity Asset Store! Check it out now!
  7. Hello mates, Here is the interface of the project I'm working on. It may still change but that is the basic concept. The project is being developed in unity, in the future I will create a topic showing the progress of this game. All panels are draggable When equipping an item it changes the character look All the design was made using free resources in the interface as well maps and character. I need to adjust some border edges and image positions but that's basically it. Suggestions are welcome, remembering that I am developing this project from scratch @OcularCash Thanks for the tips. With your help I found a way and I was able to create a fully functional inventory system and changes the look of the character and will be useful for other things like craft, skills (hotkeys), chests etc ... seeya!.
  8. Hi guys and girl. I want to collaborate with someone or team. You know, Im artist. I can... but I don't want to make 3d model work now. Mostly Drawing, design, art direction... Pls. Only realistic and serious projects, not fan game works, copycat survival games or boring we want you type military fps games vs... Thank you. Especially in Stockholm / Sweden !
  9. Hi everyone! After 3 years of no activity I just started making games again. One of my new projects is #Fast And Smart, wich is a 2D android game. Its kinda rougelike with brain training battle system. (You have a short amount of time to answer a simple math question like 3+2) As you play the game gets harder, so you learn more. The game is in its final states, just needs a little bit of polishing I attached some pic's as well Now i wan't to publish the game to the Play Store but let me know if you have any ideas or questions, or just wan't to try it out. Good to be back.
  10. Hi!!!! I am creating a 2D project..... The Following are the Objects Used 1) Player - Gameobject 2) Spawn Location - Array 3) Max & Min Range - Int 4) Powerup - Gameobject From last one week i am stuck with this issue.... ---> I want to spawn the powerup at random location.. but need to check if the player reaches the nearest spawnlocation... But the powerup should only spawn once.... And as the player collects the Powerup the spawn location should get reset and again the second nearest location should get set in the spawnlocation array.... Code:- if (spawnpointreset == false) { spawnlocation = spawnpoint[UnityEngine.Random.Range(0 , spawnpoint.Length)]; spawnpointreset = true; } Vector2 playerPos = Player.transform.position; Vector2 spawnpos1 = spawnlocation.transform.position; if ((Vector2.Distance (playerPos, spawnpos1) <= maxrange) && spawned == false) { Debug.Log ("Hey Spawn Manager is Working"); powerupspawn (); // as the spawn should only do work once.. and reset the spawn location.... } } void powerupspawn() { Instantiate (powerup, spawnlocation.transform.position, spawnlocation.transform.rotation); spawned = true; spawnpointreset = false; } }
  11. Anyone interested in messing around with a 2D platformer? (Making not Playing) I've been kind of bored lately and started a little project similar to Pixel Survival 2. As of now its mostly on paper and in my head besides a few things like the main core engine which is a tough choice between Corgi and Platformer Pro. (Dont hate on the choices lol) The main idea is to make a RPG kind of 2D platformer with ideas from games like Zelda, God of War, and Pixel Survival. Thinking a long story line gameplay with going feral as a theme Not quite planning on making any money off this project but i am determined to finish what ive started so my brain can move on. Pretty much just wondering if anyone thats also bored or has free time would wanna join in on the fun doesnt matter what skills you may offer 2D art & animations, audio, coding just having another person to talk game design with is good when your surrounded by "normal people" Feel free to hit me up -Note- This is NOT any form of a job/request/showcase/offer or anything else lol Im just that guy in a circle passing the peace pipe outside the circle.
  12. First of all, I am happy that after a few months I can finally post again on the ArmedUnity forums. For some reason, I could not access the site through any browser, I don't know if the problem was on my end, or the site was down for a time. Now that I finally have a decent computer, I can resume and start any projects I wanted, without being limited due to my computer's power. Second, around four months ago my friend and I came up with an idea about a 2D project, which we named "Perfect Society"(Please note that we have no information about any current games/other projects going with the same name, but if it becomes an issue, we can work it out). Let's start the introduction of the game with some information and screenshots. We think this idea is somewhat unique, and are excited about sticking with this project. Story: The Scenario: Features: [Screenshots: UPDATES,FEATURES AND NEWS BELOW: New sprites in work, this one shows a human transport ship, work in progress: https://www.dropbox.com/s/l00yosvs95oq71b/Cargo Ship rough idea.png?dl=0 [Update0.1] Reworked Lighting and visibility [Update 0.2]Systems progress and other Dynamic events
  13. OwlApps

    Grandpa Day

    Have you ever wondered what it's like to be a grandpa? This game will show you the day of grandfather, from morning till evening. Ride a bicycle, feed grandson, sort pills and more! This day will be unforgettable for you! This experience you will not get anywhere else! Features - 8 different levels - Click, drag-and-drop, balance, shake, wipe, and many other non-recurring actions - Easy-to-learn for any player with increasing difficulty for the most sophisticated - Nice music - Flat design https://play.google.com/store/apps/details?id=com.owlapps.grandpaday
  14. Introduction As a side project, I am currently working on a top down shooter kit (for games like zombie/survival waves, team deathmatch, counter strike), that will look professional compared and compatable on mobile devices, including a lot of advanced features (AI, map editor) that can be implemented easily. Im not showcasing this kit yet, but maybe some betas can be tested if requested. Most kits are hard to use and difficult for beginners (most unity users that use kits are beginners), and thus this user friendly kit should contain custom inspectors, and documentation. But I need some advice on features, and opinions. I also need a catchy name. Thanks guys. The Roadmap Progress - Multithreading for tile management - Added a HUD supporting 2 weapons icons, health with ammo bar (Minimap is also added but not shown) - More tile paint brushes including box fill (think magic wand from minecraft => massive time saver) - You can now hide the tile picker to save space Finally introduced entities as a counterpart to tiles (are also serialized just as tiles in .map files) - Game Lobby has been set up with working chat - As you can see this is the player in action (ammo had a weird bug) - Progression has been made on the AI. MORE PROGRESS IS POSTED FURTHER INTO THE TOPIC
  15. We are looking for an artist who is capable of designing mobile game assets 2D and 3D. The 2D will be full game UI's, ranging from icons to ingame ui. The 3D will be designing new levels and maps for mobile games. If you think you are the person we are looking for please send me a message with your portfolio and pricing. Regards
  16. precedingmoss

    2d tiles

    hey guys, i'm working on a small project where i want navigation to be tied to the tiles, basically the same as in pokemon where if you move you can only go from tile to tile instead of moving freely. is there a way to cut my map into tiles and store the coordinates of those tiles?
  17. In this video I make the Score system! https://youtu.be/L69g7ZR83-M
  18. PUMP JUMP : PUMPKIN RISE - Brings a new way to Pump, Jump and Rise without breaking your phone or throwing it against the wall. Accept the insanely addictive challenge of hardest yet simplest game ever. Experience the adventure of a Halloween Pumpkin in this super simple yet attractive game play with super stunning graphics and digital sound. All you have to do is to just Tap and Tap faster on the screen to Rise and Jump through the world by dodging wooden logs in a fast paced game. Stay Alive, Be quick to pass through the moving obstacles, Set a high score and challenge your friends in this ambitious game to beat your high score. WARNING: Don’t get annoyed it’s challenging; unlike any other flappy tappy annoying games. --- FEATURES --- ☆Brand New and Addictive simple touch screen game, unlike any other Tap games you have played before. Suitable for all ages. ☆Astonishing Halloween Pumpkin animations and high resolution graphics. ☆Excellent digital music and sounds. ☆Facebook Sharing – Easy to share your score in friends and family. ☆Easy and fun to play, yet hard to master. ☆Optimized both for phones and tablets. So enjoy the unlimited fun from a larger screen as well. ☆And be warned; this game is INSANELY ADDICTIVE. So, who can tap hard and rise to the highest in “PUMP JUMP : PUMPKIN RISE”? Download and Start playing now and set the high score and beat your friends and family. -- DOWNLOAD LINK -- https://play.google.com/store/apps/details?id=com.kwick.pump.jump.pumpkin.rise Like us on Facebook or follow us on twitter for the latest update and our new games. --- FOLLOW US ON TWITTER --- https://twitter.com/KwickG --- LIKE US ON FACEBOOK --- https://www.facebook.com/kwickgames/ --- SCREENSHOTS --- --- GAMEPLAY VIDEO --- View My Video
  19. I want to be able to draw lines on screen and automatically they should be converted into a smooth line or snap to a grid and form rigid body with collision in real time- android,2d
  20. In this video I make a color changing system and a size changing system for our dots / points / balls / how ever you wanna call them https://www.youtube.com/watch?v=fq44gUEsCII
  21. Hey brothers, I am working for creating a boundary at the side of the screen using Camera. Means by the View of the screen and player position I am working on the code(C#) but seems to be not working. Var camera = camera.main; var currentplayerpos = transform.position; if( currentplayerpos > camera.main) { //................. the stop code for the player. / or the destroy the player and game finished/ } please help
  22. In this video I make the hp system. https://www.youtube.com/watch?v=qJfNTyHGPEo
  23. In this episode I make the dot / ball thing move! https://www.youtube.com/watch?v=WPzs-B0Fk38
  24. jdre

    Proyectos en 2d

    Buenas, tengo que realizar un videojuego educativo para un proyecto en la universidad. El juego se tiene que hacer en 2D y basicamente cuenta una historia, en la historia pueden ocurrir diferentes MINIJUEGOS. Queria saber si con Unity es posible crear los siguientes MINIJUEGOS: crucigramas, arrastrar objetos a cajas, rellenar huecos para formar palabras (estilo ahorcado) , marcar palabras con diferentes colores, rellenar en un texto palabras que faltan.... Se trata de un juego para niños de primaria, queria saber si es posible realizar estas cosas para ofrecerlas en mi proyecto. Podrian pasarme proyectos en 2d en unity version 5.x.x. Gracias por la ayuda, estoy empezando en Unity, se programar en java y c++ y estoy aprendiendo c#.
  25. Hey guys , so I was browsing the forums and such and I couldnt really find a good 2D controller anywhere so I decided to code a simple one. This is pretty basic stuff. There are keycodes that you can setup in the inspector for movement and jumping. The jump works by a triggered boolean that detects the "ground" tag to check if it can jump. The scale var is used for flipping the controller and can also be changed in the inspector. So yeah. There you go. *Ill probably post an updated one with animation later. var moveLeft : KeyCode; var moveRight : KeyCode; var Jump : KeyCode; var PlayerScale : int; var speed : float = 4; var JumpHeight : float = 10; var canJump : boolean; function Update () { if (Input.GetKey(moveLeft)) { GetComponent.<Rigidbody2D>().velocity.x = speed *-1; transform.localScale.x = -PlayerScale; } else if (Input.GetKey(moveRight)) { GetComponent.<Rigidbody2D>().velocity.x = speed; transform.localScale.x = PlayerScale; } if (Input.GetKeyDown(Jump)&& canJump) { GetComponent.<Rigidbody2D>().velocity.y = JumpHeight; canJump = false; } } function OnCollisionEnter2D(other : Collision2D) { if(other.transform.tag == "Ground") { canJump = true; } }
  • Create New...