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Found 4 results

  1. Hello, I'm using the FPSKit_v1.3.5. The project is being built for android, so I am replacing the models with low poly ones. I have all the "low poly gun models" lined across a table, they have colliders and weapon index and I can pick them up. Then, I have clones of these "low poly gun models" with only a "Weapon Script" & "Weapon Index" and these are attached to the Weapon Camera (for when wielded) So, all is perfect, until i drop a weapon. When the "low poly gun models" get dropped they are replaced with the original "high poly models". Although they do still have an index and everything works perfectly, except i want these "dropped models" to be the "low poly models" I tried, replacing the "World Models (Rigidbody)" with the low poly models (in the WeaponManager). But, then they disappear after dropping them. Not sure what I'm doing wrong? Any help would be greatly appreciated! Please & Thank you!
  2. Hello! I am a noob, with no formal education, so, I really appreciate these free FPSKits! They're great for learning, awesome for noobs like myself. I'm using the FPSKit v1.3.5 written in Unity Javascript. The issue I'm having is with the GUI elements. (ex. health, ammo, score, etc.) I simply want to move them to the top center of the screen. But, the only GUI experience I have is with the new Unity GUI Canvas etc. I think I have to change the "Rect Width/Height values". But, I'm not sure where?? Any help is greatly appreciated. Thanks.
  3. So what I was wondering was how exactly would you be able to make the score add up, by a certain number in the fps kit. I mean once you kill the zombie/beast or something it adds to your score. If someone help me with this, it'd be appreciated.
  4. guys please can any one help me and tell me how to get it working how can i change the character model that is but by the developer in the fps kit 1.3.5 put on mind that i am new please fast reply and thanks
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